LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/PhysicsProp.cs
2023-12-22 21:17:37 -05:00

23 lines
413 B
C#

public class PhysicsProp : GrabbableObject
{
public bool setPlayerEnteredFactory;
public override void EquipItem()
{
base.EquipItem();
if (setPlayerEnteredFactory)
{
StartOfRound.Instance.hasPlayerEnteredFactory = true;
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "PhysicsProp";
}
}