47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine;
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public class WhoopieCushionItem : GrabbableObject
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{
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public AudioSource whoopieCushionAudio;
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public AudioClip[] fartAudios;
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private float fartDebounce;
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private Vector3 lastPositionAtFart;
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private int timesPlayingInOneSpot;
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public void Fart()
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{
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Debug.Log("Fart called");
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if (Vector3.Distance(lastPositionAtFart, base.transform.position) > 2f)
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{
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timesPlayingInOneSpot = 0;
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}
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timesPlayingInOneSpot++;
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lastPositionAtFart = base.transform.position;
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RoundManager.PlayRandomClip(whoopieCushionAudio, fartAudios, randomize: true, 1f, -1);
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RoundManager.Instance.PlayAudibleNoise(base.transform.position, 8f, 0.8f, timesPlayingInOneSpot, isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 101158);
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}
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public void FartWithDebounce()
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{
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Debug.Log($"Fart with debounce called : {Time.realtimeSinceStartup - fartDebounce}; {fartDebounce}");
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if (Time.realtimeSinceStartup - fartDebounce > 0.2f)
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{
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fartDebounce = Time.realtimeSinceStartup;
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Fart();
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}
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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protected internal override string __getTypeName()
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{
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return "WhoopieCushionItem";
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}
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}
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