LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/WhoopieCushionItem.cs
2023-12-22 19:55:14 -05:00

47 lines
1.2 KiB
C#

using UnityEngine;
public class WhoopieCushionItem : GrabbableObject
{
public AudioSource whoopieCushionAudio;
public AudioClip[] fartAudios;
private float fartDebounce;
private Vector3 lastPositionAtFart;
private int timesPlayingInOneSpot;
public void Fart()
{
Debug.Log("Fart called");
if (Vector3.Distance(lastPositionAtFart, base.transform.position) > 2f)
{
timesPlayingInOneSpot = 0;
}
timesPlayingInOneSpot++;
lastPositionAtFart = base.transform.position;
RoundManager.PlayRandomClip(whoopieCushionAudio, fartAudios, randomize: true, 1f, -1);
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 8f, 0.8f, timesPlayingInOneSpot, isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 101158);
}
public void FartWithDebounce()
{
Debug.Log($"Fart with debounce called : {Time.realtimeSinceStartup - fartDebounce}; {fartDebounce}");
if (Time.realtimeSinceStartup - fartDebounce > 0.2f)
{
fartDebounce = Time.realtimeSinceStartup;
Fart();
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "WhoopieCushionItem";
}
}