LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Flashlight_0.asset
2023-12-22 19:55:14 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Flashlight
m_EditorClassIdentifier:
itemId: 6
itemName: Flashlight
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 15
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 1915101568066336, guid: c49be335c4469c54eba0e4292d88a33e, type: 2}
requiresBattery: 1
batteryUsage: 140
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 5a683e53d49ec3340b272474518b403d, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 0210e2f9bf2fd01419735cc4f9ed6e42, type: 3}
dropSFX: {fileID: 8300000, guid: 80533a7fa5b812e45a56ad85121f5e72, type: 3}
pocketSFX: {fileID: 8300000, guid: 75821769cc4adcc45bcc4cb614225a27, type: 3}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips:
- 'Toggle light : [RMB]'
verticalOffset: 0.12
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0