LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Hairdryer.asset
2023-12-22 19:55:14 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Hairdryer
m_EditorClassIdentifier:
itemId: 0
itemName: Hairdryer
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.07
itemIsTrigger: 1
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 250
minValue: 150
spawnPrefab: {fileID: 1243117076984746, guid: 131b8bdd0aea4d64a92e05088dad3fcb, type: 2}
requiresBattery: 1
batteryUsage: 0.1
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: d2641cb3bc8f5e244a1211fbf04fb7e0, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 06e1bfdf9bc081b4290f9056fcb28241, type: 3}
dropSFX: {fileID: 8300000, guid: 9c756dfaed8f57c40ae77e4241dd032e, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 0
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips:
- 'Use hairdryer : [RMB]'
verticalOffset: 0.04
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 90, z: -90}
rotationOffset: {x: -5, y: 99.2, z: 180}
positionOffset: {x: -0.14, y: 0.12, z: 0.02}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0