196 lines
4 KiB
C#
196 lines
4 KiB
C#
using System;
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using UnityEngine;
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public class AnimatedItem : GrabbableObject
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{
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public string grabItemBoolString;
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public string dropItemTriggerString;
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public bool makeAnimationWhenDropping;
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public Animator itemAnimator;
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public AudioSource itemAudio;
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public AudioClip grabAudio;
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public AudioClip dropAudio;
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public bool loopGrabAudio;
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public bool loopDropAudio;
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[Range(0f, 100f)]
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public int chanceToTriggerAnimation = 100;
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public int chanceToTriggerAlternateMesh;
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public Mesh alternateMesh;
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private Mesh normalMesh;
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private System.Random itemRandomChance;
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public float noiseRange;
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public float noiseLoudness;
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private int timesPlayedInOneSpot;
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private float makeNoiseInterval;
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private Vector3 lastPosition;
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public AudioLowPassFilter itemAudioLowPassFilter;
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private bool wasInPocket;
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public override void Start()
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{
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base.Start();
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itemRandomChance = new System.Random(StartOfRound.Instance.randomMapSeed + StartOfRound.Instance.currentLevelID + itemProperties.itemId);
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Debug.Log($"Seed: {StartOfRound.Instance.randomMapSeed} + {StartOfRound.Instance.currentLevelID} + {itemProperties.itemId}");
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if (chanceToTriggerAlternateMesh > 0)
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{
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normalMesh = base.gameObject.GetComponent<MeshFilter>().mesh;
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}
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}
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public override void EquipItem()
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{
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base.EquipItem();
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if (itemAudioLowPassFilter != null)
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{
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itemAudioLowPassFilter.cutoffFrequency = 20000f;
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}
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itemAudio.volume = 1f;
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if (chanceToTriggerAlternateMesh > 0)
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{
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if (itemRandomChance.Next(0, 100) < chanceToTriggerAlternateMesh)
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{
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base.gameObject.GetComponent<MeshFilter>().mesh = alternateMesh;
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itemAudio.Stop();
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return;
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}
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base.gameObject.GetComponent<MeshFilter>().mesh = normalMesh;
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}
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if (!wasInPocket)
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{
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if (itemRandomChance.Next(0, 100) > chanceToTriggerAnimation)
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{
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itemAudio.Stop();
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return;
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}
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}
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else
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{
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wasInPocket = false;
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}
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if (itemAnimator != null)
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{
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itemAnimator.SetBool(grabItemBoolString, value: true);
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}
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if (itemAudio != null)
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{
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itemAudio.clip = grabAudio;
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itemAudio.loop = loopGrabAudio;
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itemAudio.Play();
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}
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}
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public override void DiscardItem()
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{
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base.DiscardItem();
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if (itemAnimator != null)
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{
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itemAnimator.SetBool(grabItemBoolString, value: false);
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}
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if (chanceToTriggerAlternateMesh > 0)
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{
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base.gameObject.GetComponent<MeshFilter>().mesh = normalMesh;
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}
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if (!makeAnimationWhenDropping)
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{
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itemAudio.Stop();
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return;
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}
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if (itemRandomChance.Next(0, 100) < chanceToTriggerAnimation)
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{
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itemAudio.Stop();
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return;
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}
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if (itemAnimator != null)
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{
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itemAnimator.SetTrigger(dropItemTriggerString);
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}
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if (itemAudio != null)
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{
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itemAudio.loop = loopDropAudio;
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itemAudio.clip = dropAudio;
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itemAudio.Play();
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if (itemAudioLowPassFilter != null)
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{
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itemAudioLowPassFilter.cutoffFrequency = 20000f;
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}
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itemAudio.volume = 1f;
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}
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}
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public override void PocketItem()
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{
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base.PocketItem();
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wasInPocket = true;
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if (itemAudio != null)
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{
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if (itemAudioLowPassFilter != null)
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{
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itemAudioLowPassFilter.cutoffFrequency = 1700f;
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}
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itemAudio.volume = 0.5f;
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}
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}
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public override void Update()
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{
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base.Update();
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if (itemAudio == null || !itemAudio.isPlaying)
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{
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return;
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}
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if (makeNoiseInterval <= 0f)
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{
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makeNoiseInterval = 0.75f;
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if (Vector3.Distance(lastPosition, base.transform.position) < 4f)
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{
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timesPlayedInOneSpot++;
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}
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else
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{
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timesPlayedInOneSpot = 0;
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}
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if (isPocketed)
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{
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RoundManager.Instance.PlayAudibleNoise(base.transform.position, noiseRange / 2f, noiseLoudness / 2f, timesPlayedInOneSpot, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
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}
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else
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{
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RoundManager.Instance.PlayAudibleNoise(base.transform.position, noiseRange, noiseLoudness, timesPlayedInOneSpot, isInElevator && StartOfRound.Instance.hangarDoorsClosed);
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}
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}
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else
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{
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makeNoiseInterval -= Time.deltaTime;
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}
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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protected internal override string __getTypeName()
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{
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return "AnimatedItem";
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}
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}
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