308 lines
12 KiB
C#
308 lines
12 KiB
C#
using Unity.Netcode;
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using UnityEngine;
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public class GlobalEffects : NetworkBehaviour
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{
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private StartOfRound playersManager;
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public bool ownedByPlayer;
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public static GlobalEffects Instance { get; private set; }
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private void Awake()
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{
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if (!ownedByPlayer)
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{
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if (!(Instance == null))
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{
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Object.Destroy(base.gameObject);
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return;
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}
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Instance = this;
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}
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playersManager = Object.FindObjectOfType<StartOfRound>();
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}
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public void PlayAnimAndAudioServer(ServerAnimAndAudio serverAnimAndAudio)
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{
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playersManager.allPlayerObjects[playersManager.thisClientPlayerId].GetComponentInChildren<GlobalEffects>().PlayAnimAndAudioServerFromSenderObject(serverAnimAndAudio);
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}
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public void PlayAnimAndAudioServerFromSenderObject(ServerAnimAndAudio serverAnimAndAudio)
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{
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PlayAnimAndAudioServerRpc(serverAnimAndAudio);
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}
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[ServerRpc(RequireOwnership = false)]
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private void PlayAnimAndAudioServerRpc(ServerAnimAndAudio serverAnimAndAudio)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(2259057361u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAnimAndAudio, default(FastBufferWriter.ForNetworkSerializable));
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__endSendServerRpc(ref bufferWriter, 2259057361u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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PlayAnimAndAudioClientRpc(serverAnimAndAudio);
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}
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}
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}
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[ClientRpc]
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private void PlayAnimAndAudioClientRpc(ServerAnimAndAudio serverAnimAndAudio)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2993461149u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAnimAndAudio, default(FastBufferWriter.ForNetworkSerializable));
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__endSendClientRpc(ref bufferWriter, 2993461149u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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if (serverAnimAndAudio.animatorObj.TryGet(out var networkObject))
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{
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networkObject.GetComponent<Animator>().SetTrigger(serverAnimAndAudio.animationString);
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}
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if (serverAnimAndAudio.audioObj.TryGet(out var networkObject2))
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{
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networkObject2.GetComponent<AudioSource>().PlayOneShot(networkObject2.GetComponent<AudioSource>().clip);
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}
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}
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}
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public void PlayAnimationServer(ServerAnimation serverAnimation)
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{
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playersManager.allPlayerObjects[playersManager.thisClientPlayerId].GetComponentInChildren<GlobalEffects>().PlayAnimationServerFromSenderObject(serverAnimation);
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}
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public void PlayAnimationServerFromSenderObject(ServerAnimation serverAnimation)
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{
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PlayAnimationServerRpc(serverAnimation);
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}
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[ServerRpc(RequireOwnership = false)]
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private void PlayAnimationServerRpc(ServerAnimation serverAnimation)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(2698736096u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAnimation, default(FastBufferWriter.ForNetworkSerializable));
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__endSendServerRpc(ref bufferWriter, 2698736096u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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PlayAnimationClientRpc(serverAnimation);
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}
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}
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}
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[ClientRpc]
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private void PlayAnimationClientRpc(ServerAnimation serverAnimation)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(780678780u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAnimation, default(FastBufferWriter.ForNetworkSerializable));
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__endSendClientRpc(ref bufferWriter, 780678780u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || base.IsOwner)
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{
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return;
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}
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if (serverAnimation.animatorObj.TryGet(out var networkObject))
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{
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if (serverAnimation.isTrigger)
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{
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networkObject.GetComponent<Animator>().SetTrigger(serverAnimation.animationString);
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}
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else
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{
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networkObject.GetComponent<Animator>().SetBool(serverAnimation.animationString, serverAnimation.setTrue);
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}
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}
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else
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{
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Debug.LogWarning("Was not able to retrieve NetworkObject from NetworkObjectReference; string " + serverAnimation.animationString);
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}
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}
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public void PlayAudioServer(ServerAudio serverAudio)
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{
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playersManager.allPlayerObjects[playersManager.thisClientPlayerId].GetComponentInChildren<GlobalEffects>().PlayAudioServerFromSenderObject(serverAudio);
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}
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public void PlayAudioServerFromSenderObject(ServerAudio serverAudio)
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{
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PlayAudioServerRpc(serverAudio);
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}
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[ServerRpc(RequireOwnership = false)]
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private void PlayAudioServerRpc(ServerAudio serverAudio)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(1842858504u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAudio, default(FastBufferWriter.ForNetworkSerializable));
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__endSendServerRpc(ref bufferWriter, 1842858504u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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PlayAudioClientRpc(serverAudio);
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}
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}
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}
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[ClientRpc]
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private void PlayAudioClientRpc(ServerAudio serverAudio)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(182727243u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in serverAudio, default(FastBufferWriter.ForNetworkSerializable));
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__endSendClientRpc(ref bufferWriter, 182727243u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || base.IsOwner)
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{
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return;
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}
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if (serverAudio.audioObj.TryGet(out var networkObject))
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{
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AudioSource component = networkObject.gameObject.GetComponent<AudioSource>();
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if (serverAudio.oneshot)
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{
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component.PlayOneShot(component.clip, 1f);
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return;
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}
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component.loop = serverAudio.looped;
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component.Play();
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}
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else
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{
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Debug.LogWarning("Was not able to retrieve NetworkObject from NetworkObjectReference; audio");
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}
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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[RuntimeInitializeOnLoadMethod]
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internal static void InitializeRPCS_GlobalEffects()
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{
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NetworkManager.__rpc_func_table.Add(2259057361u, __rpc_handler_2259057361);
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NetworkManager.__rpc_func_table.Add(2993461149u, __rpc_handler_2993461149);
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NetworkManager.__rpc_func_table.Add(2698736096u, __rpc_handler_2698736096);
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NetworkManager.__rpc_func_table.Add(780678780u, __rpc_handler_780678780);
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NetworkManager.__rpc_func_table.Add(1842858504u, __rpc_handler_1842858504);
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NetworkManager.__rpc_func_table.Add(182727243u, __rpc_handler_182727243);
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}
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private static void __rpc_handler_2259057361(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAnimAndAudio value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Server;
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((GlobalEffects)target).PlayAnimAndAudioServerRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_2993461149(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAnimAndAudio value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Client;
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((GlobalEffects)target).PlayAnimAndAudioClientRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_2698736096(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAnimation value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Server;
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((GlobalEffects)target).PlayAnimationServerRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_780678780(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAnimation value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Client;
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((GlobalEffects)target).PlayAnimationClientRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_1842858504(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAudio value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Server;
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((GlobalEffects)target).PlayAudioServerRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_182727243(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out ServerAudio value, default(FastBufferWriter.ForNetworkSerializable));
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target.__rpc_exec_stage = __RpcExecStage.Client;
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((GlobalEffects)target).PlayAudioClientRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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protected internal override string __getTypeName()
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{
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return "GlobalEffects";
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}
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}
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