205 lines
5.3 KiB
C#
205 lines
5.3 KiB
C#
using System.Collections;
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using System.Linq;
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using Steamworks;
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using Steamworks.Data;
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using Steamworks.ServerList;
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using TMPro;
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using UnityEngine;
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public class SteamLobbyManager : MonoBehaviour
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{
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private Internet Request;
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private Lobby[] currentLobbyList;
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public TextMeshProUGUI serverListBlankText;
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public Transform levelListContainer;
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public GameObject LobbySlotPrefab;
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private float lobbySlotPositionOffset;
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public int sortByDistanceSetting = 2;
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private float refreshServerListTimer;
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public bool censorOffensiveLobbyNames = true;
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private Coroutine loadLobbyListCoroutine;
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private void Start()
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{
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}
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public void ChangeDistanceSort(int newValue)
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{
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sortByDistanceSetting = newValue;
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}
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private void DebugLogServerList()
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{
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if (currentLobbyList != null)
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{
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for (int i = 0; i < currentLobbyList.Length; i++)
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{
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Debug.Log($"Lobby #{i} id: {currentLobbyList[i].Id}; members: {currentLobbyList[i].MemberCount}");
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uint ip = 0u;
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ushort port = 0;
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SteamId serverId = default(SteamId);
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Debug.Log($"Is lobby #{i} valid?: {currentLobbyList[i].GetGameServer(ref ip, ref port, ref serverId)}");
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}
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}
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else
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{
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Debug.Log("Server list null");
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}
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}
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public void RefreshServerListButton()
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{
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if (!(refreshServerListTimer < 1f))
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{
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LoadServerList();
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}
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}
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public async void LoadServerList()
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{
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if (GameNetworkManager.Instance.waitingForLobbyDataRefresh)
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{
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return;
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}
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if (loadLobbyListCoroutine != null)
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{
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StopCoroutine(loadLobbyListCoroutine);
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}
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refreshServerListTimer = 0f;
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serverListBlankText.text = "Loading server list...";
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currentLobbyList = null;
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LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>();
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for (int i = 0; i < array.Length; i++)
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{
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Object.Destroy(array[i].gameObject);
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}
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switch (sortByDistanceSetting)
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{
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case 0:
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SteamMatchmaking.LobbyList.FilterDistanceClose();
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break;
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case 1:
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SteamMatchmaking.LobbyList.FilterDistanceFar();
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break;
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case 2:
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SteamMatchmaking.LobbyList.FilterDistanceWorldwide();
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break;
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}
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currentLobbyList = null;
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Debug.Log("Requested server list");
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GameNetworkManager.Instance.waitingForLobbyDataRefresh = true;
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switch (sortByDistanceSetting)
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{
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case 0:
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currentLobbyList = await SteamMatchmaking.LobbyList.FilterDistanceClose().WithSlotsAvailable(1).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString())
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.RequestAsync();
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break;
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case 1:
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currentLobbyList = await SteamMatchmaking.LobbyList.FilterDistanceFar().WithSlotsAvailable(1).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString())
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.RequestAsync();
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break;
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default:
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currentLobbyList = await SteamMatchmaking.LobbyList.FilterDistanceWorldwide().WithSlotsAvailable(1).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString())
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.RequestAsync();
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break;
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}
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GameNetworkManager.Instance.waitingForLobbyDataRefresh = false;
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if (currentLobbyList != null)
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{
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Debug.Log("Got lobby list!");
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DebugLogServerList();
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if (currentLobbyList.Length == 0)
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{
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serverListBlankText.text = "No available servers to join.";
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}
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else
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{
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serverListBlankText.text = "";
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}
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lobbySlotPositionOffset = 0f;
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loadLobbyListCoroutine = StartCoroutine(loadLobbyListAndFilter(currentLobbyList));
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}
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else
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{
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Debug.Log("Lobby list is null after request.");
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serverListBlankText.text = "No available servers to join.";
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}
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}
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private IEnumerator loadLobbyListAndFilter(Lobby[] lobbyList)
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{
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string[] offensiveWords = new string[21]
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{
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"nigger", "faggot", "n1g", "nigers", "cunt", "pussies", "pussy", "minors", "chink", "buttrape",
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"molest", "rape", "coon", "negro", "beastiality", "cocks", "cumshot", "ejaculate", "pedophile", "furfag",
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"necrophilia"
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};
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for (int i = 0; i < currentLobbyList.Length; i++)
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{
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Friend[] array = SteamFriends.GetBlocked().ToArray();
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if (array != null)
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{
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for (int j = 0; j < array.Length; j++)
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{
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Debug.Log($"blocked user: {array[j].Name}; id: {array[j].Id}");
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if (currentLobbyList[i].IsOwnedBy(array[j].Id))
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{
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Debug.Log("Hiding lobby by blocked user: " + array[j].Name);
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}
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}
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}
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else
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{
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Debug.Log("Blocked users list is null");
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}
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string lobbyName = currentLobbyList[i].GetData("name");
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if (lobbyName.Length == 0)
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{
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continue;
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}
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string lobbyNameNoCapitals = lobbyName.ToLower();
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if (censorOffensiveLobbyNames)
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{
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bool nameIsOffensive = false;
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for (int b = 0; b < offensiveWords.Length; b++)
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{
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if (lobbyNameNoCapitals.Contains(offensiveWords[b]))
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{
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nameIsOffensive = true;
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break;
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}
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if (b % 5 == 0)
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{
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yield return null;
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}
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}
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if (nameIsOffensive)
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{
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continue;
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}
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}
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GameObject obj = Object.Instantiate(LobbySlotPrefab, levelListContainer);
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obj.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f + lobbySlotPositionOffset);
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lobbySlotPositionOffset -= 42f;
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LobbySlot componentInChildren = obj.GetComponentInChildren<LobbySlot>();
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componentInChildren.LobbyName.text = lobbyName.Substring(0, Mathf.Min(lobbyName.Length, 40));
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componentInChildren.playerCount.text = $"{currentLobbyList[i].MemberCount} / 4";
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componentInChildren.lobbyId = currentLobbyList[i].Id;
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componentInChildren.thisLobby = currentLobbyList[i];
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}
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}
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private void Update()
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{
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refreshServerListTimer += Time.deltaTime;
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}
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}
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