LethalCompany/Lethal Company/ExportedProject/Assets/Plugins/Assembly-CSharp-firstpass/ES3Internal/ES3IO.cs
2023-12-22 18:30:10 -05:00

201 lines
4.4 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace ES3Internal
{
public static class ES3IO
{
public enum ES3FileMode
{
Read = 0,
Write = 1,
Append = 2
}
internal static readonly string persistentDataPath = Application.persistentDataPath;
internal static readonly string dataPath = Application.dataPath;
internal const string backupFileSuffix = ".bac";
internal const string temporaryFileSuffix = ".tmp";
public static DateTime GetTimestamp(string filePath)
{
if (!FileExists(filePath))
{
return new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
}
return File.GetLastWriteTime(filePath).ToUniversalTime();
}
public static string GetExtension(string path)
{
return Path.GetExtension(path);
}
public static void DeleteFile(string filePath)
{
if (FileExists(filePath))
{
File.Delete(filePath);
}
}
public static bool FileExists(string filePath)
{
return File.Exists(filePath);
}
public static void MoveFile(string sourcePath, string destPath)
{
File.Move(sourcePath, destPath);
}
public static void CopyFile(string sourcePath, string destPath)
{
File.Copy(sourcePath, destPath);
}
public static void MoveDirectory(string sourcePath, string destPath)
{
Directory.Move(sourcePath, destPath);
}
public static void CreateDirectory(string directoryPath)
{
Directory.CreateDirectory(directoryPath);
}
public static bool DirectoryExists(string directoryPath)
{
return Directory.Exists(directoryPath);
}
public static string GetDirectoryPath(string path, char seperator = '/')
{
char value = (UsesForwardSlash(path) ? '/' : '\\');
int num = path.LastIndexOf(value);
if (num == path.Length - 1)
{
return path;
}
if (num == path.Length - 1)
{
num = path.Substring(0, num).LastIndexOf(value);
}
if (num == -1)
{
ES3Debug.LogError("Path provided is not a directory path as it contains no slashes.");
}
return path.Substring(0, num);
}
public static bool UsesForwardSlash(string path)
{
if (path.Contains("/"))
{
return true;
}
return false;
}
public static string CombinePathAndFilename(string directoryPath, string fileOrDirectoryName)
{
if (directoryPath[directoryPath.Length - 1] != '/' && directoryPath[directoryPath.Length - 1] != '\\')
{
directoryPath += "/";
}
return directoryPath + fileOrDirectoryName;
}
public static string[] GetDirectories(string path, bool getFullPaths = true)
{
string[] directories = Directory.GetDirectories(path);
for (int i = 0; i < directories.Length; i++)
{
if (!getFullPaths)
{
directories[i] = Path.GetFileName(directories[i]);
}
directories[i].Replace("\\", "/");
}
return directories;
}
public static void DeleteDirectory(string directoryPath)
{
if (DirectoryExists(directoryPath))
{
Directory.Delete(directoryPath, recursive: true);
}
}
public static string[] GetFiles(string path, bool getFullPaths = true)
{
string[] files = Directory.GetFiles(GetDirectoryPath(path));
if (!getFullPaths)
{
for (int i = 0; i < files.Length; i++)
{
files[i] = Path.GetFileName(files[i]);
}
}
return files;
}
public static byte[] ReadAllBytes(string path)
{
return File.ReadAllBytes(path);
}
public static void WriteAllBytes(string path, byte[] bytes)
{
File.WriteAllBytes(path, bytes);
}
public static void CommitBackup(ES3Settings settings)
{
ES3Debug.Log("Committing backup for " + settings.path + " to storage location " + settings.location);
string text = settings.FullPath + ".tmp";
if (settings.location == ES3.Location.File)
{
string text2 = settings.FullPath + ".tmp.bak";
if (FileExists(settings.FullPath))
{
DeleteFile(text2);
CopyFile(settings.FullPath, text2);
try
{
DeleteFile(settings.FullPath);
MoveFile(text, settings.FullPath);
}
catch (Exception ex)
{
try
{
DeleteFile(settings.FullPath);
}
catch
{
}
MoveFile(text2, settings.FullPath);
throw ex;
}
DeleteFile(text2);
}
else
{
MoveFile(text, settings.FullPath);
}
}
else if (settings.location == ES3.Location.PlayerPrefs)
{
PlayerPrefs.SetString(settings.FullPath, PlayerPrefs.GetString(text));
PlayerPrefs.DeleteKey(text);
PlayerPrefs.Save();
}
}
}
}