21 lines
438 B
C#
21 lines
438 B
C#
using System;
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using System.ComponentModel;
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using UnityEngine;
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namespace ES3Internal
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{
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[Serializable]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public class ES3RefIdDictionary : ES3SerializableDictionary<UnityEngine.Object, long>
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{
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protected override bool KeysAreEqual(UnityEngine.Object a, UnityEngine.Object b)
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{
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return a == b;
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}
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protected override bool ValuesAreEqual(long a, long b)
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{
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return a == b;
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}
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}
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}
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