30 lines
518 B
C#
30 lines
518 B
C#
using System.IO;
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using UnityEngine;
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namespace ES3Internal
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{
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internal class ES3ResourcesStream : MemoryStream
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{
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public bool Exists => Length > 0;
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public ES3ResourcesStream(string path)
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: base(GetData(path))
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{
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}
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private static byte[] GetData(string path)
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{
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TextAsset textAsset = Resources.Load(path) as TextAsset;
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if (textAsset == null)
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{
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return new byte[0];
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}
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return textAsset.bytes;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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}
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}
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}
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