50 lines
535 B
C#
50 lines
535 B
C#
using System;
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using UnityEngine;
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namespace DunGen
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{
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[Serializable]
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public sealed class Key
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{
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public GameObject Prefab;
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public Color Colour;
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public IntRange KeysPerLock = new IntRange(1, 1);
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[SerializeField]
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private int id;
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[SerializeField]
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private string name;
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public int ID
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{
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get
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{
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return id;
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}
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set
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{
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id = value;
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}
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}
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public string Name
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{
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get
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{
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return name;
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}
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internal set
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{
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name = value;
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}
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}
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internal Key(int id)
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{
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this.id = id;
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}
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}
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}
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