24 lines
340 B
C#
24 lines
340 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class EnemyBehaviourState
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{
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public string name;
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[Space(5f)]
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public AudioClip VoiceClip;
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public bool playOneShotVoice;
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public AudioClip SFXClip;
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public bool playOneShotSFX;
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[Space(5f)]
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public bool IsAnimTrigger;
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public string parameterString;
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public bool boolValue;
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}
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