LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/GameNetcodeStuff/PlayerControllerB.cs
2023-12-22 18:30:14 -05:00

6729 lines
233 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Dissonance;
using Steamworks;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Animations.Rigging;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.UI;
namespace GameNetcodeStuff
{
public class PlayerControllerB : NetworkBehaviour, IHittable, IShockableWithGun
{
public bool isTestingPlayer;
[Header("MODELS / ANIMATIONS")]
public Transform[] bodyParts;
public Transform thisPlayerBody;
public SkinnedMeshRenderer thisPlayerModel;
public SkinnedMeshRenderer thisPlayerModelLOD1;
public SkinnedMeshRenderer thisPlayerModelLOD2;
public SkinnedMeshRenderer thisPlayerModelArms;
public Transform playerGlobalHead;
public Transform playerModelArmsMetarig;
public Transform localArmsRotationTarget;
public Transform meshContainer;
public Transform lowerSpine;
public Camera gameplayCamera;
public Transform cameraContainerTransform;
public Transform playerEye;
public float targetFOV = 66f;
public Camera visorCamera;
public CharacterController thisController;
public Animator playerBodyAnimator;
public MeshFilter playerBadgeMesh;
public MeshRenderer playerBetaBadgeMesh;
public int playerLevelNumber;
public Transform localVisor;
public Transform localVisorTargetPoint;
private bool isSidling;
private bool wasMovingForward;
public MultiRotationConstraint cameraLookRig1;
public MultiRotationConstraint cameraLookRig2;
public Transform playerHudUIContainer;
public Transform playerHudBaseRotation;
public ChainIKConstraint rightArmNormalRig;
public ChainIKConstraint rightArmProceduralRig;
public Transform rightArmProceduralTarget;
private Vector3 rightArmProceduralTargetBasePosition;
public Light nightVision;
public int currentSuitID;
public bool performingEmote;
public float emoteLayerWeight;
public float timeSinceStartingEmote;
public ParticleSystem beamUpParticle;
public bool localArmsMatchCamera;
public Transform localArmsTransform;
[Header("AUDIOS")]
public AudioSource movementAudio;
public AudioSource itemAudio;
public AudioSource statusEffectAudio;
public AudioSource waterBubblesAudio;
public int currentFootstepSurfaceIndex;
private int previousFootstepClip;
[HideInInspector]
public Dictionary<AudioSource, AudioReverbTrigger> audioCoroutines = new Dictionary<AudioSource, AudioReverbTrigger>();
[HideInInspector]
public Dictionary<AudioSource, IEnumerator> audioCoroutines2 = new Dictionary<AudioSource, IEnumerator>();
[HideInInspector]
public AudioReverbTrigger currentAudioTrigger;
public AudioReverbTrigger currentAudioTriggerB;
public float targetDryLevel;
public float targetRoom;
public float targetHighFreq;
public float targetLowFreq;
public float targetDecayTime;
public ReverbPreset reverbPreset;
public AudioListener activeAudioListener;
public AudioReverbFilter activeAudioReverbFilter;
public ParticleSystem bloodParticle;
public bool playingQuickSpecialAnimation;
private Coroutine quickSpecialAnimationCoroutine;
[Header("INPUT / MOVEMENT")]
public float movementSpeed = 0.5f;
public PlayerActions playerActions;
private bool isWalking;
private bool movingForward;
public Vector2 moveInputVector;
public Vector3 velocityLastFrame;
private float sprintMultiplier = 1f;
public bool isSprinting;
public float sprintTime = 5f;
public Image sprintMeterUI;
[HideInInspector]
public float sprintMeter;
[HideInInspector]
public bool isExhausted;
private float exhaustionEffectLerp;
public float jumpForce = 5f;
private bool isJumping;
private bool isFallingFromJump;
private Coroutine jumpCoroutine;
public float fallValue;
public bool isGroundedOnServer;
public bool isPlayerSliding;
private float playerSlidingTimer;
public Vector3 playerGroundNormal;
public float maxSlideFriction;
private float slideFriction;
public float fallValueUncapped;
public bool takingFallDamage;
public float minVelocityToTakeDamage;
public bool isCrouching;
private bool isFallingNoJump;
public int isMovementHindered;
private int movementHinderedPrev;
public float hinderedMultiplier = 1f;
public int sourcesCausingSinking;
public bool isSinking;
public bool isUnderwater;
private float syncUnderwaterInterval;
private bool isFaceUnderwaterOnServer;
public Collider underwaterCollider;
private bool wasUnderwaterLastFrame;
public float sinkingValue;
public float sinkingSpeedMultiplier;
public int statusEffectAudioIndex;
private float cameraUp;
public float lookSensitivity = 0.4f;
private float oldLookRot;
private float targetLookRot;
private float previousYRot;
private float targetYRot;
public Vector3 syncFullRotation;
private Vector3 walkForce;
public Vector3 externalForces;
private Vector3 movementForcesLastFrame;
public Rigidbody playerRigidbody;
public float averageVelocity;
public int velocityMovingAverageLength = 20;
public int velocityAverageCount;
public float getAverageVelocityInterval;
public bool jetpackControls;
public bool disablingJetpackControls;
public Transform jetpackTurnCompass;
private bool startedJetpackControls;
private float previousFrameDeltaTime;
private Collider[] nearByPlayers = new Collider[4];
private bool teleportingThisFrame;
public bool teleportedLastFrame;
[Header("LOCATION")]
public bool isInElevator;
public bool isInHangarShipRoom;
public bool isInsideFactory;
[Space(5f)]
public bool wasInElevatorLastFrame;
public Vector3 previousElevatorPosition;
[Header("CONTROL / NETWORKING")]
public ulong playerClientId;
public string playerUsername = "Player";
public ulong playerSteamId;
public ulong actualClientId;
public bool isPlayerControlled;
public bool justConnected = true;
public bool disconnectedMidGame;
[Space(5f)]
private bool isCameraDisabled;
public StartOfRound playersManager;
public bool isHostPlayerObject;
private Vector3 oldPlayerPosition;
private int previousAnimationState;
public Vector3 serverPlayerPosition;
public bool snapToServerPosition;
private float oldCameraUp;
public float ladderCameraHorizontal;
private float updatePlayerAnimationsInterval;
private float updatePlayerLookInterval;
private List<int> currentAnimationStateHash = new List<int>();
private List<int> previousAnimationStateHash = new List<int>();
private float currentAnimationSpeed;
private float previousAnimationSpeed;
private int previousAnimationServer;
private int oldConnectedPlayersAmount;
private int playerMask = 8;
public RawImage playerScreen;
public VoicePlayerState voicePlayerState;
public AudioSource currentVoiceChatAudioSource;
public PlayerVoiceIngameSettings currentVoiceChatIngameSettings;
private float voiceChatUpdateInterval;
public bool isTypingChat;
[Header("DEATH")]
public int health;
public float healthRegenerateTimer;
public bool criticallyInjured;
public bool hasBeenCriticallyInjured;
private float limpMultiplier = 0.2f;
public CauseOfDeath causeOfDeath;
public bool isPlayerDead;
[HideInInspector]
public bool setPositionOfDeadPlayer;
[HideInInspector]
public Vector3 placeOfDeath;
public Transform spectateCameraPivot;
public PlayerControllerB spectatedPlayerScript;
public DeadBodyInfo deadBody;
public GameObject[] bodyBloodDecals;
private int currentBloodIndex;
public List<GameObject> playerBloodPooledObjects = new List<GameObject>();
public bool bleedingHeavily;
private float bloodDropTimer;
private bool alternatePlaceFootprints;
public EnemyAI inAnimationWithEnemy;
[Header("UI/MENU")]
public bool inTerminalMenu;
public QuickMenuManager quickMenuManager;
public TextMeshProUGUI usernameBillboardText;
public Transform usernameBillboard;
public CanvasGroup usernameAlpha;
public Canvas usernameCanvas;
private Vector3 tempVelocity;
[Header("ITEM INTERACTION")]
public float grabDistance = 5f;
public float throwPower = 17f;
public bool isHoldingObject;
private bool hasThrownObject;
public bool twoHanded;
public bool twoHandedAnimation;
public float carryWeight = 1f;
public bool isGrabbingObjectAnimation;
public bool activatingItem;
public float grabObjectAnimationTime;
public Transform localItemHolder;
public Transform serverItemHolder;
public Transform propThrowPosition;
public GrabbableObject currentlyHeldObject;
private GrabbableObject currentlyGrabbingObject;
public GrabbableObject currentlyHeldObjectServer;
public GameObject heldObjectServerCopy;
private Coroutine grabObjectCoroutine;
private Ray interactRay;
private int grabbableObjectsMask = 64;
private int interactableObjectsMask = 832;
private int walkableSurfacesMask = 268437769;
private int walkableSurfacesNoPlayersMask = 268437761;
private RaycastHit hit;
private float upperBodyAnimationsWeight;
public float doingUpperBodyEmote;
private float handsOnWallWeight;
public Light helmetLight;
public Light[] allHelmetLights;
private bool grabbedObjectValidated;
private bool grabInvalidated;
private bool throwingObject;
[Space(5f)]
public GrabbableObject[] ItemSlots;
public int currentItemSlot;
private MeshRenderer[] itemRenderers;
private float timeSinceSwitchingSlots;
[HideInInspector]
public bool grabSetParentServer;
[Header("TRIGGERS AND SPECIAL")]
public Image cursorIcon;
public TextMeshProUGUI cursorTip;
public Sprite grabItemIcon;
private bool hoveringOverItem;
public InteractTrigger hoveringOverTrigger;
public InteractTrigger previousHoveringOverTrigger;
public InteractTrigger currentTriggerInAnimationWith;
public bool isHoldingInteract;
public bool inSpecialInteractAnimation;
public float specialAnimationWeight;
public bool isClimbingLadder;
public bool enteringSpecialAnimation;
public float climbSpeed = 4f;
public Vector3 clampCameraRotation;
public Transform lineOfSightCube;
public bool voiceMuffledByEnemy;
[Header("SPECIAL ITEMS")]
public MeshRenderer mapRadarDirectionIndicator;
public Animator mapRadarDotAnimator;
public bool equippedUsableItemQE;
public bool IsInspectingItem;
public bool isFirstFrameLateUpdate = true;
public GrabbableObject pocketedFlashlight;
public bool isFreeCamera;
public bool isSpeedCheating;
public bool inShockingMinigame;
public Transform shockingTarget;
public Transform turnCompass;
public Transform smoothLookTurnCompass;
public float smoothLookMultiplier = 25f;
private bool smoothLookEnabledLastFrame;
public Camera turnCompassCamera;
[HideInInspector]
public Vector3 targetScreenPos;
[HideInInspector]
public float shockMinigamePullPosition;
[Space(5f)]
public bool speakingToWalkieTalkie;
public bool holdingWalkieTalkie;
public float isInGameOverAnimation;
[HideInInspector]
public bool hasBegunSpectating;
private Coroutine timeSpecialAnimationCoroutine;
private float spectatedPlayerDeadTimer;
public float insanityLevel;
public float maxInsanityLevel = 50f;
public float insanitySpeedMultiplier = 1f;
public bool isPlayerAlone;
public float timeSincePlayerMoving;
public Scrollbar terminalScrollVertical;
private bool updatePositionForNewlyJoinedClient;
private float timeSinceTakingGravityDamage;
[Space(5f)]
public float drunkness;
public float drunknessInertia = 1f;
public float drunknessSpeed;
public bool increasingDrunknessThisFrame;
private void Awake()
{
isHostPlayerObject = base.gameObject == playersManager.allPlayerObjects[0];
playerActions = new PlayerActions();
previousAnimationState = 0;
serverPlayerPosition = base.transform.position;
gameplayCamera.enabled = false;
visorCamera.enabled = false;
thisPlayerModel.enabled = true;
thisPlayerModel.shadowCastingMode = ShadowCastingMode.On;
thisPlayerModelArms.enabled = false;
gameplayCamera.enabled = false;
previousAnimationStateHash = new List<int>(new int[playerBodyAnimator.layerCount]);
currentAnimationStateHash = new List<int>(new int[playerBodyAnimator.layerCount]);
if (playerBodyAnimator.runtimeAnimatorController != playersManager.otherClientsAnimatorController)
{
playerBodyAnimator.runtimeAnimatorController = playersManager.otherClientsAnimatorController;
}
isCameraDisabled = true;
sprintMeter = 1f;
ItemSlots = new GrabbableObject[4];
rightArmProceduralTargetBasePosition = rightArmProceduralTarget.localPosition;
playerUsername = $"Player #{playerClientId}";
previousElevatorPosition = playersManager.elevatorTransform.position;
if ((bool)base.gameObject.GetComponent<Rigidbody>())
{
base.gameObject.GetComponent<Rigidbody>().interpolation = RigidbodyInterpolation.None;
}
base.gameObject.GetComponent<CharacterController>().enabled = false;
syncFullRotation = base.transform.eulerAngles;
}
private void Start()
{
InstantiateBloodPooledObjects();
StartCoroutine(PlayIntroTip());
jetpackTurnCompass.SetParent(null);
terminalScrollVertical.value += 500f;
}
private IEnumerator PlayIntroTip()
{
yield return new WaitForSeconds(4f);
QuickMenuManager quickMenu = UnityEngine.Object.FindObjectOfType<QuickMenuManager>();
yield return new WaitUntil(() => !quickMenu.isMenuOpen);
HUDManager.Instance.DisplayTip("Welcome!", "Right-click to scan objects in the ship for info.", isWarning: false, useSave: true, "LC_IntroTip1");
}
private void InstantiateBloodPooledObjects()
{
int num = 50;
for (int i = 0; i < num; i++)
{
GameObject gameObject = UnityEngine.Object.Instantiate(playersManager.playerBloodPrefab, playersManager.bloodObjectsContainer);
gameObject.SetActive(value: false);
playerBloodPooledObjects.Add(gameObject);
}
}
public void ResetPlayerBloodObjects(bool resetBodyBlood = true)
{
if (playerBloodPooledObjects != null)
{
for (int i = 0; i < playerBloodPooledObjects.Count; i++)
{
playerBloodPooledObjects[i].SetActive(value: false);
}
}
if (resetBodyBlood)
{
for (int j = 0; j < bodyBloodDecals.Length; j++)
{
bodyBloodDecals[j].SetActive(value: false);
}
}
}
private void OnEnable()
{
playerActions.Movement.Look.performed += Look_performed;
playerActions.Movement.Jump.performed += Jump_performed;
playerActions.Movement.Crouch.performed += Crouch_performed;
playerActions.Movement.Interact.performed += Interact_performed;
playerActions.Movement.QEItemInteract.performed += QEItemInteract_performed;
playerActions.Movement.Use.performed += Use_performed;
playerActions.Movement.ActivateItem.performed += ActivateItem_performed;
playerActions.Movement.ActivateItem.canceled += ActivateItem_canceled;
playerActions.Movement.Discard.performed += Discard_performed;
playerActions.Movement.SwitchItem.performed += SwitchItem_performed;
playerActions.Movement.OpenMenu.performed += OpenMenu_performed;
playerActions.Movement.InspectItem.performed += InspectItem_performed;
playerActions.Movement.SpeedCheat.performed += SpeedCheat_performed;
playerActions.Movement.Emote1.performed += Emote1_performed;
playerActions.Movement.Emote2.performed += Emote2_performed;
playerActions.Movement.Enable();
}
private void OnDisable()
{
playerActions.Movement.Jump.performed -= Jump_performed;
playerActions.Movement.Look.performed -= Look_performed;
playerActions.Movement.Crouch.performed -= Crouch_performed;
playerActions.Movement.Interact.performed -= Interact_performed;
playerActions.Movement.QEItemInteract.performed -= QEItemInteract_performed;
playerActions.Movement.Use.performed -= Use_performed;
playerActions.Movement.ActivateItem.performed -= ActivateItem_performed;
playerActions.Movement.ActivateItem.canceled -= ActivateItem_canceled;
playerActions.Movement.Discard.performed -= Discard_performed;
playerActions.Movement.SwitchItem.performed -= SwitchItem_performed;
playerActions.Movement.OpenMenu.performed -= OpenMenu_performed;
playerActions.Movement.InspectItem.performed -= InspectItem_performed;
playerActions.Movement.SpeedCheat.performed -= SpeedCheat_performed;
playerActions.Movement.Emote1.performed -= Emote1_performed;
playerActions.Movement.Emote2.performed -= Emote2_performed;
playerActions.Movement.Disable();
}
public override void OnDestroy()
{
base.OnDestroy();
}
private void SpeedCheat_performed(InputAction.CallbackContext context)
{
if (((base.IsOwner && (isPlayerControlled || isPlayerDead) && !inTerminalMenu && !isTypingChat && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && context.performed && !(HUDManager.Instance == null) && playerActions.Movement.Sprint.ReadValue<float>() > 0.5f)
{
HUDManager.Instance.ToggleErrorConsole();
}
}
public void DamagePlayer(int damageNumber, bool hasDamageSFX = true, bool callRPC = true, CauseOfDeath causeOfDeath = CauseOfDeath.Unknown, int deathAnimation = 0, bool fallDamage = false, Vector3 force = default(Vector3))
{
if (!base.IsOwner || isPlayerDead || StartOfRound.Instance.timeSinceRoundStarted < 2f || !playersManager.shipDoorsEnabled)
{
return;
}
if (health - damageNumber <= 0 && !criticallyInjured && damageNumber < 50)
{
health = 5;
}
else
{
health = Mathf.Clamp(health - damageNumber, 0, 100);
}
Debug.Log($"player's health after taking {damageNumber} damage: {health}");
HUDManager.Instance.UpdateHealthUI(health);
if (health <= 0)
{
KillPlayer(force, spawnBody: true, causeOfDeath, deathAnimation);
}
else
{
if (health < 10 && !criticallyInjured)
{
HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
MakeCriticallyInjured(enable: true);
}
else
{
if (damageNumber > 30)
{
sprintMeter = Mathf.Clamp(sprintMeter + (float)damageNumber / 125f, 0f, 1f);
}
if (callRPC)
{
if (base.IsServer)
{
DamagePlayerClientRpc(damageNumber);
}
else
{
DamagePlayerServerRpc(damageNumber);
}
}
}
if (fallDamage)
{
HUDManager.Instance.UIAudio.PlayOneShot(StartOfRound.Instance.fallDamageSFX, 1f);
WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.fallDamageSFX);
BreakLegsSFXClientRpc();
}
else if (hasDamageSFX)
{
HUDManager.Instance.UIAudio.PlayOneShot(StartOfRound.Instance.damageSFX, 1f);
}
}
takingFallDamage = false;
if (!inSpecialInteractAnimation)
{
playerBodyAnimator.SetTrigger("Damage");
}
specialAnimationWeight = 1f;
PlayQuickSpecialAnimation(0.7f);
}
[ServerRpc]
public void BreakLegsSFXServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(800455552u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 800455552u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
BreakLegsSFXClientRpc();
}
}
[ClientRpc]
public void BreakLegsSFXClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3591743514u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 3591743514u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
movementAudio.PlayOneShot(StartOfRound.Instance.fallDamageSFX, 1f);
WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.fallDamageSFX);
}
}
}
public void MakeCriticallyInjured(bool enable)
{
if (enable)
{
criticallyInjured = true;
playerBodyAnimator.SetBool("Limp", value: true);
bleedingHeavily = true;
if (base.IsServer)
{
MakeCriticallyInjuredClientRpc();
}
else
{
MakeCriticallyInjuredServerRpc();
}
}
else
{
criticallyInjured = false;
playerBodyAnimator.SetBool("Limp", value: false);
bleedingHeavily = false;
if (base.IsServer)
{
HealClientRpc();
}
else
{
HealServerRpc();
}
}
}
[ServerRpc]
public void DamagePlayerServerRpc(int damageNumber)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(395378005u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, damageNumber);
__endSendServerRpc(ref bufferWriter, 395378005u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
DamagePlayerClientRpc(damageNumber);
}
}
[ClientRpc]
public void DamagePlayerClientRpc(int damageNumber)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1977985250u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, damageNumber);
__endSendClientRpc(ref bufferWriter, 1977985250u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
DamageOnOtherClients(damageNumber);
}
}
}
private void DamageOnOtherClients(int damageNumber)
{
playersManager.gameStats.allPlayerStats[playerClientId].damageTaken += damageNumber;
if (!base.IsOwner)
{
PlayQuickSpecialAnimation(0.7f);
}
}
public void PlayQuickSpecialAnimation(float animTime)
{
if (quickSpecialAnimationCoroutine != null)
{
StopCoroutine(quickSpecialAnimationCoroutine);
}
quickSpecialAnimationCoroutine = StartCoroutine(playQuickSpecialAnimation(animTime));
}
private IEnumerator playQuickSpecialAnimation(float animTime)
{
playingQuickSpecialAnimation = true;
yield return new WaitForSeconds(animTime);
playingQuickSpecialAnimation = false;
}
[ServerRpc]
public void StartSinkingServerRpc(float sinkingSpeed, int audioClipIndex)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3986869491u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in sinkingSpeed, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, audioClipIndex);
__endSendServerRpc(ref bufferWriter, 3986869491u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
StartSinkingClientRpc(sinkingSpeed, audioClipIndex);
}
}
[ClientRpc]
public void StartSinkingClientRpc(float sinkingSpeed, int audioClipIndex)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1090586009u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in sinkingSpeed, default(FastBufferWriter.ForPrimitives));
BytePacker.WriteValueBitPacked(bufferWriter, audioClipIndex);
__endSendClientRpc(ref bufferWriter, 1090586009u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
sinkingSpeedMultiplier = sinkingSpeed;
isSinking = true;
statusEffectAudio.clip = StartOfRound.Instance.statusEffectClips[audioClipIndex];
statusEffectAudio.Play();
}
}
}
[ServerRpc]
public void StopSinkingServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(341877959u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 341877959u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
StopSinkingClientRpc();
}
}
[ClientRpc]
public void StopSinkingClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2005250174u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 2005250174u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
statusEffectAudio.Stop();
isSinking = false;
voiceMuffledByEnemy = false;
if (!base.IsOwner)
{
if (currentVoiceChatIngameSettings == null)
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
}
if (currentVoiceChatIngameSettings != null)
{
currentVoiceChatIngameSettings.voiceAudio.GetComponent<OccludeAudio>().overridingLowPass = false;
}
}
}
[ServerRpc]
public void MakeCriticallyInjuredServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(4195705835u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 4195705835u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
MakeCriticallyInjuredClientRpc();
}
}
[ClientRpc]
public void MakeCriticallyInjuredClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3390857164u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 3390857164u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
bleedingHeavily = true;
criticallyInjured = true;
hasBeenCriticallyInjured = true;
}
}
}
[ServerRpc]
public void HealServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2585603452u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 2585603452u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
HealClientRpc();
}
}
[ClientRpc]
public void HealClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2196003333u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 2196003333u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
bleedingHeavily = false;
criticallyInjured = false;
}
}
}
public void DropBlood(Vector3 direction = default(Vector3), bool leaveBlood = true, bool leaveFootprint = false)
{
bool flag = false;
if (leaveBlood)
{
if (bloodDropTimer >= 0f && !isPlayerDead)
{
return;
}
bloodDropTimer = 0.4f;
if (direction == Vector3.zero)
{
direction = Vector3.down;
}
Transform transform = playerBloodPooledObjects[currentBloodIndex].transform;
transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
if (isInElevator)
{
transform.SetParent(playersManager.elevatorTransform);
}
else
{
transform.SetParent(playersManager.bloodObjectsContainer);
}
if (isPlayerDead)
{
if (deadBody == null || !deadBody.gameObject.activeSelf)
{
return;
}
interactRay = new Ray(deadBody.bodyParts[3].transform.position + Vector3.up * 0.5f, direction);
}
else
{
interactRay = new Ray(base.transform.position + base.transform.up * 2f, direction);
}
if (Physics.Raycast(interactRay, out hit, 6f, playersManager.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
flag = true;
transform.position = hit.point - direction.normalized * 0.45f;
RandomizeBloodRotationAndScale(transform);
transform.gameObject.SetActive(value: true);
}
currentBloodIndex = (currentBloodIndex + 1) % playerBloodPooledObjects.Count;
}
if (!leaveFootprint || isPlayerDead)
{
return;
}
alternatePlaceFootprints = !alternatePlaceFootprints;
if (alternatePlaceFootprints)
{
return;
}
Transform transform2 = playersManager.snowFootprintsPooledObjects[playersManager.currentFootprintIndex].transform;
transform2.rotation = Quaternion.LookRotation(direction, Vector3.up);
if (!flag)
{
interactRay = new Ray(base.transform.position + base.transform.up * 0.3f, direction);
if (Physics.Raycast(interactRay, out hit, 6f, playersManager.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
transform2.position = hit.point - direction.normalized * 0.45f;
}
}
else
{
transform2.position = hit.point - direction.normalized * 0.45f;
}
transform2.transform.eulerAngles = new Vector3(transform2.transform.eulerAngles.x, base.transform.eulerAngles.y, transform2.transform.eulerAngles.z);
playersManager.snowFootprintsPooledObjects[playersManager.currentFootprintIndex].enabled = true;
playersManager.currentFootprintIndex = (playersManager.currentFootprintIndex + 1) % playersManager.snowFootprintsPooledObjects.Count;
}
private void RandomizeBloodRotationAndScale(Transform blood)
{
Vector3 localEulerAngles = blood.localEulerAngles;
localEulerAngles.z = UnityEngine.Random.Range(-180f, 180f);
blood.localEulerAngles = localEulerAngles;
blood.localScale = new Vector3(UnityEngine.Random.Range(0.15f, 0.7f), UnityEngine.Random.Range(0.15f, 0.7f), 0.55f);
}
private void Emote1_performed(InputAction.CallbackContext context)
{
PerformEmote(context, 1);
}
private void Emote2_performed(InputAction.CallbackContext context)
{
PerformEmote(context, 2);
}
public void PerformEmote(InputAction.CallbackContext context, int emoteID)
{
if (context.performed && ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && CheckConditionsForEmote() && !(timeSinceStartingEmote < 0.5f))
{
timeSinceStartingEmote = 0f;
performingEmote = true;
playerBodyAnimator.SetInteger("emoteNumber", emoteID);
StartPerformingEmoteServerRpc();
}
}
[ServerRpc]
public void StartPerformingEmoteServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3803364611u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 3803364611u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
StartPerformingEmoteClientRpc();
}
}
[ClientRpc]
public void StartPerformingEmoteClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1955832627u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1955832627u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
performingEmote = true;
}
}
}
[ServerRpc]
public void StopPerformingEmoteServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(878005044u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 878005044u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
StopPerformingEmoteClientRpc();
}
}
[ClientRpc]
public void StopPerformingEmoteClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(655708081u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 655708081u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
performingEmote = false;
}
}
}
public bool CheckConditionsForSinkingInQuicksand()
{
if (!thisController.isGrounded)
{
return false;
}
if (inSpecialInteractAnimation || (bool)inAnimationWithEnemy || isClimbingLadder)
{
return false;
}
if (currentFootstepSurfaceIndex != 1 && currentFootstepSurfaceIndex != 4 && currentFootstepSurfaceIndex != 8)
{
return false;
}
return true;
}
private bool CheckConditionsForEmote()
{
if (inSpecialInteractAnimation)
{
return false;
}
if (isPlayerDead || isJumping || isWalking)
{
return false;
}
if (isCrouching || isClimbingLadder)
{
return false;
}
if (isGrabbingObjectAnimation || inTerminalMenu || isTypingChat)
{
return false;
}
return true;
}
private void ActivateItem_performed(InputAction.CallbackContext context)
{
if (context.performed && CanUseItem() && !(timeSinceSwitchingSlots < 0.075f))
{
ShipBuildModeManager.Instance.CancelBuildMode();
currentlyHeldObjectServer.gameObject.GetComponent<GrabbableObject>().UseItemOnClient();
timeSinceSwitchingSlots = 0f;
}
}
private void ActivateItem_canceled(InputAction.CallbackContext context)
{
if (CanUseItem() && currentlyHeldObjectServer.itemProperties.holdButtonUse)
{
ShipBuildModeManager.Instance.CancelBuildMode();
currentlyHeldObjectServer.gameObject.GetComponent<GrabbableObject>().UseItemOnClient(buttonDown: false);
}
}
private bool CanUseItem()
{
if ((!base.IsOwner || !isPlayerControlled || (base.IsServer && !isHostPlayerObject)) && !isTestingPlayer)
{
return false;
}
if (!isHoldingObject || currentlyHeldObjectServer == null)
{
return false;
}
if (quickMenuManager.isMenuOpen)
{
return false;
}
if (isPlayerDead)
{
return false;
}
if (!currentlyHeldObjectServer.itemProperties.usableInSpecialAnimations && (isGrabbingObjectAnimation || inTerminalMenu || isTypingChat || (inSpecialInteractAnimation && !inShockingMinigame)))
{
return false;
}
return true;
}
private int FirstEmptyItemSlot()
{
int result = -1;
if (ItemSlots[currentItemSlot] == null)
{
result = currentItemSlot;
}
else
{
for (int i = 0; i < ItemSlots.Length; i++)
{
if (ItemSlots[i] == null)
{
result = i;
break;
}
}
}
return result;
}
private int NextItemSlot(bool forward)
{
if (forward)
{
return (currentItemSlot + 1) % ItemSlots.Length;
}
if (currentItemSlot == 0)
{
return ItemSlots.Length - 1;
}
return currentItemSlot - 1;
}
private void SwitchToItemSlot(int slot, GrabbableObject fillSlotWithItem = null)
{
currentItemSlot = slot;
if (base.IsOwner)
{
for (int i = 0; i < HUDManager.Instance.itemSlotIconFrames.Length; i++)
{
HUDManager.Instance.itemSlotIconFrames[i].GetComponent<Animator>().SetBool("selectedSlot", value: false);
}
HUDManager.Instance.itemSlotIconFrames[slot].GetComponent<Animator>().SetBool("selectedSlot", value: true);
}
if (fillSlotWithItem != null)
{
ItemSlots[slot] = fillSlotWithItem;
if (base.IsOwner)
{
HUDManager.Instance.itemSlotIcons[slot].sprite = fillSlotWithItem.itemProperties.itemIcon;
HUDManager.Instance.itemSlotIcons[currentItemSlot].enabled = true;
}
}
if (currentlyHeldObjectServer != null)
{
currentlyHeldObjectServer.playerHeldBy = this;
if (base.IsOwner)
{
SetSpecialGrabAnimationBool(setTrue: false, currentlyHeldObjectServer);
}
currentlyHeldObjectServer.PocketItem();
if (ItemSlots[slot] != null && !string.IsNullOrEmpty(ItemSlots[slot].itemProperties.pocketAnim))
{
playerBodyAnimator.SetTrigger(ItemSlots[slot].itemProperties.pocketAnim);
}
}
if (ItemSlots[slot] != null)
{
ItemSlots[slot].playerHeldBy = this;
ItemSlots[slot].EquipItem();
if (base.IsOwner)
{
SetSpecialGrabAnimationBool(setTrue: true, ItemSlots[slot]);
}
if (currentlyHeldObjectServer != null)
{
if (ItemSlots[slot].itemProperties.twoHandedAnimation)
{
playerBodyAnimator.SetTrigger("SwitchHoldAnimationTwoHanded");
}
playerBodyAnimator.SetTrigger("SwitchHoldAnimation");
}
twoHandedAnimation = ItemSlots[slot].itemProperties.twoHandedAnimation;
twoHanded = ItemSlots[slot].itemProperties.twoHanded;
playerBodyAnimator.SetBool("GrabValidated", value: true);
playerBodyAnimator.SetBool("cancelHolding", value: false);
isHoldingObject = true;
currentlyHeldObjectServer = ItemSlots[slot];
}
else
{
if (!base.IsOwner && heldObjectServerCopy != null)
{
heldObjectServerCopy.SetActive(value: false);
}
if (base.IsOwner)
{
HUDManager.Instance.ClearControlTips();
}
currentlyHeldObjectServer = null;
currentlyHeldObject = null;
isHoldingObject = false;
twoHanded = false;
playerBodyAnimator.SetBool("cancelHolding", value: true);
}
if (base.IsOwner)
{
if (twoHanded)
{
HUDManager.Instance.PingHUDElement(HUDManager.Instance.Inventory, 0.1f, 0.13f, 0.13f);
HUDManager.Instance.holdingTwoHandedItem.enabled = true;
}
else
{
HUDManager.Instance.PingHUDElement(HUDManager.Instance.Inventory, 1.5f, 1f, 0.13f);
HUDManager.Instance.holdingTwoHandedItem.enabled = false;
}
}
}
private void SwitchItem_performed(InputAction.CallbackContext context)
{
if (inTerminalMenu)
{
float num = context.ReadValue<float>();
terminalScrollVertical.value += num / 3f;
}
else if (((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && !(timeSinceSwitchingSlots < 0.3f) && context.performed && !isGrabbingObjectAnimation && !inSpecialInteractAnimation && !throwingObject && !isTypingChat && !twoHanded && !activatingItem && !jetpackControls && !disablingJetpackControls)
{
ShipBuildModeManager.Instance.CancelBuildMode();
playerBodyAnimator.SetBool("GrabValidated", value: false);
if (context.ReadValue<float>() > 0f)
{
SwitchToItemSlot(NextItemSlot(forward: true));
SwitchItemSlotsServerRpc(forward: true);
}
else
{
SwitchToItemSlot(NextItemSlot(forward: false));
SwitchItemSlotsServerRpc(forward: false);
}
if (currentlyHeldObjectServer != null)
{
currentlyHeldObjectServer.gameObject.GetComponent<AudioSource>().PlayOneShot(currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f);
}
timeSinceSwitchingSlots = 0f;
}
}
[ServerRpc]
private void SwitchItemSlotsServerRpc(bool forward)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(412259855u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in forward, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 412259855u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SwitchItemSlotsClientRpc(forward);
}
}
[ClientRpc]
private void SwitchItemSlotsClientRpc(bool forward)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(141629807u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in forward, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 141629807u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
SwitchToItemSlot(NextItemSlot(forward));
}
}
}
private void Use_performed(InputAction.CallbackContext context)
{
if (context.performed && !quickMenuManager.isMenuOpen && base.IsOwner && isPlayerDead && (!base.IsServer || isHostPlayerObject) && !StartOfRound.Instance.overrideSpectateCamera && spectatedPlayerScript != null && !spectatedPlayerScript.isPlayerDead)
{
SpectateNextPlayer();
}
}
private bool InteractTriggerUseConditionsMet()
{
if (sinkingValue > 0.73f)
{
return false;
}
if (isClimbingLadder)
{
if (hoveringOverTrigger.isLadder)
{
if (!hoveringOverTrigger.usingLadder)
{
return false;
}
}
else if (hoveringOverTrigger.specialCharacterAnimation)
{
return false;
}
}
else if (inSpecialInteractAnimation)
{
return false;
}
if (hoveringOverTrigger.isPlayingSpecialAnimation)
{
return false;
}
return true;
}
private void InspectItem_performed(InputAction.CallbackContext context)
{
if (!ShipBuildModeManager.Instance.InBuildMode && context.performed && ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && !isGrabbingObjectAnimation && !isTypingChat && !inSpecialInteractAnimation && !throwingObject && !activatingItem)
{
ShipBuildModeManager.Instance.CancelBuildMode();
if (currentlyHeldObjectServer != null)
{
currentlyHeldObjectServer.InspectItem();
}
}
}
private void QEItemInteract_performed(InputAction.CallbackContext context)
{
if (!equippedUsableItemQE || ((!base.IsOwner || !isPlayerControlled || (base.IsServer && !isHostPlayerObject)) && !isTestingPlayer) || !context.performed || isGrabbingObjectAnimation || isTypingChat || inTerminalMenu || inSpecialInteractAnimation || throwingObject)
{
return;
}
float num = context.ReadValue<float>();
if (currentlyHeldObjectServer != null)
{
timeSinceSwitchingSlots = 0f;
if (num < 0f)
{
currentlyHeldObjectServer.ItemInteractLeftRightOnClient(right: false);
}
else
{
currentlyHeldObjectServer.ItemInteractLeftRightOnClient(right: true);
}
}
}
private void Interact_performed(InputAction.CallbackContext context)
{
if (base.IsOwner && isPlayerDead && (!base.IsServer || isHostPlayerObject))
{
if (!StartOfRound.Instance.overrideSpectateCamera && spectatedPlayerScript != null && !spectatedPlayerScript.isPlayerDead)
{
SpectateNextPlayer();
}
}
else
{
if (((!base.IsOwner || !isPlayerControlled || (base.IsServer && !isHostPlayerObject)) && !isTestingPlayer) || !context.performed || timeSinceSwitchingSlots < 0.2f)
{
return;
}
ShipBuildModeManager.Instance.CancelBuildMode();
if (!isGrabbingObjectAnimation && !isTypingChat && !inTerminalMenu && !throwingObject && !IsInspectingItem && !(inAnimationWithEnemy != null) && !jetpackControls && !disablingJetpackControls && !StartOfRound.Instance.suckingPlayersOutOfShip)
{
if (!activatingItem)
{
BeginGrabObject();
}
if (!(hoveringOverTrigger == null) && !hoveringOverTrigger.holdInteraction && (!isHoldingObject || hoveringOverTrigger.oneHandedItemAllowed) && (!twoHanded || (hoveringOverTrigger.twoHandedItemAllowed && !hoveringOverTrigger.specialCharacterAnimation)) && InteractTriggerUseConditionsMet())
{
hoveringOverTrigger.Interact(thisPlayerBody);
}
}
}
}
private void BeginGrabObject()
{
interactRay = new Ray(gameplayCamera.transform.position, gameplayCamera.transform.forward);
if (!Physics.Raycast(interactRay, out hit, grabDistance, interactableObjectsMask) || hit.collider.gameObject.layer == 8 || !(hit.collider.tag == "PhysicsProp") || twoHanded || sinkingValue > 0.73f)
{
return;
}
currentlyGrabbingObject = hit.collider.transform.gameObject.GetComponent<GrabbableObject>();
if (!GameNetworkManager.Instance.gameHasStarted && !currentlyGrabbingObject.itemProperties.canBeGrabbedBeforeGameStart && !StartOfRound.Instance.testRoom.activeSelf)
{
return;
}
grabInvalidated = false;
if (currentlyGrabbingObject == null || inSpecialInteractAnimation || currentlyGrabbingObject.isHeld || currentlyGrabbingObject.isPocketed)
{
return;
}
NetworkObject networkObject = currentlyGrabbingObject.NetworkObject;
if (networkObject == null || !networkObject.IsSpawned)
{
return;
}
currentlyGrabbingObject.InteractItem();
if (currentlyGrabbingObject.grabbable && FirstEmptyItemSlot() != -1)
{
playerBodyAnimator.SetBool("GrabInvalidated", value: false);
playerBodyAnimator.SetBool("GrabValidated", value: false);
playerBodyAnimator.SetBool("cancelHolding", value: false);
playerBodyAnimator.ResetTrigger("Throw");
SetSpecialGrabAnimationBool(setTrue: true);
isGrabbingObjectAnimation = true;
cursorIcon.enabled = false;
cursorTip.text = "";
twoHanded = currentlyGrabbingObject.itemProperties.twoHanded;
carryWeight += Mathf.Clamp(currentlyGrabbingObject.itemProperties.weight - 1f, 0f, 10f);
if (currentlyGrabbingObject.itemProperties.grabAnimationTime > 0f)
{
grabObjectAnimationTime = currentlyGrabbingObject.itemProperties.grabAnimationTime;
}
else
{
grabObjectAnimationTime = 0.4f;
}
if (!isTestingPlayer)
{
GrabObjectServerRpc(networkObject);
}
Debug.Log("Currently grabbing object name: " + currentlyGrabbingObject.name);
if (currentlyGrabbingObject.playerHeldBy != null)
{
Debug.Log($"grabbing object playerHeldBy 0: {currentlyGrabbingObject.playerHeldBy}");
}
else
{
Debug.Log("Currently grabbing object playerHeldBy is null");
}
if (grabObjectCoroutine != null)
{
StopCoroutine(grabObjectCoroutine);
}
grabObjectCoroutine = StartCoroutine(GrabObject());
}
}
private IEnumerator GrabObject()
{
grabbedObjectValidated = false;
yield return new WaitForSeconds(0.1f);
currentlyGrabbingObject.parentObject = localItemHolder;
if (currentlyGrabbingObject.itemProperties.grabSFX != null)
{
itemAudio.PlayOneShot(currentlyGrabbingObject.itemProperties.grabSFX, 1f);
}
if (currentlyGrabbingObject.playerHeldBy != null)
{
Debug.Log($"playerHeldBy on currentlyGrabbingObject 1: {currentlyGrabbingObject.playerHeldBy}");
}
while ((currentlyGrabbingObject != currentlyHeldObjectServer || !currentlyHeldObjectServer.wasOwnerLastFrame) && !grabInvalidated)
{
Debug.Log($"grabInvalidated: {grabInvalidated}");
yield return null;
}
if (grabInvalidated)
{
grabInvalidated = false;
Debug.Log("Grab was invalidated on object: " + currentlyGrabbingObject.name);
if (currentlyGrabbingObject.playerHeldBy != null)
{
Debug.Log($"playerHeldBy on currentlyGrabbingObject 2: {currentlyGrabbingObject.playerHeldBy}");
}
if (currentlyGrabbingObject.parentObject == localItemHolder)
{
if (currentlyGrabbingObject.playerHeldBy != null)
{
Debug.Log($"Grab invalidated; giving grabbed object to the client who got it first; {currentlyGrabbingObject.playerHeldBy}");
currentlyGrabbingObject.parentObject = currentlyGrabbingObject.playerHeldBy.serverItemHolder;
}
else
{
Debug.Log("Grab invalidated; no other client has possession of it, so set its parent object to null.");
currentlyGrabbingObject.parentObject = null;
}
}
twoHanded = false;
SetSpecialGrabAnimationBool(setTrue: false);
if (currentlyHeldObjectServer != null)
{
playerBodyAnimator.SetBool("Grab", value: true);
}
playerBodyAnimator.SetBool("GrabInvalidated", value: true);
carryWeight = Mathf.Clamp(carryWeight - (currentlyGrabbingObject.itemProperties.weight - 1f), 0f, 10f);
isGrabbingObjectAnimation = false;
currentlyGrabbingObject = null;
}
else
{
grabbedObjectValidated = true;
currentlyHeldObjectServer.GrabItemOnClient();
isHoldingObject = true;
yield return new WaitForSeconds(grabObjectAnimationTime - 0.2f);
playerBodyAnimator.SetBool("GrabValidated", value: true);
isGrabbingObjectAnimation = false;
}
}
private void SetSpecialGrabAnimationBool(bool setTrue, GrabbableObject currentItem = null)
{
if (currentItem == null)
{
currentItem = currentlyGrabbingObject;
}
playerBodyAnimator.SetBool("Grab", setTrue);
if (!string.IsNullOrEmpty(currentItem.itemProperties.grabAnim))
{
try
{
playerBodyAnimator.SetBool(currentItem.itemProperties.grabAnim, setTrue);
}
catch (Exception)
{
Debug.LogError("An item tried to set an animator bool which does not exist: " + currentItem.itemProperties.grabAnim);
}
}
}
[ServerRpc]
private void GrabObjectServerRpc(NetworkObjectReference grabbedObject)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1554282707u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
__endSendServerRpc(ref bufferWriter, 1554282707u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
Debug.Log("player object attempted a grab on server: " + base.gameObject.name);
bool flag = true;
if (grabbedObject.TryGet(out var networkObject) && (bool)networkObject.GetComponentInChildren<GrabbableObject>())
{
Debug.Log("Grabbed object: " + networkObject.gameObject.name);
if (networkObject.GetComponentInChildren<GrabbableObject>().heldByPlayerOnServer)
{
flag = false;
Debug.Log("Invalidated grab on client; another player was already grabbing the same object");
}
}
else
{
flag = false;
}
if (flag)
{
networkObject.GetComponentInChildren<GrabbableObject>().heldByPlayerOnServer = true;
networkObject.ChangeOwnership(actualClientId);
GrabObjectClientRpc(grabValidated: true, networkObject);
}
else
{
GrabObjectClientRpc(flag, grabbedObject);
}
}
[ClientRpc]
private void GrabObjectClientRpc(bool grabValidated, NetworkObjectReference grabbedObject)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2552479808u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabValidated, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
__endSendClientRpc(ref bufferWriter, 2552479808u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
Debug.Log($"Player #{playerClientId}: Was grabbing object {grabbedObject.NetworkObjectId} validated by server? : {grabValidated}");
if (grabValidated)
{
if (!grabbedObject.TryGet(out var networkObject))
{
Debug.Log($"Error! Networkobject grabbed was not found on client: {networkObject.NetworkObjectId}");
return;
}
Debug.Log($"Setting parentObject to player #{playerClientId}");
SwitchToItemSlot(FirstEmptyItemSlot(), networkObject.gameObject.GetComponentInChildren<GrabbableObject>());
Debug.Log($"Object parent set to player #{playerClientId}");
currentlyHeldObjectServer.EnablePhysics(enable: false);
currentlyHeldObjectServer.isHeld = true;
currentlyHeldObjectServer.hasHitGround = false;
currentlyHeldObjectServer.isInFactory = isInsideFactory;
twoHanded = currentlyHeldObjectServer.itemProperties.twoHanded;
twoHandedAnimation = currentlyHeldObjectServer.itemProperties.twoHandedAnimation;
if (!base.IsOwner)
{
currentlyHeldObjectServer.parentObject = serverItemHolder;
isHoldingObject = true;
if (currentlyHeldObjectServer.itemProperties.grabSFX != null)
{
itemAudio.PlayOneShot(currentlyHeldObjectServer.itemProperties.grabSFX, 1f);
}
if (currentlyHeldObjectServer.playerHeldBy != null)
{
Debug.Log($"playerHeldBy on grabbed object: {currentlyHeldObjectServer.playerHeldBy}");
}
else
{
Debug.Log("grabbed object playerHeldBy is null");
}
}
}
else if (base.IsOwner)
{
Debug.Log("Local client got grab invalidated");
grabInvalidated = true;
}
}
private void Discard_performed(InputAction.CallbackContext context)
{
if (!base.IsOwner || !isPlayerControlled || (base.IsServer && !isHostPlayerObject) || !context.performed)
{
return;
}
if (StartOfRound.Instance.localPlayerUsingController && ShipBuildModeManager.Instance.InBuildMode)
{
ShipBuildModeManager.Instance.StoreObjectLocalClient();
}
else
{
if (timeSinceSwitchingSlots < 0.2f || isGrabbingObjectAnimation || timeSinceSwitchingSlots < 0.2f || isTypingChat || inSpecialInteractAnimation || activatingItem)
{
return;
}
ShipBuildModeManager.Instance.CancelBuildMode();
if (throwingObject || !isHoldingObject || !(currentlyHeldObjectServer != null))
{
return;
}
if (UnityEngine.Object.FindObjectOfType<DepositItemsDesk>() != null && currentlyHeldObjectServer != null)
{
DepositItemsDesk depositItemsDesk = UnityEngine.Object.FindObjectOfType<DepositItemsDesk>();
if (UnityEngine.Object.FindObjectOfType<DepositItemsDesk>().triggerCollider.bounds.Contains(currentlyHeldObjectServer.transform.position))
{
depositItemsDesk.PlaceItemOnCounter(this);
return;
}
}
StartCoroutine(waitToEndOfFrameToDiscard());
}
}
private IEnumerator waitToEndOfFrameToDiscard()
{
yield return new WaitForEndOfFrame();
DiscardHeldObject();
}
public void DespawnHeldObject()
{
if (currentlyHeldObjectServer != null)
{
SetSpecialGrabAnimationBool(setTrue: false, currentlyHeldObjectServer);
playerBodyAnimator.SetBool("cancelHolding", value: true);
playerBodyAnimator.SetTrigger("Throw");
HUDManager.Instance.itemSlotIcons[currentItemSlot].enabled = false;
HUDManager.Instance.holdingTwoHandedItem.enabled = false;
throwingObject = true;
DespawnHeldObjectOnClient();
DespawnHeldObjectServerRpc();
}
}
private void DespawnHeldObjectOnClient()
{
ItemSlots[currentItemSlot] = null;
twoHanded = false;
twoHandedAnimation = false;
carryWeight -= Mathf.Clamp(currentlyHeldObjectServer.itemProperties.weight - 1f, 0f, 10f);
isHoldingObject = false;
hasThrownObject = true;
}
[ServerRpc]
private void DespawnHeldObjectServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1786952262u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 1786952262u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
if (currentlyHeldObjectServer != null)
{
currentlyHeldObjectServer.gameObject.GetComponent<NetworkObject>().Despawn();
}
DespawnHeldObjectClientRpc();
}
}
[ClientRpc]
private void DespawnHeldObjectClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2217326231u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 2217326231u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (!base.IsOwner)
{
DespawnHeldObjectOnClient();
}
else
{
throwingObject = false;
}
}
}
public void DiscardHeldObject(bool placeObject = false, NetworkObject parentObjectTo = null, Vector3 placePosition = default(Vector3), bool matchRotationOfParent = true)
{
SetSpecialGrabAnimationBool(setTrue: false, currentlyHeldObjectServer);
playerBodyAnimator.SetBool("cancelHolding", value: true);
playerBodyAnimator.SetTrigger("Throw");
HUDManager.Instance.itemSlotIcons[currentItemSlot].enabled = false;
HUDManager.Instance.holdingTwoHandedItem.enabled = false;
if (placeObject)
{
if (parentObjectTo == null)
{
throwingObject = true;
placePosition = ((!isInElevator) ? StartOfRound.Instance.propsContainer.InverseTransformPoint(placePosition) : StartOfRound.Instance.elevatorTransform.InverseTransformPoint(placePosition));
int floorYRot = (int)base.transform.localEulerAngles.y;
SetObjectAsNoLongerHeld(isInElevator, isInHangarShipRoom, placePosition, currentlyHeldObjectServer, floorYRot);
currentlyHeldObjectServer.DiscardItemOnClient();
ThrowObjectServerRpc(currentlyHeldObjectServer.gameObject.GetComponent<NetworkObject>(), isInElevator, isInHangarShipRoom, placePosition, floorYRot);
}
else
{
PlaceGrabbableObject(parentObjectTo.transform, placePosition, matchRotationOfParent, currentlyHeldObjectServer);
currentlyHeldObjectServer.DiscardItemOnClient();
PlaceObjectServerRpc(currentlyHeldObjectServer.gameObject.GetComponent<NetworkObject>(), parentObjectTo, placePosition, matchRotationOfParent);
}
return;
}
throwingObject = true;
_ = isInElevator;
Vector3 targetFloorPosition;
if (!isInElevator && currentlyHeldObjectServer.itemProperties.allowDroppingAheadOfPlayer)
{
targetFloorPosition = playersManager.propsContainer.InverseTransformPoint(DropItemAheadOfPlayer());
}
else
{
Vector3 itemFloorPosition = currentlyHeldObjectServer.GetItemFloorPosition();
if (!playersManager.shipBounds.bounds.Contains(itemFloorPosition))
{
isInElevator = false;
targetFloorPosition = playersManager.propsContainer.InverseTransformPoint(itemFloorPosition);
}
else
{
targetFloorPosition = playersManager.elevatorTransform.InverseTransformPoint(itemFloorPosition);
}
}
int floorYRot2 = (int)base.transform.localEulerAngles.y;
SetObjectAsNoLongerHeld(isInElevator, isInHangarShipRoom, targetFloorPosition, currentlyHeldObjectServer, floorYRot2);
currentlyHeldObjectServer.DiscardItemOnClient();
ThrowObjectServerRpc(currentlyHeldObjectServer.NetworkObject, isInElevator, isInHangarShipRoom, targetFloorPosition, floorYRot2);
}
private Vector3 DropItemAheadOfPlayer()
{
Vector3 zero = Vector3.zero;
Ray ray = new Ray(base.transform.position + Vector3.up * 0.4f, gameplayCamera.transform.forward);
zero = ((!Physics.Raycast(ray, out hit, 1.7f, 268438273, QueryTriggerInteraction.Ignore)) ? ray.GetPoint(1.7f) : ray.GetPoint(Mathf.Clamp(hit.distance - 0.3f, 0.01f, 2f)));
Vector3 itemFloorPosition = currentlyHeldObjectServer.GetItemFloorPosition(zero);
if (itemFloorPosition == zero)
{
itemFloorPosition = currentlyHeldObjectServer.GetItemFloorPosition();
}
return itemFloorPosition;
}
[ServerRpc]
private void ThrowObjectServerRpc(NetworkObjectReference grabbedObject, bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, int floorYRot)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2376977494u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
bufferWriter.WriteValueSafe(in droppedInElevator, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in droppedInShipRoom, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in targetFloorPosition);
BytePacker.WriteValueBitPacked(bufferWriter, floorYRot);
__endSendServerRpc(ref bufferWriter, 2376977494u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
if (grabbedObject.TryGet(out var _))
{
ThrowObjectClientRpc(droppedInElevator, droppedInShipRoom, targetFloorPosition, grabbedObject, floorYRot);
}
else
{
Debug.LogError("Object was not thrown because it does not exist on the server.");
}
}
}
[ClientRpc]
private void ThrowObjectClientRpc(bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, NetworkObjectReference grabbedObject, int floorYRot)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3943098567u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in droppedInElevator, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in droppedInShipRoom, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in targetFloorPosition);
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
BytePacker.WriteValueBitPacked(bufferWriter, floorYRot);
__endSendClientRpc(ref bufferWriter, 3943098567u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
if (grabbedObject.TryGet(out var networkObject))
{
GrabbableObject component = networkObject.GetComponent<GrabbableObject>();
if (!base.IsOwner)
{
SetObjectAsNoLongerHeld(droppedInElevator, droppedInShipRoom, targetFloorPosition, component);
}
if (!component.itemProperties.syncDiscardFunction)
{
component.playerHeldBy = null;
}
if (component == currentlyHeldObjectServer)
{
currentlyHeldObjectServer = null;
}
else
{
string arg = "null";
if (currentlyHeldObjectServer != null)
{
arg = currentlyHeldObjectServer.gameObject.name;
}
Debug.LogError($"ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is {arg}, on player #{playerClientId}.");
}
}
else
{
Debug.LogError("The server did not have a reference to the held object (when attempting to THROW on client.)");
}
if (base.IsOwner)
{
throwingObject = false;
}
}
public void SetObjectAsNoLongerHeld(bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, GrabbableObject dropObject, int floorYRot = -1)
{
for (int i = 0; i < ItemSlots.Length; i++)
{
if (ItemSlots[i] == dropObject)
{
ItemSlots[i] = null;
}
}
dropObject.heldByPlayerOnServer = false;
dropObject.parentObject = null;
if (droppedInElevator)
{
dropObject.transform.SetParent(playersManager.elevatorTransform, worldPositionStays: true);
}
else
{
dropObject.transform.SetParent(playersManager.propsContainer, worldPositionStays: true);
}
SetItemInElevator(droppedInShipRoom, droppedInElevator, dropObject);
dropObject.EnablePhysics(enable: true);
dropObject.EnableItemMeshes(enable: true);
dropObject.transform.localScale = dropObject.originalScale;
dropObject.isHeld = false;
dropObject.isPocketed = false;
dropObject.fallTime = 0f;
dropObject.startFallingPosition = dropObject.transform.parent.InverseTransformPoint(dropObject.transform.position);
dropObject.targetFloorPosition = targetFloorPosition;
dropObject.floorYRot = floorYRot;
twoHanded = false;
twoHandedAnimation = false;
carryWeight -= Mathf.Clamp(dropObject.itemProperties.weight - 1f, 0f, 10f);
isHoldingObject = false;
hasThrownObject = true;
}
public void SetItemInElevator(bool droppedInShipRoom, bool droppedInElevator, GrabbableObject gObject)
{
gObject.isInElevator = droppedInElevator;
if (gObject.isInShipRoom == droppedInShipRoom)
{
return;
}
gObject.isInShipRoom = droppedInShipRoom;
if (!gObject.scrapPersistedThroughRounds)
{
if (droppedInShipRoom)
{
RoundManager.Instance.scrapCollectedInLevel += gObject.scrapValue;
StartOfRound.Instance.gameStats.allPlayerStats[playerClientId].profitable += gObject.scrapValue;
RoundManager.Instance.CollectNewScrapForThisRound(gObject);
gObject.OnBroughtToShip();
if (gObject.itemProperties.isScrap && Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, gObject.transform.position) < 12f)
{
HUDManager.Instance.DisplayTip("Got scrap!", "To sell, use the terminal to route the ship to the company building.", isWarning: false, useSave: true, "LCTip_SellScrap");
}
}
else
{
if (gObject.scrapPersistedThroughRounds)
{
return;
}
RoundManager.Instance.scrapCollectedInLevel -= gObject.scrapValue;
StartOfRound.Instance.gameStats.allPlayerStats[playerClientId].profitable -= gObject.scrapValue;
}
HUDManager.Instance.SetQuota(RoundManager.Instance.scrapCollectedInLevel);
}
if (droppedInShipRoom)
{
StartOfRound.Instance.currentShipItemCount++;
Debug.Log($"Item {gObject.gameObject.name} ENTERED ship; {StartOfRound.Instance.currentShipItemCount}");
}
else
{
StartOfRound.Instance.currentShipItemCount--;
Debug.Log($"Item {gObject.gameObject.name} LEFT ship; {StartOfRound.Instance.currentShipItemCount}");
}
}
[ServerRpc]
private void PlaceObjectServerRpc(NetworkObjectReference grabbedObject, NetworkObjectReference parentObject, Vector3 placePositionOffset = default(Vector3), bool matchRotationOfParent = true)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3830452098u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
bufferWriter.WriteValueSafe(in parentObject, default(FastBufferWriter.ForNetworkSerializable));
bufferWriter.WriteValueSafe(in placePositionOffset);
bufferWriter.WriteValueSafe(in matchRotationOfParent, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 3830452098u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
NetworkObject networkObject3;
NetworkObject networkObject4;
if (grabbedObject.TryGet(out var _) && parentObject.TryGet(out var _))
{
PlaceObjectClientRpc(parentObject, placePositionOffset, matchRotationOfParent, grabbedObject);
}
else if (!grabbedObject.TryGet(out networkObject3))
{
Debug.LogError($"Object placement not synced to clients, missing reference to a network object: placing object with id: {grabbedObject.NetworkObjectId}; player #{playerClientId}");
}
else if (!parentObject.TryGet(out networkObject4))
{
Debug.LogError($"Object placement not synced to clients, missing reference to a network object: parent object with id: {grabbedObject.NetworkObjectId}; player #{playerClientId}");
}
}
}
public void PlaceGrabbableObject(Transform parentObject, Vector3 positionOffset, bool matchRotationOfParent, GrabbableObject placeObject)
{
placeObject.EnablePhysics(enable: true);
placeObject.EnableItemMeshes(enable: true);
placeObject.isHeld = false;
placeObject.isPocketed = false;
placeObject.heldByPlayerOnServer = false;
SetItemInElevator(isInHangarShipRoom, isInElevator, placeObject);
placeObject.parentObject = null;
placeObject.transform.SetParent(parentObject, worldPositionStays: true);
placeObject.startFallingPosition = placeObject.transform.localPosition;
placeObject.transform.localScale = placeObject.originalScale;
placeObject.transform.localPosition = positionOffset;
placeObject.targetFloorPosition = positionOffset;
if (!matchRotationOfParent)
{
placeObject.fallTime = 0f;
Debug.Log("Setting object fallTime to 0");
}
else
{
placeObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
placeObject.fallTime = 1.1f;
}
placeObject.OnPlaceObject();
for (int i = 0; i < ItemSlots.Length; i++)
{
if (ItemSlots[i] == placeObject)
{
ItemSlots[i] = null;
}
}
twoHanded = false;
twoHandedAnimation = false;
carryWeight -= Mathf.Clamp(placeObject.itemProperties.weight - 1f, 0f, 10f);
isHoldingObject = false;
hasThrownObject = true;
}
[ClientRpc]
private void PlaceObjectClientRpc(NetworkObjectReference parentObjectReference, Vector3 placePositionOffset, bool matchRotationOfParent, NetworkObjectReference grabbedObject)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3771510012u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in parentObjectReference, default(FastBufferWriter.ForNetworkSerializable));
bufferWriter.WriteValueSafe(in placePositionOffset);
bufferWriter.WriteValueSafe(in matchRotationOfParent, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in grabbedObject, default(FastBufferWriter.ForNetworkSerializable));
__endSendClientRpc(ref bufferWriter, 3771510012u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
if (grabbedObject.TryGet(out var networkObject))
{
GrabbableObject component = networkObject.GetComponent<GrabbableObject>();
if (!base.IsOwner)
{
if (parentObjectReference.TryGet(out var networkObject2))
{
PlaceGrabbableObject(networkObject2.transform, placePositionOffset, matchRotationOfParent, component);
}
else
{
PlaceGrabbableObject(null, placePositionOffset, matchRotationOfParent, component);
Debug.LogError($"Reference to parent object when placing was missing. object: {component} placed by {base.gameObject.name}");
}
}
if (!component.itemProperties.syncDiscardFunction)
{
component.playerHeldBy = null;
}
if (currentlyHeldObjectServer == component)
{
currentlyHeldObjectServer = null;
}
else
{
string arg = "null";
if (currentlyHeldObjectServer != null)
{
arg = currentlyHeldObjectServer.gameObject.name;
}
Debug.LogError($"ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is {arg}, on player #{playerClientId}.");
}
}
else
{
Debug.LogError("The server did not have a reference to the held object (when attempting to PLACE object on client.)");
}
if (base.IsOwner)
{
throwingObject = false;
HUDManager.Instance.itemSlotIcons[currentItemSlot].enabled = false;
}
}
private void SetFreeCamera_performed(InputAction.CallbackContext context)
{
if (!base.IsServer || !base.IsOwner || !context.performed || isTypingChat)
{
return;
}
ShipBuildModeManager.Instance.CancelBuildMode();
int num = -1;
if (TimeOfDay.Instance.insideLighting && !StartOfRound.Instance.inShipPhase)
{
if (RoundManager.Instance.dungeonGenerator == null || RoundManager.Instance.dungeonGenerator.Root == null)
{
return;
}
StartOfRound.Instance.freeCinematicCamera.transform.position = RoundManager.Instance.dungeonGenerator.Root.transform.position;
StartOfRound.Instance.freeCinematicCameraTurnCompass.transform.position = RoundManager.Instance.dungeonGenerator.Root.transform.position;
num = 3;
}
else
{
if (StartOfRound.Instance.elevatorTransform == null)
{
return;
}
num = 1;
StartOfRound.Instance.freeCinematicCamera.transform.position = StartOfRound.Instance.elevatorTransform.position;
StartOfRound.Instance.freeCinematicCameraTurnCompass.transform.position = StartOfRound.Instance.elevatorTransform.position;
}
AudioReverbPresets audioReverbPresets = UnityEngine.Object.FindObjectOfType<AudioReverbPresets>();
if (audioReverbPresets != null)
{
if (audioReverbPresets.audioPresets[num].usePreset != -1)
{
Debug.LogError("Audio preset AudioReverbTrigger is set to call another audio preset. This would cause a crash.");
return;
}
audioReverbPresets.audioPresets[num].ChangeAudioReverbForPlayer(this);
}
TimeOfDay.Instance.insideLighting = !TimeOfDay.Instance.insideLighting;
}
public void ChangeHelmetLight(int lightNumber, bool enable = true)
{
for (int i = 0; i < allHelmetLights.Length; i++)
{
allHelmetLights[i].enabled = false;
}
allHelmetLights[lightNumber].enabled = enable;
helmetLight = allHelmetLights[lightNumber];
}
private void OpenMenu_performed(InputAction.CallbackContext context)
{
Debug.Log("PLAYER OPENED MENU");
if (!context.performed || inTerminalMenu || isTypingChat)
{
return;
}
if (NetworkManager.Singleton == null)
{
if (!isTestingPlayer)
{
return;
}
}
else if (!base.IsOwner || (!isPlayerControlled && !isPlayerDead) || (base.IsServer && !isHostPlayerObject))
{
return;
}
if (!quickMenuManager.isMenuOpen)
{
quickMenuManager.OpenQuickMenu();
}
else if (IngamePlayerSettings.Instance.changesNotApplied)
{
IngamePlayerSettings.Instance.DisplayConfirmChangesScreen(visible: true);
}
else
{
quickMenuManager.CloseQuickMenu();
}
}
private void Jump_performed(InputAction.CallbackContext context)
{
if (!quickMenuManager.isMenuOpen && ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && !inSpecialInteractAnimation && !isTypingChat && (isMovementHindered <= 0 || isUnderwater) && !isExhausted && (thisController.isGrounded || (!isJumping && IsPlayerNearGround())) && !isJumping && (!isPlayerSliding || playerSlidingTimer > 2.5f) && !isCrouching)
{
playerSlidingTimer = 0f;
isJumping = true;
sprintMeter = Mathf.Clamp(sprintMeter - 0.08f, 0f, 1f);
movementAudio.PlayOneShot(StartOfRound.Instance.playerJumpSFX);
if (jumpCoroutine != null)
{
StopCoroutine(jumpCoroutine);
}
jumpCoroutine = StartCoroutine(PlayerJump());
}
}
private IEnumerator PlayerJump()
{
playerBodyAnimator.SetBool("Jumping", value: true);
yield return new WaitForSeconds(0.15f);
fallValue = jumpForce;
fallValueUncapped = jumpForce;
yield return new WaitForSeconds(0.1f);
isJumping = false;
isFallingFromJump = true;
yield return new WaitUntil(() => thisController.isGrounded);
playerBodyAnimator.SetBool("Jumping", value: false);
isFallingFromJump = false;
PlayerHitGroundEffects();
jumpCoroutine = null;
}
public void ResetFallGravity()
{
takingFallDamage = false;
fallValue = 0f;
fallValueUncapped = 0f;
}
private void PlayerLookInput()
{
if (quickMenuManager.isMenuOpen || StartOfRound.Instance.newGameIsLoading)
{
return;
}
Vector2 vector = playerActions.Movement.Look.ReadValue<Vector2>() * 0.008f * IngamePlayerSettings.Instance.settings.lookSensitivity;
if (isFreeCamera)
{
StartOfRound.Instance.freeCinematicCameraTurnCompass.Rotate(new Vector3(0f, vector.x, 0f));
cameraUp -= vector.y;
cameraUp = Mathf.Clamp(cameraUp, -80f, 80f);
StartOfRound.Instance.freeCinematicCameraTurnCompass.transform.localEulerAngles = new Vector3(cameraUp, StartOfRound.Instance.freeCinematicCameraTurnCompass.transform.localEulerAngles.y, 0f);
return;
}
if (IsInspectingItem)
{
vector *= 0.01f;
Vector3 localPosition = rightArmProceduralTarget.localPosition;
localPosition.x = Mathf.Clamp(localPosition.x + vector.x, rightArmProceduralTargetBasePosition.x - 0.1f, rightArmProceduralTargetBasePosition.x + 0.1f);
localPosition.y = Mathf.Clamp(localPosition.y + vector.y, rightArmProceduralTargetBasePosition.y - 0.3f, rightArmProceduralTargetBasePosition.y + 0.3f);
rightArmProceduralTarget.localPosition = new Vector3(localPosition.x, localPosition.y, rightArmProceduralTarget.localPosition.z);
return;
}
if (base.IsOwner && isPlayerDead && (!base.IsServer || isHostPlayerObject))
{
spectateCameraPivot.Rotate(new Vector3(0f, vector.x, 0f));
cameraUp -= vector.y;
cameraUp = Mathf.Clamp(cameraUp, -80f, 80f);
spectateCameraPivot.transform.localEulerAngles = new Vector3(cameraUp, spectateCameraPivot.transform.localEulerAngles.y, 0f);
}
if ((!base.IsOwner || !isPlayerControlled || (base.IsServer && !isHostPlayerObject)) && !isTestingPlayer)
{
return;
}
if (inSpecialInteractAnimation && isClimbingLadder)
{
LookWhileClimbingLadder(vector);
SyncFullRotWithClients();
return;
}
if (smoothLookMultiplier != 25f)
{
CalculateSmoothLookingInput(vector);
}
else
{
CalculateNormalLookingInput(vector);
}
if (isTestingPlayer || (base.IsServer && playersManager.connectedPlayersAmount < 1))
{
return;
}
SyncFullRotWithClients();
if (updatePlayerLookInterval > 0.1f && Physics.OverlapSphere(base.transform.position, 35f, playerMask).Length != 0)
{
updatePlayerLookInterval = 0f;
if (Mathf.Abs(oldCameraUp + previousYRot - (cameraUp + thisPlayerBody.eulerAngles.y)) > 3f && !playersManager.newGameIsLoading)
{
UpdatePlayerRotationServerRpc((short)cameraUp, (short)thisPlayerBody.eulerAngles.y);
oldCameraUp = cameraUp;
previousYRot = thisPlayerBody.eulerAngles.y;
}
}
}
private void SyncFullRotWithClients()
{
if ((jetpackControls || isClimbingLadder) && updatePlayerLookInterval > 0.15f)
{
UpdatePlayerRotationFullServerRpc(base.transform.eulerAngles);
syncFullRotation = base.transform.eulerAngles;
Debug.Log($"Syncing full rot with clients: {syncFullRotation}");
}
}
private void CalculateSmoothLookingInput(Vector2 inputVector)
{
if (!smoothLookEnabledLastFrame)
{
smoothLookEnabledLastFrame = true;
smoothLookTurnCompass.rotation = gameplayCamera.transform.rotation;
smoothLookTurnCompass.SetParent(null);
}
smoothLookTurnCompass.Rotate(new Vector3(0f, inputVector.x, 0f), Space.Self);
cameraUp -= inputVector.y;
cameraUp = Mathf.Clamp(cameraUp, -80f, 60f);
smoothLookTurnCompass.localEulerAngles = new Vector3(cameraUp, smoothLookTurnCompass.localEulerAngles.y, smoothLookTurnCompass.localEulerAngles.z);
smoothLookTurnCompass.eulerAngles = new Vector3(smoothLookTurnCompass.eulerAngles.x, smoothLookTurnCompass.eulerAngles.y, thisPlayerBody.transform.eulerAngles.z);
thisPlayerBody.eulerAngles = new Vector3(thisPlayerBody.eulerAngles.x, Mathf.LerpAngle(thisPlayerBody.eulerAngles.y, smoothLookTurnCompass.eulerAngles.y, smoothLookMultiplier * Time.deltaTime), thisPlayerBody.eulerAngles.z);
gameplayCamera.transform.localEulerAngles = new Vector3(Mathf.LerpAngle(gameplayCamera.transform.localEulerAngles.x, cameraUp, smoothLookMultiplier * Time.deltaTime), gameplayCamera.transform.localEulerAngles.y, gameplayCamera.transform.localEulerAngles.z);
}
private void CalculateNormalLookingInput(Vector2 inputVector)
{
if (smoothLookEnabledLastFrame)
{
smoothLookEnabledLastFrame = false;
}
if (inShockingMinigame)
{
inputVector.x = Mathf.Clamp(inputVector.x, -15f, 15f);
inputVector.y = Mathf.Clamp(inputVector.y, -15f, 15f);
turnCompass.Rotate(new Vector3(0f, inputVector.x, 0f));
}
else if (jetpackControls)
{
jetpackTurnCompass.Rotate(new Vector3(0f, inputVector.x, 0f), Space.Self);
}
else
{
thisPlayerBody.Rotate(new Vector3(0f, inputVector.x, 0f), Space.Self);
}
cameraUp -= inputVector.y;
cameraUp = Mathf.Clamp(cameraUp, -80f, 60f);
gameplayCamera.transform.localEulerAngles = new Vector3(cameraUp, gameplayCamera.transform.localEulerAngles.y, gameplayCamera.transform.localEulerAngles.z);
playerHudUIContainer.Rotate(new Vector3(inputVector.y / 4f, (0f - inputVector.x) / 8f, 0f) * Mathf.Clamp(Time.deltaTime * 15f, 0.02f, 4f));
}
private void Look_performed(InputAction.CallbackContext context)
{
if (quickMenuManager.isMenuOpen)
{
if (context.ReadValue<Vector2>().magnitude > 0.001f)
{
Cursor.visible = true;
}
}
else if ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer)
{
StartOfRound.Instance.localPlayerUsingController = !InputControlPath.MatchesPrefix("<Mouse>", context.control);
}
}
bool IShockableWithGun.CanBeShocked()
{
return !isPlayerDead;
}
float IShockableWithGun.GetDifficultyMultiplier()
{
return 1.5f;
}
NetworkObject IShockableWithGun.GetNetworkObject()
{
return base.NetworkObject;
}
Transform IShockableWithGun.GetShockableTransform()
{
return base.transform;
}
Vector3 IShockableWithGun.GetShockablePosition()
{
return gameplayCamera.transform.position;
}
void IShockableWithGun.ShockWithGun(PlayerControllerB shockedByPlayer)
{
isMovementHindered++;
hinderedMultiplier *= 3.5f;
}
void IShockableWithGun.StopShockingWithGun()
{
isMovementHindered = Mathf.Clamp(isMovementHindered - 1, 0, 1000);
hinderedMultiplier /= 3.5f;
}
public void ForceTurnTowardsTarget()
{
if (inSpecialInteractAnimation && inShockingMinigame && shockingTarget != null)
{
targetScreenPos = turnCompassCamera.WorldToViewportPoint(shockingTarget.position);
shockMinigamePullPosition = targetScreenPos.x - 0.5f;
float num = Mathf.Clamp(Time.deltaTime, 0f, 0.1f);
if (targetScreenPos.x > 0.54f)
{
turnCompass.Rotate(Vector3.up * 2000f * num * Mathf.Abs(shockMinigamePullPosition));
playerBodyAnimator.SetBool("PullingCameraRight", value: false);
playerBodyAnimator.SetBool("PullingCameraLeft", value: true);
}
else if (targetScreenPos.x < 0.46f)
{
turnCompass.Rotate(Vector3.up * -2000f * num * Mathf.Abs(shockMinigamePullPosition));
playerBodyAnimator.SetBool("PullingCameraLeft", value: false);
playerBodyAnimator.SetBool("PullingCameraRight", value: true);
}
else
{
playerBodyAnimator.SetBool("PullingCameraLeft", value: false);
playerBodyAnimator.SetBool("PullingCameraRight", value: false);
}
targetScreenPos = gameplayCamera.WorldToViewportPoint(shockingTarget.position + Vector3.up * 0.35f);
if (targetScreenPos.y > 0.6f)
{
cameraUp = Mathf.Clamp(Mathf.Lerp(cameraUp, cameraUp - 25f, 25f * num * Mathf.Abs(targetScreenPos.y - 0.5f)), -89f, 89f);
}
else if (targetScreenPos.y < 0.35f)
{
cameraUp = Mathf.Clamp(Mathf.Lerp(cameraUp, cameraUp + 25f, 25f * num * Mathf.Abs(targetScreenPos.y - 0.5f)), -89f, 89f);
}
gameplayCamera.transform.localEulerAngles = new Vector3(cameraUp, gameplayCamera.transform.localEulerAngles.y, gameplayCamera.transform.localEulerAngles.z);
Vector3 zero = Vector3.zero;
zero.y = turnCompass.eulerAngles.y;
thisPlayerBody.rotation = Quaternion.Lerp(thisPlayerBody.rotation, Quaternion.Euler(zero), Time.deltaTime * 20f * (1f - Mathf.Abs(shockMinigamePullPosition)));
}
}
private void LookWhileClimbingLadder(Vector2 lookInput)
{
lookInput *= 2f;
ladderCameraHorizontal += lookInput.x;
ladderCameraHorizontal = Mathf.Clamp(ladderCameraHorizontal, -60f, 60f);
cameraUp -= lookInput.y;
cameraUp = Mathf.Clamp(cameraUp, -60f, 25f);
gameplayCamera.transform.localEulerAngles = new Vector3(cameraUp, ladderCameraHorizontal, gameplayCamera.transform.localEulerAngles.z);
}
private void Crouch_performed(InputAction.CallbackContext context)
{
if (context.performed && !quickMenuManager.isMenuOpen && ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer) && !inSpecialInteractAnimation && thisController.isGrounded && !isTypingChat && !isJumping)
{
Crouch(!isCrouching);
}
}
public void Crouch(bool crouch)
{
if (crouch)
{
if (sourcesCausingSinking <= 0 || !(sinkingValue > 0.6f))
{
isCrouching = true;
playerBodyAnimator.SetTrigger("startCrouching");
playerBodyAnimator.SetBool("crouching", value: true);
}
}
else if (!Physics.Raycast(gameplayCamera.transform.position, Vector3.up, out hit, 0.7f, playersManager.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
{
isCrouching = false;
playerBodyAnimator.SetBool("crouching", value: false);
}
else
{
Debug.Log("Attempted to uncrouch but ceiling is too close above head");
}
}
[ServerRpc]
private void UpdatePlayerRotationServerRpc(short newRot, short newYRot)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(588787670u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, newRot);
BytePacker.WriteValueBitPacked(bufferWriter, newYRot);
__endSendServerRpc(ref bufferWriter, 588787670u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
try
{
UpdatePlayerRotationClientRpc(newRot, newYRot);
}
catch (Exception arg)
{
Debug.Log($"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}");
}
}
[ClientRpc]
private void UpdatePlayerRotationClientRpc(short newRot, short newYRot)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2188611472u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, newRot);
BytePacker.WriteValueBitPacked(bufferWriter, newYRot);
__endSendClientRpc(ref bufferWriter, 2188611472u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
playersManager.gameStats.allPlayerStats[playerClientId].turnAmount++;
if (!base.IsOwner)
{
targetYRot = newYRot;
targetLookRot = newRot;
}
}
}
[ServerRpc]
private void UpdatePlayerRotationFullServerRpc(Vector3 playerEulers)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3789403418u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in playerEulers);
__endSendServerRpc(ref bufferWriter, 3789403418u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
try
{
UpdatePlayerRotationFullClientRpc(playerEulers);
}
catch (Exception arg)
{
Debug.Log($"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}");
}
}
[ClientRpc]
private void UpdatePlayerRotationFullClientRpc(Vector3 playerEulers)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2444895710u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in playerEulers);
__endSendClientRpc(ref bufferWriter, 2444895710u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
syncFullRotation = playerEulers;
}
}
}
private void UpdatePlayerAnimationsToOtherClients(Vector2 moveInputVector)
{
updatePlayerAnimationsInterval += Time.deltaTime;
if (!inSpecialInteractAnimation && !(updatePlayerAnimationsInterval > 0.14f))
{
return;
}
updatePlayerAnimationsInterval = 0f;
currentAnimationSpeed = playerBodyAnimator.GetFloat("animationSpeed");
for (int i = 0; i < playerBodyAnimator.layerCount; i++)
{
currentAnimationStateHash[i] = playerBodyAnimator.GetCurrentAnimatorStateInfo(i).fullPathHash;
if (previousAnimationStateHash[i] != currentAnimationStateHash[i])
{
previousAnimationStateHash[i] = currentAnimationStateHash[i];
previousAnimationSpeed = currentAnimationSpeed;
UpdatePlayerAnimationServerRpc(currentAnimationStateHash[i], currentAnimationSpeed);
return;
}
}
if (previousAnimationSpeed != currentAnimationSpeed)
{
previousAnimationSpeed = currentAnimationSpeed;
UpdatePlayerAnimationServerRpc(0, currentAnimationSpeed);
}
}
[ServerRpc]
private void UpdatePlayerAnimationServerRpc(int animationState, float animationSpeed)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3473255830u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, animationState);
bufferWriter.WriteValueSafe(in animationSpeed, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 3473255830u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
try
{
UpdatePlayerAnimationClientRpc(animationState, animationSpeed);
}
catch (Exception arg)
{
Debug.Log($"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}");
}
}
[ClientRpc]
private void UpdatePlayerAnimationClientRpc(int animationState, float animationSpeed)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3386813972u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, animationState);
bufferWriter.WriteValueSafe(in animationSpeed, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 3386813972u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || base.IsOwner)
{
return;
}
if (playerBodyAnimator.GetFloat("animationSpeed") != animationSpeed)
{
playerBodyAnimator.SetFloat("animationSpeed", animationSpeed);
}
if (animationState == 0 || playerBodyAnimator.GetCurrentAnimatorStateInfo(0).fullPathHash == animationState)
{
return;
}
for (int i = 0; i < playerBodyAnimator.layerCount; i++)
{
if (playerBodyAnimator.HasState(i, animationState))
{
playerBodyAnimator.CrossFadeInFixedTime(animationState, 0.1f);
break;
}
}
}
public void UpdateSpecialAnimationValue(bool specialAnimation, short yVal = 0, float timed = 0f, bool climbingLadder = false)
{
IsInSpecialAnimationServerRpc(specialAnimation, timed, climbingLadder);
ResetZAndXRotation();
if (specialAnimation)
{
UpdatePlayerRotationServerRpc(0, yVal);
}
}
public void ResetZAndXRotation()
{
Vector3 localEulerAngles = thisPlayerBody.localEulerAngles;
localEulerAngles.x = 0f;
localEulerAngles.z = 0f;
thisPlayerBody.localEulerAngles = localEulerAngles;
}
[ServerRpc]
private void IsInSpecialAnimationServerRpc(bool specialAnimation, float timed = 0f, bool climbingLadder = false)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2480354441u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in specialAnimation, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in timed, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in climbingLadder, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 2480354441u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
try
{
IsInSpecialAnimationClientRpc(specialAnimation, timed, climbingLadder);
}
catch (Exception arg)
{
Debug.Log($"Client rpc parameters were likely not correct, so an RPC was skipped: {arg}");
}
}
[ClientRpc]
private void IsInSpecialAnimationClientRpc(bool specialAnimation, float timed = 0f, bool climbingLadder = false)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2281795056u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in specialAnimation, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in timed, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in climbingLadder, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 2281795056u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || base.IsOwner)
{
return;
}
Debug.Log("Setting animation on client");
inSpecialInteractAnimation = specialAnimation;
isClimbingLadder = climbingLadder;
if (!specialAnimation && !climbingLadder)
{
ResetZAndXRotation();
}
if (timed > 0f)
{
if (timeSpecialAnimationCoroutine != null)
{
StopCoroutine(timeSpecialAnimationCoroutine);
}
timeSpecialAnimationCoroutine = StartCoroutine(timeSpecialAnimation(timed));
}
}
private IEnumerator timeSpecialAnimation(float time)
{
yield return new WaitForSeconds(time);
inSpecialInteractAnimation = false;
timeSpecialAnimationCoroutine = null;
}
public void GetCurrentMaterialStandingOn()
{
interactRay = new Ray(thisPlayerBody.position + Vector3.up, -Vector3.up);
if (!Physics.Raycast(interactRay, out hit, 6f, walkableSurfacesMask, QueryTriggerInteraction.Ignore) || hit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].surfaceTag))
{
return;
}
for (int i = 0; i < StartOfRound.Instance.footstepSurfaces.Length; i++)
{
if (hit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[i].surfaceTag))
{
currentFootstepSurfaceIndex = i;
break;
}
}
}
public void PlayFootstepSound()
{
GetCurrentMaterialStandingOn();
int num = UnityEngine.Random.Range(0, StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips.Length);
if (num == previousFootstepClip)
{
num = (num + 1) % StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips.Length;
}
movementAudio.pitch = UnityEngine.Random.Range(0.93f, 1.07f);
bool flag = ((!base.IsOwner) ? playerBodyAnimator.GetCurrentAnimatorStateInfo(0).IsTag("Sprinting") : isSprinting);
float num2 = 0.9f;
if (!flag)
{
num2 = 0.6f;
}
movementAudio.PlayOneShot(StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips[num], num2);
previousFootstepClip = num;
WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips[num], num2);
}
public void PlayFootstepServer()
{
if (!isClimbingLadder && !inSpecialInteractAnimation && !base.IsOwner && isPlayerControlled)
{
bool noiseIsInsideClosedShip = isInHangarShipRoom && playersManager.hangarDoorsClosed;
if (isSprinting)
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 22f, 0.6f, 0, noiseIsInsideClosedShip, 7);
}
else
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 17f, 0.4f, 0, noiseIsInsideClosedShip, 7);
}
PlayFootstepSound();
}
}
public void PlayFootstepLocal()
{
if (!isClimbingLadder && !inSpecialInteractAnimation && (isTestingPlayer || (base.IsOwner && isPlayerControlled)))
{
bool noiseIsInsideClosedShip = isInHangarShipRoom && playersManager.hangarDoorsClosed;
if (isSprinting)
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 22f, 0.6f, 0, noiseIsInsideClosedShip, 6);
}
else
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 17f, 0.4f, 0, noiseIsInsideClosedShip, 6);
}
PlayFootstepSound();
}
}
[ServerRpc]
private void UpdatePlayerPositionServerRpc(Vector3 newPos, bool inElevator, bool exhausted, bool isPlayerGrounded)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2581007949u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in newPos);
bufferWriter.WriteValueSafe(in inElevator, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in exhausted, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in isPlayerGrounded, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 2581007949u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
try
{
UpdatePlayerPositionClientRpc(newPos, inElevator, exhausted, isPlayerGrounded);
}
catch (Exception arg)
{
Debug.Log($"Caught an error when sending player position RPC; likely a player disconnected to cause this. Error: {arg}");
}
}
[ClientRpc]
private void UpdatePlayerPositionClientRpc(Vector3 newPos, bool inElevator, bool exhausted, bool isPlayerGrounded)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(153310197u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in newPos);
bufferWriter.WriteValueSafe(in inElevator, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in exhausted, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in isPlayerGrounded, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 153310197u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
playersManager.gameStats.allPlayerStats[playerClientId].stepsTaken++;
playersManager.gameStats.allStepsTaken++;
bool flag = currentFootstepSurfaceIndex == 8 && ((base.IsOwner && thisController.isGrounded) || isPlayerGrounded);
if (bleedingHeavily || flag)
{
DropBlood(Vector3.down, bleedingHeavily, flag);
}
if (base.IsOwner)
{
return;
}
if (!inElevator)
{
isInHangarShipRoom = false;
}
isExhausted = exhausted;
isInElevator = inElevator;
serverPlayerPosition = newPos;
if (isInElevator)
{
if (!wasInElevatorLastFrame)
{
wasInElevatorLastFrame = true;
base.transform.SetParent(playersManager.elevatorTransform);
}
}
else if (wasInElevatorLastFrame)
{
wasInElevatorLastFrame = false;
base.transform.SetParent(playersManager.playersContainer);
base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f);
}
timeSincePlayerMoving = 0f;
}
[ServerRpc]
public void LandFromJumpServerRpc(bool fallHard)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3332990272u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in fallHard, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 3332990272u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
LandFromJumpClientRpc(fallHard);
}
}
[ClientRpc]
public void LandFromJumpClientRpc(bool fallHard)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(983565270u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in fallHard, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 983565270u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
if (fallHard)
{
movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundHard, 1f);
}
else
{
movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundSoft, 0.7f);
}
}
}
public void LimpAnimationSpeed()
{
if (base.IsOwner)
{
limpMultiplier = 0.75f;
}
}
public void SpawnPlayerAnimation()
{
UpdateSpecialAnimationValue(specialAnimation: true, 0);
inSpecialInteractAnimation = true;
playerBodyAnimator.ResetTrigger("SpawnPlayer");
playerBodyAnimator.SetTrigger("SpawnPlayer");
StartCoroutine(spawnPlayerAnimTimer());
}
private IEnumerator spawnPlayerAnimTimer()
{
yield return new WaitForSeconds(3f);
inSpecialInteractAnimation = false;
UpdateSpecialAnimationValue(specialAnimation: false, 0);
}
[ServerRpc(RequireOwnership = false)]
private void SendNewPlayerValuesServerRpc(ulong newPlayerSteamId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2504133785u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, newPlayerSteamId);
__endSendServerRpc(ref bufferWriter, 2504133785u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
List<ulong> list = new List<ulong>();
for (int i = 0; i < 4; i++)
{
if (i == (int)playerClientId)
{
list.Add(newPlayerSteamId);
}
else
{
list.Add(playersManager.allPlayerScripts[i].playerSteamId);
}
}
SendNewPlayerValuesClientRpc(list.ToArray());
}
[ClientRpc]
private void SendNewPlayerValuesClientRpc(ulong[] playerSteamIds)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(956616685u, clientRpcParams, RpcDelivery.Reliable);
bool value = playerSteamIds != null;
bufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
if (value)
{
bufferWriter.WriteValueSafe(playerSteamIds, default(FastBufferWriter.ForPrimitives));
}
__endSendClientRpc(ref bufferWriter, 956616685u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
for (int i = 0; i < playerSteamIds.Length; i++)
{
string input = NoPunctuation(new Friend(playerSteamIds[i]).Name);
input = Regex.Replace(input, "[^\\w\\._]", "");
if (playerUsername == string.Empty)
{
playerUsername = "_";
}
playersManager.allPlayerScripts[i].playerSteamId = playerSteamIds[i];
playersManager.allPlayerScripts[i].playerUsername = input;
playersManager.allPlayerScripts[i].usernameBillboardText.text = input;
}
StartOfRound.Instance.StartTrackingAllPlayerVoices();
if (GameNetworkManager.Instance != null && GameNetworkManager.Instance.localPlayerController != null)
{
GameNetworkManager.Instance.localPlayerController.updatePositionForNewlyJoinedClient = true;
}
}
private string NoPunctuation(string input)
{
return new string(input.Where((char c) => char.IsLetter(c)).ToArray());
}
public void ConnectClientToPlayerObject()
{
if (!isTestingPlayer)
{
actualClientId = NetworkManager.Singleton.LocalClientId;
playersManager.thisClientPlayerId = (int)playerClientId;
}
if (GameNetworkManager.Instance != null)
{
GameNetworkManager.Instance.localPlayerController = this;
}
playersManager.localPlayerController = this;
for (int i = 0; i < playersManager.allPlayerObjects.Length; i++)
{
PlayerControllerB component = playersManager.allPlayerObjects[i].GetComponent<PlayerControllerB>();
if (!component.isPlayerControlled && !component.isTestingPlayer)
{
component.TeleportPlayer(playersManager.notSpawnedPosition.position);
}
if (component != playersManager.localPlayerController)
{
playersManager.OtherClients.Add(component);
}
}
playersManager.localClientHasControl = true;
if (playerBodyAnimator.runtimeAnimatorController != playersManager.localClientAnimatorController)
{
playerBodyAnimator.runtimeAnimatorController = playersManager.localClientAnimatorController;
}
if (!isTestingPlayer)
{
if (!GameNetworkManager.Instance.disableSteam)
{
playerUsername = GameNetworkManager.Instance.username;
SendNewPlayerValuesServerRpc(SteamClient.SteamId);
}
HUDManager.Instance.AddTextToChatOnServer(playerUsername + " joined the ship.");
usernameAlpha.alpha = 0f;
usernameBillboardText.enabled = false;
}
}
private void ChangeAudioListenerToObject(GameObject addToObject)
{
activeAudioListener.transform.SetParent(addToObject.transform);
activeAudioListener.transform.localEulerAngles = Vector3.zero;
activeAudioListener.transform.localPosition = Vector3.zero;
StartOfRound.Instance.audioListener = activeAudioListener;
}
private void PlayerHitGroundEffects()
{
GetCurrentMaterialStandingOn();
if (fallValue < -9f)
{
if (fallValue < -16f)
{
movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundHard, 1f);
WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.playerHitGroundHard);
}
else if (fallValue < -2f)
{
movementAudio.PlayOneShot(StartOfRound.Instance.playerHitGroundSoft, 1f);
}
LandFromJumpServerRpc(fallValue < -16f);
}
if (fallValue < -16f)
{
RoundManager.Instance.PlayAudibleNoise(base.transform.position, 7f);
}
}
private void CalculateGroundNormal()
{
if (Physics.Raycast(base.transform.position + Vector3.up * 0.2f, -Vector3.up, out hit, 6f, 268437761, QueryTriggerInteraction.Ignore))
{
playerGroundNormal = hit.normal;
}
else
{
playerGroundNormal = Vector3.up;
}
}
private bool IsPlayerNearGround()
{
interactRay = new Ray(base.transform.position, Vector3.down);
return Physics.Raycast(interactRay, 0.15f, StartOfRound.Instance.allPlayersCollideWithMask, QueryTriggerInteraction.Ignore);
}
[ServerRpc]
public void DisableJetpackModeServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3237016509u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 3237016509u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
DisableJetpackModeClientRpc();
}
}
[ClientRpc]
public void DisableJetpackModeClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1367193869u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1367193869u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
DisableJetpackControlsLocally();
}
}
}
public void DisableJetpackControlsLocally()
{
jetpackControls = false;
thisController.radius = 0.4f;
jetpackTurnCompass.rotation = base.transform.rotation;
startedJetpackControls = false;
disablingJetpackControls = false;
}
private void Update()
{
if ((base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject)) || isTestingPlayer)
{
if (isCameraDisabled)
{
isCameraDisabled = false;
Debug.Log("Taking control of player " + base.gameObject.name + " and enabling camera!");
StartOfRound.Instance.SwitchCamera(gameplayCamera);
thisPlayerModel.shadowCastingMode = ShadowCastingMode.ShadowsOnly;
mapRadarDirectionIndicator.enabled = true;
thisPlayerModelArms.enabled = true;
playerScreen.enabled = true;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
base.gameObject.GetComponent<CharacterController>().enabled = true;
activeAudioReverbFilter = activeAudioListener.GetComponent<AudioReverbFilter>();
activeAudioReverbFilter.enabled = true;
ChangeAudioListenerToObject(gameplayCamera.gameObject);
if (playerBodyAnimator.runtimeAnimatorController != playersManager.localClientAnimatorController)
{
playerBodyAnimator.runtimeAnimatorController = playersManager.localClientAnimatorController;
}
if (justConnected)
{
justConnected = false;
ConnectClientToPlayerObject();
}
SpawnPlayerAnimation();
Debug.Log("!!!! ENABLING CAMERA FOR PLAYER: " + base.gameObject.name);
Debug.Log($"!!!! connectedPlayersAmount: {playersManager.connectedPlayersAmount}");
}
playerHudUIContainer.rotation = Quaternion.Lerp(playerHudUIContainer.rotation, playerHudBaseRotation.rotation, 24f * Time.deltaTime);
SetNightVisionEnabled(isNotLocalClient: false);
if (!inSpecialInteractAnimation || inShockingMinigame)
{
if (!thisController.isGrounded)
{
if (jetpackControls && !disablingJetpackControls)
{
fallValue = Mathf.MoveTowards(fallValue, -8f, 7f * Time.deltaTime);
fallValueUncapped = -8f;
}
else
{
fallValue = Mathf.Clamp(fallValue - 38f * Time.deltaTime, -150f, jumpForce);
fallValueUncapped -= 38f * Time.deltaTime;
}
if (!isJumping && !isFallingFromJump)
{
if (!isFallingNoJump)
{
isFallingNoJump = true;
fallValue = -7f;
}
else if (fallValue < -20f)
{
isCrouching = false;
playerBodyAnimator.SetBool("crouching", value: false);
playerBodyAnimator.SetBool("FallNoJump", value: true);
}
}
if (fallValueUncapped < -30f)
{
takingFallDamage = true;
}
}
else
{
movementHinderedPrev = isMovementHindered;
if (!isJumping)
{
if (isFallingNoJump && !jetpackControls)
{
isFallingNoJump = false;
if (!isCrouching && fallValue < -9f)
{
playerBodyAnimator.SetTrigger("ShortFallLanding");
}
PlayerHitGroundEffects();
}
fallValue = -7f;
fallValueUncapped = -7f;
}
playerBodyAnimator.SetBool("FallNoJump", value: false);
}
}
ForceTurnTowardsTarget();
if (inTerminalMenu)
{
targetFOV = 60f;
}
else if (IsInspectingItem)
{
rightArmProceduralRig.weight = Mathf.Lerp(rightArmProceduralRig.weight, 1f, 25f * Time.deltaTime);
targetFOV = 46f;
}
else
{
rightArmProceduralRig.weight = Mathf.Lerp(rightArmProceduralRig.weight, 0f, 25f * Time.deltaTime);
if (isSprinting)
{
targetFOV = 68f;
}
else
{
targetFOV = 66f;
}
}
gameplayCamera.fieldOfView = Mathf.Lerp(gameplayCamera.fieldOfView, targetFOV, 6f * Time.deltaTime);
moveInputVector = playerActions.Movement.Move.ReadValue<Vector2>();
float num = playerActions.Movement.Sprint.ReadValue<float>();
if (quickMenuManager.isMenuOpen || isTypingChat || (inSpecialInteractAnimation && !isClimbingLadder && !inShockingMinigame))
{
moveInputVector = Vector2.zero;
}
SetFaceUnderwaterFilters();
if (isWalking)
{
if (isFreeCamera || moveInputVector.sqrMagnitude <= 0.19f || (inSpecialInteractAnimation && !isClimbingLadder && !inShockingMinigame))
{
isWalking = false;
isSprinting = false;
playerBodyAnimator.SetBool("Walking", value: false);
playerBodyAnimator.SetBool("Sprinting", value: false);
playerBodyAnimator.SetBool("Sideways", value: false);
}
else if (num > 0.3f && movementHinderedPrev <= 0 && !criticallyInjured && sprintMeter > 0.1f)
{
if (!isSprinting && sprintMeter < 0.3f)
{
if (!isExhausted)
{
isExhausted = true;
}
}
else
{
if (isCrouching)
{
Crouch(crouch: false);
}
isSprinting = true;
playerBodyAnimator.SetBool("Sprinting", value: true);
}
}
else
{
isSprinting = false;
if (sprintMeter < 0.1f)
{
isExhausted = true;
}
playerBodyAnimator.SetBool("Sprinting", value: false);
}
if (isSprinting)
{
sprintMultiplier = Mathf.Lerp(sprintMultiplier, 2.25f, Time.deltaTime * 1f);
}
else
{
sprintMultiplier = Mathf.Lerp(sprintMultiplier, 1f, 10f * Time.deltaTime);
}
if (moveInputVector.y < 0.2f && moveInputVector.y > -0.2f && !inSpecialInteractAnimation)
{
playerBodyAnimator.SetBool("Sideways", value: true);
isSidling = true;
}
else
{
playerBodyAnimator.SetBool("Sideways", value: false);
isSidling = false;
}
if (enteringSpecialAnimation)
{
playerBodyAnimator.SetFloat("animationSpeed", 1f);
}
else if (moveInputVector.y < 0.5f && moveInputVector.x < 0.5f)
{
playerBodyAnimator.SetFloat("animationSpeed", -1f);
movingForward = false;
}
else
{
playerBodyAnimator.SetFloat("animationSpeed", 1f);
movingForward = true;
}
}
else
{
if (enteringSpecialAnimation)
{
playerBodyAnimator.SetFloat("animationSpeed", 1f);
}
else if (isClimbingLadder)
{
playerBodyAnimator.SetFloat("animationSpeed", 0f);
}
if (!isFreeCamera && moveInputVector.sqrMagnitude >= 0.19f && (!inSpecialInteractAnimation || isClimbingLadder || inShockingMinigame))
{
isWalking = true;
playerBodyAnimator.SetBool("Walking", value: true);
}
}
if (performingEmote && !CheckConditionsForEmote())
{
performingEmote = false;
StopPerformingEmoteServerRpc();
timeSinceStartingEmote = 0f;
}
timeSinceStartingEmote += Time.deltaTime;
playerBodyAnimator.SetBool("hinderedMovement", isMovementHindered > 0);
if (sourcesCausingSinking == 0)
{
if (isSinking)
{
isSinking = false;
StopSinkingServerRpc();
}
}
else
{
if (isSinking)
{
GetCurrentMaterialStandingOn();
Debug.Log($"Sinking! Current footstep index: {currentFootstepSurfaceIndex}; meets conditions to sink in quicksand?: {CheckConditionsForSinkingInQuicksand()}");
if (!CheckConditionsForSinkingInQuicksand())
{
isSinking = false;
Debug.Log("Set sinking to false on local player!");
StopSinkingServerRpc();
}
}
else if (!isSinking && CheckConditionsForSinkingInQuicksand())
{
isSinking = true;
StartSinkingServerRpc(sinkingSpeedMultiplier, statusEffectAudioIndex);
}
if (sinkingValue >= 1f)
{
KillPlayer(Vector3.zero, spawnBody: false, CauseOfDeath.Suffocation);
}
else if (sinkingValue > 0.5f)
{
Crouch(crouch: false);
}
}
if (isCrouching)
{
thisController.center = Vector3.Lerp(thisController.center, new Vector3(thisController.center.x, 0.72f, thisController.center.z), 8f * Time.deltaTime);
thisController.height = Mathf.Lerp(thisController.height, 1.5f, 8f * Time.deltaTime);
}
else
{
thisController.center = Vector3.Lerp(thisController.center, new Vector3(thisController.center.x, 1.28f, thisController.center.z), 8f * Time.deltaTime);
thisController.height = Mathf.Lerp(thisController.height, 2.5f, 8f * Time.deltaTime);
}
if (isFreeCamera)
{
float num2 = movementSpeed / 1.75f;
if (num > 0.5f)
{
num2 *= 5f;
}
Vector3 vector = (playersManager.freeCinematicCameraTurnCompass.transform.right * moveInputVector.x + playersManager.freeCinematicCameraTurnCompass.transform.forward * moveInputVector.y) * num2;
playersManager.freeCinematicCameraTurnCompass.transform.position += vector * Time.deltaTime;
StartOfRound.Instance.freeCinematicCamera.transform.position = Vector3.Lerp(StartOfRound.Instance.freeCinematicCamera.transform.position, StartOfRound.Instance.freeCinematicCameraTurnCompass.transform.position, 3f * Time.deltaTime);
StartOfRound.Instance.freeCinematicCamera.transform.rotation = Quaternion.Slerp(StartOfRound.Instance.freeCinematicCamera.transform.rotation, StartOfRound.Instance.freeCinematicCameraTurnCompass.rotation, 3f * Time.deltaTime);
}
if (jetpackControls)
{
if (disablingJetpackControls && thisController.isGrounded)
{
DisableJetpackControlsLocally();
DisableJetpackModeServerRpc();
}
else if (!thisController.isGrounded)
{
if (!startedJetpackControls)
{
startedJetpackControls = true;
jetpackTurnCompass.rotation = base.transform.rotation;
}
thisController.radius = Mathf.Lerp(thisController.radius, 1.25f, 10f * Time.deltaTime);
jetpackTurnCompass.Rotate(new Vector3(0f, 0f, 0f - moveInputVector.x) * (180f * Time.deltaTime), Space.Self);
jetpackTurnCompass.Rotate(new Vector3(moveInputVector.y, 0f, 0f) * (180f * Time.deltaTime), Space.Self);
base.transform.rotation = Quaternion.Slerp(base.transform.rotation, jetpackTurnCompass.rotation, 8f * Time.deltaTime);
}
}
else if (!isClimbingLadder)
{
Vector3 localEulerAngles = base.transform.localEulerAngles;
localEulerAngles.x = Mathf.LerpAngle(localEulerAngles.x, 0f, 15f * Time.deltaTime);
localEulerAngles.z = Mathf.LerpAngle(localEulerAngles.z, 0f, 15f * Time.deltaTime);
base.transform.localEulerAngles = localEulerAngles;
}
if (!inSpecialInteractAnimation || inShockingMinigame || StartOfRound.Instance.suckingPlayersOutOfShip)
{
if (isFreeCamera)
{
moveInputVector = Vector2.zero;
}
CalculateGroundNormal();
float num3 = movementSpeed / carryWeight;
if (sinkingValue > 0.73f)
{
num3 = 0f;
}
else
{
if (isCrouching)
{
num3 /= 1.5f;
}
else if (criticallyInjured && !isCrouching)
{
num3 *= limpMultiplier;
}
if (isSpeedCheating)
{
num3 *= 15f;
}
if (movementHinderedPrev > 0)
{
num3 /= 2f * hinderedMultiplier;
}
if (drunkness > 0f)
{
num3 *= StartOfRound.Instance.drunknessSpeedEffect.Evaluate(drunkness) / 5f + 1f;
}
}
if (isTypingChat || (jetpackControls && !thisController.isGrounded) || StartOfRound.Instance.suckingPlayersOutOfShip)
{
moveInputVector = Vector2.zero;
}
Vector3 vector2 = new Vector3(0f, 0f, 0f);
int num4 = Physics.OverlapSphereNonAlloc(base.transform.position, 0.65f, nearByPlayers, StartOfRound.Instance.playersMask);
for (int i = 0; i < num4; i++)
{
vector2 += Vector3.Normalize((base.transform.position - nearByPlayers[i].transform.position) * 100f) * 1.2f;
}
float num5 = 1f;
walkForce = Vector3.MoveTowards(maxDistanceDelta: ((isFallingFromJump || isFallingNoJump) ? 1.33f : ((drunkness > 0.3f) ? Mathf.Clamp(Mathf.Abs(drunkness - 2.25f), 0.3f, 2.5f) : ((!isSprinting) ? (10f / carryWeight) : (5f / (carryWeight * 1.5f))))) * Time.deltaTime, current: walkForce, target: base.transform.right * moveInputVector.x + base.transform.forward * moveInputVector.y);
Vector3 vector3 = walkForce * num3 * sprintMultiplier + new Vector3(0f, fallValue, 0f) + vector2;
vector3 += externalForces;
externalForces = Vector3.zero;
if (isPlayerSliding && thisController.isGrounded)
{
playerSlidingTimer += Time.deltaTime;
if (slideFriction > maxSlideFriction)
{
slideFriction -= 35f * Time.deltaTime;
}
vector3 = new Vector3(vector3.x + (1f - playerGroundNormal.y) * playerGroundNormal.x * (1f - slideFriction), vector3.y, vector3.z + (1f - playerGroundNormal.y) * playerGroundNormal.z * (1f - slideFriction));
}
else
{
playerSlidingTimer = 0f;
slideFriction = 0f;
}
float magnitude = thisController.velocity.magnitude;
thisController.Move(vector3 * Time.deltaTime);
if (!teleportingThisFrame && teleportedLastFrame)
{
teleportedLastFrame = false;
}
if (!teleportingThisFrame && !inSpecialInteractAnimation && !enteringSpecialAnimation && !isClimbingLadder && StartOfRound.Instance.timeSinceRoundStarted > 1f)
{
float magnitude2 = thisController.velocity.magnitude;
if (getAverageVelocityInterval <= 0f)
{
getAverageVelocityInterval = 0.04f;
velocityAverageCount++;
if (velocityAverageCount > velocityMovingAverageLength)
{
averageVelocity += (magnitude2 - averageVelocity) / (float)(velocityMovingAverageLength + 1);
}
else
{
averageVelocity += magnitude2;
if (velocityAverageCount == velocityMovingAverageLength)
{
averageVelocity /= velocityAverageCount;
}
}
}
else
{
getAverageVelocityInterval -= Time.deltaTime;
}
float num6 = averageVelocity - (magnitude2 + magnitude) / 2f;
minVelocityToTakeDamage = 15f;
if (jetpackControls)
{
float num7 = Vector3.Angle(Vector3.up, base.transform.up);
if (num7 > 65f)
{
minVelocityToTakeDamage = 10f;
}
else if (num7 > 47f)
{
minVelocityToTakeDamage = 12.5f;
}
}
if (timeSinceTakingGravityDamage > 1f && num6 > minVelocityToTakeDamage)
{
if (Physics.CheckSphere(gameplayCamera.transform.position, 3f, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
{
Physics.OverlapSphere(gameplayCamera.transform.position, 3f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore);
averageVelocity = 0f;
int num8 = (int)((num6 - minVelocityToTakeDamage) / 6f);
if (jetpackControls && (!disablingJetpackControls || Vector3.Angle(Vector3.up, base.transform.up) > 50f))
{
num8 += 40;
}
DamagePlayer(Mathf.Clamp(num8, 20, 100), hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity, 0, fallDamage: true, Vector3.ClampMagnitude(velocityLastFrame, 50f));
timeSinceTakingGravityDamage = 0f;
}
}
else
{
timeSinceTakingGravityDamage += Time.deltaTime;
}
velocityLastFrame = thisController.velocity;
previousFrameDeltaTime = Time.deltaTime;
}
else
{
teleportingThisFrame = false;
}
isPlayerSliding = Vector3.Angle(Vector3.up, playerGroundNormal) >= thisController.slopeLimit;
}
else if (isClimbingLadder)
{
Vector3 direction = thisPlayerBody.up;
Vector3 origin = gameplayCamera.transform.position + thisPlayerBody.up * 0.07f;
if (moveInputVector.y < 0f)
{
direction = -thisPlayerBody.up;
origin = base.transform.position;
}
if (!Physics.Raycast(origin, direction, 0.15f, StartOfRound.Instance.allPlayersCollideWithMask, QueryTriggerInteraction.Ignore))
{
thisPlayerBody.transform.position += thisPlayerBody.up * (moveInputVector.y * climbSpeed * Time.deltaTime);
}
}
playerEye.position = gameplayCamera.transform.position;
playerEye.rotation = gameplayCamera.transform.rotation;
if ((NetworkManager.Singleton != null && !base.IsServer) || (!isTestingPlayer && playersManager.connectedPlayersAmount > 0) || oldConnectedPlayersAmount >= 1)
{
updatePlayerLookInterval += Time.deltaTime;
UpdatePlayerAnimationsToOtherClients(moveInputVector);
}
ClickHoldInteraction();
}
else
{
if (!isCameraDisabled)
{
isCameraDisabled = true;
gameplayCamera.enabled = false;
visorCamera.enabled = false;
thisPlayerModel.shadowCastingMode = ShadowCastingMode.On;
thisPlayerModelArms.enabled = false;
mapRadarDirectionIndicator.enabled = false;
base.gameObject.GetComponent<CharacterController>().enabled = false;
if (playerBodyAnimator.runtimeAnimatorController != playersManager.otherClientsAnimatorController)
{
playerBodyAnimator.runtimeAnimatorController = playersManager.otherClientsAnimatorController;
}
if (!isPlayerDead)
{
for (int j = 0; j < playersManager.allPlayerObjects.Length && !playersManager.allPlayerObjects[j].GetComponent<PlayerControllerB>().gameplayCamera.enabled; j++)
{
if (j == 4)
{
Debug.LogWarning("!!! No cameras are enabled !!!");
playerScreen.enabled = false;
}
}
}
if ((bool)base.gameObject.GetComponent<Rigidbody>())
{
base.gameObject.GetComponent<Rigidbody>().interpolation = RigidbodyInterpolation.None;
}
Debug.Log("!!!! DISABLING CAMERA FOR PLAYER: " + base.gameObject.name);
Debug.Log($"!!!! connectedPlayersAmount: {playersManager.connectedPlayersAmount}");
}
SetNightVisionEnabled(isNotLocalClient: true);
if (!isTestingPlayer && !isPlayerDead && isPlayerControlled)
{
if (snapToServerPosition)
{
base.transform.localPosition = Vector3.Lerp(base.transform.localPosition, serverPlayerPosition, 16f * Time.deltaTime);
}
else
{
float num9 = 8f;
if (jetpackControls)
{
num9 = 15f;
}
float num10 = Mathf.Clamp(num9 * Vector3.Distance(base.transform.localPosition, serverPlayerPosition), 0.9f, 300f);
base.transform.localPosition = Vector3.MoveTowards(base.transform.localPosition, serverPlayerPosition, num10 * Time.deltaTime);
}
gameplayCamera.transform.localEulerAngles = new Vector3(Mathf.LerpAngle(gameplayCamera.transform.localEulerAngles.x, targetLookRot, 14f * Time.deltaTime), gameplayCamera.transform.localEulerAngles.y, gameplayCamera.transform.localEulerAngles.z);
if (jetpackControls || isClimbingLadder)
{
RoundManager.Instance.tempTransform.rotation = Quaternion.Euler(syncFullRotation);
Debug.Log($"syncfullrotation: {syncFullRotation}");
Debug.DrawRay(base.transform.position, RoundManager.Instance.tempTransform.forward, Color.green);
base.transform.rotation = Quaternion.Lerp(Quaternion.Euler(base.transform.eulerAngles), Quaternion.Euler(syncFullRotation), 8f * Time.deltaTime);
}
else
{
base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, Mathf.LerpAngle(base.transform.eulerAngles.y, targetYRot, 14f * Time.deltaTime), base.transform.eulerAngles.z);
if (!inSpecialInteractAnimation)
{
Vector3 localEulerAngles2 = base.transform.localEulerAngles;
localEulerAngles2.x = Mathf.LerpAngle(localEulerAngles2.x, 0f, 25f * Time.deltaTime);
localEulerAngles2.z = Mathf.LerpAngle(localEulerAngles2.z, 0f, 25f * Time.deltaTime);
base.transform.localEulerAngles = localEulerAngles2;
}
}
playerEye.position = gameplayCamera.transform.position;
playerEye.localEulerAngles = new Vector3(targetLookRot, 0f, 0f);
playerEye.eulerAngles = new Vector3(playerEye.eulerAngles.x, targetYRot, playerEye.eulerAngles.z);
}
else if ((isPlayerDead || !isPlayerControlled) && setPositionOfDeadPlayer)
{
base.transform.position = playersManager.notSpawnedPosition.position;
}
if (isInGameOverAnimation > 0f && deadBody != null && deadBody.gameObject.activeSelf)
{
Debug.Log("Waiting time before spectating");
isInGameOverAnimation -= Time.deltaTime;
}
else if (!hasBegunSpectating)
{
if (deadBody != null)
{
Debug.Log(deadBody.gameObject.activeSelf);
}
Debug.Log("Started spectating");
isInGameOverAnimation = 0f;
hasBegunSpectating = true;
}
}
timeSincePlayerMoving += Time.deltaTime;
if (!inSpecialInteractAnimation)
{
if (playingQuickSpecialAnimation)
{
specialAnimationWeight = 1f;
}
else
{
specialAnimationWeight = Mathf.Lerp(specialAnimationWeight, 0f, Time.deltaTime * 12f);
}
if (!localArmsMatchCamera)
{
localArmsTransform.position = playerModelArmsMetarig.position + playerModelArmsMetarig.forward * -0.445f;
playerModelArmsMetarig.rotation = Quaternion.Lerp(playerModelArmsMetarig.rotation, localArmsRotationTarget.rotation, 15f * Time.deltaTime);
}
}
else
{
if (!isClimbingLadder && !inShockingMinigame)
{
cameraUp = Mathf.Lerp(cameraUp, 0f, 5f * Time.deltaTime);
gameplayCamera.transform.localEulerAngles = new Vector3(cameraUp, gameplayCamera.transform.localEulerAngles.y, gameplayCamera.transform.localEulerAngles.z);
}
specialAnimationWeight = Mathf.Lerp(specialAnimationWeight, 1f, Time.deltaTime * 20f);
playerModelArmsMetarig.localEulerAngles = new Vector3(-90f, 0f, 0f);
}
interactRay = new Ray(base.transform.position + Vector3.up * 2.3f, base.transform.forward);
if (doingUpperBodyEmote > 0f || Physics.Raycast(interactRay, out hit, 0.53f, walkableSurfacesNoPlayersMask, QueryTriggerInteraction.Ignore))
{
doingUpperBodyEmote -= Time.deltaTime;
handsOnWallWeight = Mathf.Lerp(handsOnWallWeight, 1f, 15f * Time.deltaTime);
}
else
{
handsOnWallWeight = Mathf.Lerp(handsOnWallWeight, 0f, 15f * Time.deltaTime);
}
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("UpperBodyEmotes"), handsOnWallWeight);
if (performingEmote)
{
emoteLayerWeight = Mathf.Lerp(emoteLayerWeight, 1f, 10f * Time.deltaTime);
}
else
{
emoteLayerWeight = Mathf.Lerp(emoteLayerWeight, 0f, 10f * Time.deltaTime);
}
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("EmotesNoArms"), emoteLayerWeight);
meshContainer.position = Vector3.Lerp(base.transform.position, base.transform.position - Vector3.up * 2.8f, StartOfRound.Instance.playerSinkingCurve.Evaluate(sinkingValue));
if (isSinking && !inSpecialInteractAnimation && inAnimationWithEnemy == null)
{
sinkingValue = Mathf.Clamp(sinkingValue + Time.deltaTime * sinkingSpeedMultiplier, 0f, 1f);
}
else
{
sinkingValue = Mathf.Clamp(sinkingValue - Time.deltaTime * 0.75f, 0f, 1f);
}
if (sinkingValue > 0.73f || isUnderwater)
{
if (!wasUnderwaterLastFrame)
{
wasUnderwaterLastFrame = true;
if (!base.IsOwner)
{
waterBubblesAudio.Play();
}
}
voiceMuffledByEnemy = true;
if (!base.IsOwner)
{
statusEffectAudio.volume = Mathf.Lerp(statusEffectAudio.volume, 0f, 4f * Time.deltaTime);
if (currentVoiceChatIngameSettings != null)
{
OccludeAudio component = currentVoiceChatIngameSettings.voiceAudio.GetComponent<OccludeAudio>();
component.overridingLowPass = true;
component.lowPassOverride = 600f;
waterBubblesAudio.volume = Mathf.Clamp(currentVoiceChatIngameSettings._playerState.Amplitude * 120f, 0f, 1f);
}
else
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
}
}
else if (sinkingValue > 0.73f)
{
HUDManager.Instance.sinkingCoveredFace = true;
}
}
else if (base.IsOwner)
{
HUDManager.Instance.sinkingCoveredFace = false;
}
else if (wasUnderwaterLastFrame)
{
waterBubblesAudio.Stop();
if (currentVoiceChatIngameSettings != null)
{
wasUnderwaterLastFrame = false;
currentVoiceChatIngameSettings.voiceAudio.GetComponent<OccludeAudio>().overridingLowPass = false;
voiceMuffledByEnemy = false;
}
else
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
StartOfRound.Instance.UpdatePlayerVoiceEffects();
}
}
else
{
statusEffectAudio.volume = Mathf.Lerp(statusEffectAudio.volume, 1f, 4f * Time.deltaTime);
}
if (activeAudioReverbFilter == null)
{
activeAudioReverbFilter = activeAudioListener.GetComponent<AudioReverbFilter>();
activeAudioReverbFilter.enabled = true;
}
if (reverbPreset != null && GameNetworkManager.Instance != null && GameNetworkManager.Instance.localPlayerController != null && ((GameNetworkManager.Instance.localPlayerController == this && (!isPlayerDead || StartOfRound.Instance.overrideSpectateCamera)) || (GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript == this && !StartOfRound.Instance.overrideSpectateCamera)))
{
activeAudioReverbFilter.dryLevel = Mathf.Lerp(activeAudioReverbFilter.dryLevel, reverbPreset.dryLevel, 15f * Time.deltaTime);
activeAudioReverbFilter.roomLF = Mathf.Lerp(activeAudioReverbFilter.roomLF, reverbPreset.lowFreq, 15f * Time.deltaTime);
activeAudioReverbFilter.roomLF = Mathf.Lerp(activeAudioReverbFilter.roomHF, reverbPreset.highFreq, 15f * Time.deltaTime);
activeAudioReverbFilter.decayTime = Mathf.Lerp(activeAudioReverbFilter.decayTime, reverbPreset.decayTime, 15f * Time.deltaTime);
activeAudioReverbFilter.room = Mathf.Lerp(activeAudioReverbFilter.room, reverbPreset.room, 15f * Time.deltaTime);
}
if (isHoldingObject || isGrabbingObjectAnimation || inShockingMinigame)
{
upperBodyAnimationsWeight = Mathf.Lerp(upperBodyAnimationsWeight, 1f, 25f * Time.deltaTime);
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("HoldingItemsRightHand"), upperBodyAnimationsWeight);
if (twoHandedAnimation || inShockingMinigame)
{
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("HoldingItemsBothHands"), upperBodyAnimationsWeight);
}
else
{
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("HoldingItemsBothHands"), Mathf.Abs(upperBodyAnimationsWeight - 1f));
}
}
else
{
upperBodyAnimationsWeight = Mathf.Lerp(upperBodyAnimationsWeight, 0f, 25f * Time.deltaTime);
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("HoldingItemsRightHand"), upperBodyAnimationsWeight);
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("HoldingItemsBothHands"), upperBodyAnimationsWeight);
}
playerBodyAnimator.SetLayerWeight(playerBodyAnimator.GetLayerIndex("SpecialAnimations"), specialAnimationWeight);
if (inSpecialInteractAnimation && !inShockingMinigame)
{
cameraLookRig1.weight = Mathf.Lerp(cameraLookRig1.weight, 0f, Time.deltaTime * 25f);
cameraLookRig2.weight = Mathf.Lerp(cameraLookRig1.weight, 0f, Time.deltaTime * 25f);
}
else
{
cameraLookRig1.weight = 0.45f;
cameraLookRig2.weight = 1f;
}
if (isExhausted)
{
exhaustionEffectLerp = Mathf.Lerp(exhaustionEffectLerp, 1f, 10f * Time.deltaTime);
}
else
{
exhaustionEffectLerp = Mathf.Lerp(exhaustionEffectLerp, 0f, 10f * Time.deltaTime);
}
playerBodyAnimator.SetFloat("tiredAmount", exhaustionEffectLerp);
if (isPlayerDead)
{
drunkness = 0f;
drunknessInertia = 0f;
}
else
{
drunkness = Mathf.Clamp(drunkness + Time.deltaTime / 12f * drunknessSpeed * drunknessInertia, 0f, 1f);
if (!increasingDrunknessThisFrame)
{
if (drunkness > 0f)
{
drunknessInertia = Mathf.Clamp(drunknessInertia - Time.deltaTime / 3f * drunknessSpeed / Mathf.Clamp(Mathf.Abs(drunknessInertia), 0.2f, 1f), -2.5f, 2.5f);
}
else
{
drunknessInertia = 0f;
}
}
else
{
increasingDrunknessThisFrame = false;
}
float num11 = StartOfRound.Instance.drunknessSideEffect.Evaluate(drunkness);
if (num11 > 0.15f)
{
SoundManager.Instance.playerVoicePitchTargets[playerClientId] = 1f + num11;
}
else
{
SoundManager.Instance.playerVoicePitchTargets[playerClientId] = 1f;
}
}
smoothLookMultiplier = 25f * Mathf.Clamp(Mathf.Abs(drunkness - 1.5f), 0.15f, 1f);
if (bleedingHeavily && bloodDropTimer >= 0f)
{
bloodDropTimer -= Time.deltaTime;
}
if (Physics.Raycast(lineOfSightCube.position, lineOfSightCube.forward, out hit, 10f, playersManager.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
{
lineOfSightCube.localScale = new Vector3(1.5f, 1.5f, hit.distance);
}
else
{
lineOfSightCube.localScale = new Vector3(1.5f, 1.5f, 10f);
}
SetPlayerSanityLevel();
}
private void SetFaceUnderwaterFilters()
{
if (isPlayerDead)
{
return;
}
if (isUnderwater && underwaterCollider != null && underwaterCollider.bounds.Contains(gameplayCamera.transform.position))
{
HUDManager.Instance.setUnderwaterFilter = true;
statusEffectAudio.volume = Mathf.Lerp(statusEffectAudio.volume, 0f, 4f * Time.deltaTime);
StartOfRound.Instance.drowningTimer -= Time.deltaTime / 10f;
if (StartOfRound.Instance.drowningTimer < 0f)
{
StartOfRound.Instance.drowningTimer = 1f;
KillPlayer(Vector3.zero, spawnBody: true, CauseOfDeath.Drowning);
}
else if (StartOfRound.Instance.drowningTimer <= 0.3f)
{
if (!StartOfRound.Instance.playedDrowningSFX)
{
StartOfRound.Instance.playedDrowningSFX = true;
HUDManager.Instance.UIAudio.PlayOneShot(StartOfRound.Instance.HUDSystemAlertSFX);
}
HUDManager.Instance.DisplayStatusEffect("Oxygen critically low!");
}
}
else
{
statusEffectAudio.volume = Mathf.Lerp(statusEffectAudio.volume, 1f, 4f * Time.deltaTime);
StartOfRound.Instance.playedDrowningSFX = false;
StartOfRound.Instance.drowningTimer = Mathf.Clamp(StartOfRound.Instance.drowningTimer + Time.deltaTime, 0.1f, 1f);
HUDManager.Instance.setUnderwaterFilter = false;
}
if (syncUnderwaterInterval <= 0f)
{
if (HUDManager.Instance.setUnderwaterFilter)
{
if (!isFaceUnderwaterOnServer)
{
isFaceUnderwaterOnServer = true;
SetFaceUnderwaterServerRpc();
}
}
else if (isFaceUnderwaterOnServer)
{
isFaceUnderwaterOnServer = false;
SetFaceOutOfWaterServerRpc();
}
}
else
{
syncUnderwaterInterval = 0.5f;
}
}
[ServerRpc]
private void SetFaceUnderwaterServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1048203095u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 1048203095u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SetFaceUnderwaterClientRpc();
}
}
[ClientRpc]
private void SetFaceUnderwaterClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1284827260u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1284827260u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
isUnderwater = true;
}
}
}
[ServerRpc]
private void SetFaceOutOfWaterServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3262284737u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 3262284737u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SetFaceOutOfWaterClientRpc();
}
}
[ClientRpc]
private void SetFaceOutOfWaterClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(4067397557u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 4067397557u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
{
isUnderwater = false;
}
}
}
public void IncreaseFearLevelOverTime(float amountMultiplier = 1f, float cap = 1f)
{
playersManager.fearLevelIncreasing = true;
if (!(playersManager.fearLevel > cap))
{
playersManager.fearLevel += Time.deltaTime * amountMultiplier;
}
}
public void JumpToFearLevel(float targetFearLevel, bool onlyGoUp = true)
{
if (onlyGoUp && targetFearLevel - playersManager.fearLevel < 0.05f)
{
playersManager.fearLevel = Mathf.Clamp(playersManager.fearLevel + targetFearLevel / 2f, 0f, 1f);
return;
}
playersManager.fearLevel = targetFearLevel;
playersManager.fearLevelIncreasing = true;
}
private void SetPlayerSanityLevel()
{
if (StartOfRound.Instance.inShipPhase || !TimeOfDay.Instance.currentDayTimeStarted)
{
insanityLevel = 0f;
return;
}
if (!NearOtherPlayers(this, 17f) && !PlayerIsHearingOthersThroughWalkieTalkie(this))
{
if (isInsideFactory)
{
insanitySpeedMultiplier = 0.8f;
}
else if (isInHangarShipRoom)
{
insanitySpeedMultiplier = 0.2f;
}
else if (StartOfRound.Instance.connectedPlayersAmount == 0)
{
insanitySpeedMultiplier = -2f;
}
else if (TimeOfDay.Instance.dayMode >= DayMode.Sundown)
{
insanitySpeedMultiplier = 0.5f;
}
else
{
insanitySpeedMultiplier = 0.3f;
}
isPlayerAlone = true;
}
else
{
insanitySpeedMultiplier = -3f;
isPlayerAlone = false;
}
if (insanitySpeedMultiplier < 0f)
{
insanityLevel = Mathf.MoveTowards(insanityLevel, 0f, Time.deltaTime * (0f - insanitySpeedMultiplier));
return;
}
if (insanityLevel > maxInsanityLevel)
{
insanityLevel = Mathf.MoveTowards(insanityLevel, maxInsanityLevel, Time.deltaTime * 2f);
return;
}
if (StartOfRound.Instance.connectedPlayersAmount == 0)
{
insanitySpeedMultiplier /= 1.6f;
}
insanityLevel = Mathf.MoveTowards(insanityLevel, maxInsanityLevel, Time.deltaTime * insanitySpeedMultiplier);
}
private void SetNightVisionEnabled(bool isNotLocalClient)
{
nightVision.enabled = false;
if (!(GameNetworkManager.Instance == null) && !(GameNetworkManager.Instance.localPlayerController == null) && (!isNotLocalClient || GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript == this) && isInsideFactory)
{
nightVision.enabled = true;
}
}
public void ClickHoldInteraction()
{
if (!(isHoldingInteract = playerActions.Movement.Interact.IsPressed()))
{
StopHoldInteractionOnTrigger();
}
else if (hoveringOverTrigger == null || !hoveringOverTrigger.interactable)
{
StopHoldInteractionOnTrigger();
}
else if (hoveringOverTrigger == null || !hoveringOverTrigger.gameObject.activeInHierarchy || !hoveringOverTrigger.holdInteraction || hoveringOverTrigger.currentCooldownValue > 0f || (isHoldingObject && !hoveringOverTrigger.oneHandedItemAllowed) || (twoHanded && !hoveringOverTrigger.twoHandedItemAllowed))
{
StopHoldInteractionOnTrigger();
}
else if (isGrabbingObjectAnimation || isTypingChat || inSpecialInteractAnimation || throwingObject)
{
StopHoldInteractionOnTrigger();
}
else if (!HUDManager.Instance.HoldInteractionFill(hoveringOverTrigger.timeToHold, hoveringOverTrigger.timeToHoldSpeedMultiplier))
{
hoveringOverTrigger.HoldInteractNotFilled();
}
else
{
hoveringOverTrigger.Interact(thisPlayerBody);
}
}
private void StopHoldInteractionOnTrigger()
{
HUDManager.Instance.holdFillAmount = 0f;
if (previousHoveringOverTrigger != null)
{
previousHoveringOverTrigger.StopInteraction();
}
if (hoveringOverTrigger != null)
{
hoveringOverTrigger.StopInteraction();
}
}
public void TeleportPlayer(Vector3 pos, bool withRotation = false, float rot = 0f, bool allowInteractTrigger = false, bool enableController = true)
{
if (base.IsOwner && !allowInteractTrigger)
{
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
if (terminal.terminalInUse)
{
terminal.QuitTerminal();
}
else if (currentTriggerInAnimationWith != null)
{
currentTriggerInAnimationWith.StopSpecialAnimation();
}
}
if ((bool)inAnimationWithEnemy)
{
inAnimationWithEnemy.CancelSpecialAnimationWithPlayer();
}
StartOfRound.Instance.playerTeleportedEvent.Invoke(this);
if (withRotation)
{
targetYRot = rot;
base.transform.eulerAngles = new Vector3(0f, targetYRot, 0f);
}
serverPlayerPosition = pos;
thisController.enabled = false;
base.transform.position = pos;
if (enableController)
{
thisController.enabled = true;
}
teleportingThisFrame = true;
teleportedLastFrame = true;
timeSinceTakingGravityDamage = 1f;
averageVelocity = 0f;
if (!isUnderwater && !isSinking)
{
return;
}
QuicksandTrigger[] array = UnityEngine.Object.FindObjectsByType<QuicksandTrigger>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
for (int i = 0; i < array.Length; i++)
{
if (array[i].sinkingLocalPlayer)
{
array[i].OnExit(base.gameObject.GetComponent<Collider>());
break;
}
}
}
public void KillPlayer(Vector3 bodyVelocity, bool spawnBody = true, CauseOfDeath causeOfDeath = CauseOfDeath.Unknown, int deathAnimation = 0)
{
if (base.IsOwner && !isPlayerDead)
{
isPlayerDead = true;
isPlayerControlled = false;
thisPlayerModelArms.enabled = false;
localVisor.position = playersManager.notSpawnedPosition.position;
DisablePlayerModel(base.gameObject);
isInsideFactory = false;
IsInspectingItem = false;
inTerminalMenu = false;
twoHanded = false;
carryWeight = 1f;
fallValue = 0f;
fallValueUncapped = 0f;
takingFallDamage = false;
isSinking = false;
isUnderwater = false;
StartOfRound.Instance.drowningTimer = 1f;
HUDManager.Instance.setUnderwaterFilter = false;
wasUnderwaterLastFrame = false;
sourcesCausingSinking = 0;
sinkingValue = 0f;
hinderedMultiplier = 1f;
isMovementHindered = 0;
inAnimationWithEnemy = null;
UnityEngine.Object.FindObjectOfType<Terminal>().terminalInUse = false;
ChangeAudioListenerToObject(playersManager.spectateCamera.gameObject);
SoundManager.Instance.SetDiageticMixerSnapshot();
HUDManager.Instance.SetNearDepthOfFieldEnabled(enabled: true);
Debug.Log("Running kill player function for LOCAL client, player object: " + base.gameObject.name);
HUDManager.Instance.gameOverAnimator.SetTrigger("gameOver");
HUDManager.Instance.HideHUD(hide: true);
StopHoldInteractionOnTrigger();
KillPlayerServerRpc((int)playerClientId, spawnBody, bodyVelocity, (int)causeOfDeath, deathAnimation);
if (spawnBody)
{
SpawnDeadBody((int)playerClientId, bodyVelocity, (int)causeOfDeath, this, deathAnimation);
}
StartOfRound.Instance.SwitchCamera(StartOfRound.Instance.spectateCamera);
isInGameOverAnimation = 1.5f;
cursorTip.text = "";
cursorIcon.enabled = false;
DropAllHeldItems(spawnBody);
DisableJetpackControlsLocally();
}
}
[ServerRpc]
private void KillPlayerServerRpc(int playerId, bool spawnBody, Vector3 bodyVelocity, int causeOfDeath, int deathAnimation)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1346025125u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
bufferWriter.WriteValueSafe(in spawnBody, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in bodyVelocity);
BytePacker.WriteValueBitPacked(bufferWriter, causeOfDeath);
BytePacker.WriteValueBitPacked(bufferWriter, deathAnimation);
__endSendServerRpc(ref bufferWriter, 1346025125u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
playersManager.livingPlayers--;
if (playersManager.livingPlayers == 0)
{
playersManager.allPlayersDead = true;
playersManager.ShipLeaveAutomatically();
}
if (!spawnBody)
{
PlayerControllerB component = playersManager.allPlayerObjects[playerId].GetComponent<PlayerControllerB>();
for (int i = 0; i < component.ItemSlots.Length; i++)
{
GrabbableObject grabbableObject = component.ItemSlots[i];
if (grabbableObject != null)
{
grabbableObject.gameObject.GetComponent<NetworkObject>().Despawn();
}
}
}
else
{
GameObject obj = UnityEngine.Object.Instantiate(StartOfRound.Instance.ragdollGrabbableObjectPrefab, playersManager.propsContainer);
obj.GetComponent<NetworkObject>().Spawn();
obj.GetComponent<RagdollGrabbableObject>().bodyID.Value = playerId;
}
KillPlayerClientRpc(playerId, spawnBody, bodyVelocity, causeOfDeath, deathAnimation);
}
[ClientRpc]
private void KillPlayerClientRpc(int playerId, bool spawnBody, Vector3 bodyVelocity, int causeOfDeath, int deathAnimation)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(168339603u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
bufferWriter.WriteValueSafe(in spawnBody, default(FastBufferWriter.ForPrimitives));
bufferWriter.WriteValueSafe(in bodyVelocity);
BytePacker.WriteValueBitPacked(bufferWriter, causeOfDeath);
BytePacker.WriteValueBitPacked(bufferWriter, deathAnimation);
__endSendClientRpc(ref bufferWriter, 168339603u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
StartOfRound.Instance.gameStats.deaths++;
Debug.Log("A player died. player object: " + base.gameObject.name);
if (!base.IsServer)
{
Debug.Log("Setting living players minus one.");
playersManager.livingPlayers--;
Debug.Log(playersManager.livingPlayers);
if (playersManager.livingPlayers == 0)
{
playersManager.allPlayersDead = true;
playersManager.ShipLeaveAutomatically();
}
}
PlayerControllerB component = playersManager.allPlayerObjects[playerId].GetComponent<PlayerControllerB>();
component.bleedingHeavily = false;
statusEffectAudio.Stop();
if (!base.IsOwner && spawnBody)
{
SpawnDeadBody(playerId, bodyVelocity, causeOfDeath, component, deathAnimation);
DropAllHeldItems(spawnBody);
}
placeOfDeath = component.transform.position;
mapRadarDotAnimator.SetBool("dead", value: true);
Debug.Log(string.Format("Setting map radar dot boolean : {0}; {1}", mapRadarDotAnimator, mapRadarDotAnimator.GetBool("dead")));
DisablePlayerModel(playersManager.allPlayerObjects[playerId]);
component.setPositionOfDeadPlayer = true;
component.isPlayerDead = true;
component.isPlayerControlled = false;
component.snapToServerPosition = false;
component.isUnderwater = false;
component.isHoldingObject = false;
component.currentlyHeldObjectServer = null;
SoundManager.Instance.playerVoicePitchTargets[playerId] = 1f;
SoundManager.Instance.playerVoicePitchLerpSpeed[playerId] = 3f;
component.causeOfDeath = (CauseOfDeath)causeOfDeath;
if (!base.IsOwner && GameNetworkManager.Instance.localPlayerController.isPlayerDead)
{
HUDManager.Instance.UpdateBoxesSpectateUI();
}
StartOfRound.Instance.UpdatePlayerVoiceEffects();
}
public void SpawnDeadBody(int playerId, Vector3 bodyVelocity, int causeOfDeath, PlayerControllerB deadPlayerController, int deathAnimation = 0)
{
float num = 1.32f;
Transform parent = null;
if (isInElevator)
{
parent = playersManager.elevatorTransform;
}
GameObject obj = UnityEngine.Object.Instantiate(playersManager.playerRagdolls[deathAnimation], deadPlayerController.thisPlayerBody.position + Vector3.up * num, deadPlayerController.thisPlayerBody.rotation, parent);
DeadBodyInfo component = obj.GetComponent<DeadBodyInfo>();
component.parentedToShip = isInElevator;
component.playerObjectId = playerId;
deadBody = component;
Rigidbody[] componentsInChildren = obj.GetComponentsInChildren<Rigidbody>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].velocity = bodyVelocity;
}
for (int j = 0; j < bodyBloodDecals.Length; j++)
{
deadBody.bodyBloodDecals[j].SetActive(bodyBloodDecals[j].activeSelf);
}
ScanNodeProperties componentInChildren = component.gameObject.GetComponentInChildren<ScanNodeProperties>();
componentInChildren.headerText = "Body of " + deadPlayerController.playerUsername;
CauseOfDeath causeOfDeath2 = (CauseOfDeath)causeOfDeath;
componentInChildren.subText = "Cause of death: " + causeOfDeath2;
deadBody.causeOfDeath = causeOfDeath2;
if (causeOfDeath2 == CauseOfDeath.Bludgeoning || causeOfDeath2 == CauseOfDeath.Mauling || causeOfDeath2 == CauseOfDeath.Gunshots)
{
deadBody.MakeCorpseBloody();
}
if (causeOfDeath2 == CauseOfDeath.Gravity)
{
deadBody.bodyAudio.PlayOneShot(StartOfRound.Instance.playerFallDeath);
WalkieTalkie.TransmitOneShotAudio(deadBody.bodyAudio, StartOfRound.Instance.playerFallDeath);
}
}
public void DropAllHeldItems(bool itemsFall = true, bool disconnecting = false)
{
for (int i = 0; i < ItemSlots.Length; i++)
{
GrabbableObject grabbableObject = ItemSlots[i];
if (!(grabbableObject != null))
{
continue;
}
if (itemsFall)
{
grabbableObject.parentObject = null;
grabbableObject.heldByPlayerOnServer = false;
if (isInElevator)
{
grabbableObject.transform.SetParent(playersManager.elevatorTransform, worldPositionStays: true);
}
else
{
grabbableObject.transform.SetParent(playersManager.propsContainer, worldPositionStays: true);
}
SetItemInElevator(isInHangarShipRoom, isInElevator, grabbableObject);
grabbableObject.EnablePhysics(enable: true);
grabbableObject.EnableItemMeshes(enable: true);
grabbableObject.transform.localScale = grabbableObject.originalScale;
grabbableObject.isHeld = false;
grabbableObject.isPocketed = false;
grabbableObject.startFallingPosition = grabbableObject.transform.parent.InverseTransformPoint(grabbableObject.transform.position);
grabbableObject.FallToGround(randomizePosition: true);
grabbableObject.fallTime = UnityEngine.Random.Range(-0.3f, 0.05f);
if (base.IsOwner)
{
grabbableObject.DiscardItemOnClient();
}
else if (!grabbableObject.itemProperties.syncDiscardFunction)
{
grabbableObject.playerHeldBy = null;
}
}
if (base.IsOwner && !disconnecting)
{
HUDManager.Instance.holdingTwoHandedItem.enabled = false;
HUDManager.Instance.itemSlotIcons[i].enabled = false;
HUDManager.Instance.ClearControlTips();
activatingItem = false;
}
ItemSlots[i] = null;
}
if (isHoldingObject)
{
isHoldingObject = false;
if (currentlyHeldObjectServer != null)
{
SetSpecialGrabAnimationBool(setTrue: false, currentlyHeldObjectServer);
}
playerBodyAnimator.SetBool("cancelHolding", value: true);
playerBodyAnimator.SetTrigger("Throw");
}
twoHanded = false;
carryWeight = 1f;
currentlyHeldObjectServer = null;
}
private bool NearOtherPlayers(PlayerControllerB playerScript = null, float checkRadius = 10f)
{
if (playerScript == null)
{
playerScript = this;
}
base.gameObject.layer = 0;
bool result = Physics.CheckSphere(playerScript.transform.position, checkRadius, 8, QueryTriggerInteraction.Ignore);
base.gameObject.layer = 3;
return result;
}
private bool PlayerIsHearingOthersThroughWalkieTalkie(PlayerControllerB playerScript = null)
{
if (playerScript == null)
{
playerScript = this;
}
if (!playerScript.holdingWalkieTalkie)
{
return false;
}
for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++)
{
if (WalkieTalkie.allWalkieTalkies[i].clientIsHoldingAndSpeakingIntoThis && WalkieTalkie.allWalkieTalkies[i] != playerScript.currentlyHeldObjectServer as WalkieTalkie)
{
return true;
}
}
return false;
}
public void DisablePlayerModel(GameObject playerObject, bool enable = false, bool disableLocalArms = false)
{
SkinnedMeshRenderer[] componentsInChildren = playerObject.GetComponentsInChildren<SkinnedMeshRenderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].enabled = enable;
}
if (disableLocalArms)
{
thisPlayerModelArms.enabled = false;
}
}
public void SyncBodyPositionWithClients()
{
if (deadBody != null)
{
SyncBodyPositionClientRpc(deadBody.transform.position);
}
}
[ClientRpc]
public void SyncBodyPositionClientRpc(Vector3 newBodyPosition)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(301044013u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in newBodyPosition);
__endSendClientRpc(ref bufferWriter, 301044013u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !(Vector3.Distance(deadBody.transform.position, newBodyPosition) < 1.5f))
{
Debug.Log("Got sync body position from server. Waiting for body to not have anyone around it.");
StartCoroutine(WaitUntilPlayerHasLeftBodyToTeleport(newBodyPosition));
}
}
}
private IEnumerator WaitUntilPlayerHasLeftBodyToTeleport(Vector3 newBodyPosition)
{
yield return new WaitUntil(() => deadBody == null || !Physics.CheckSphere(deadBody.transform.position, 8f, playersManager.playersMask));
if (!(deadBody == null))
{
Debug.Log("Body syncing with server's position now.");
deadBody.SetRagdollPositionSafely(newBodyPosition);
}
}
private void LateUpdate()
{
if (isFirstFrameLateUpdate)
{
isFirstFrameLateUpdate = false;
previousElevatorPosition = playersManager.elevatorTransform.position;
}
else if (base.IsOwner && isPlayerControlled && (!base.IsServer || isHostPlayerObject))
{
if (isInElevator)
{
if (!wasInElevatorLastFrame)
{
wasInElevatorLastFrame = true;
base.transform.SetParent(playersManager.elevatorTransform);
}
}
else if (wasInElevatorLastFrame)
{
wasInElevatorLastFrame = false;
base.transform.SetParent(playersManager.playersContainer);
}
}
previousElevatorPosition = playersManager.elevatorTransform.position;
if (!isTestingPlayer)
{
if (NetworkManager.Singleton == null)
{
return;
}
if (!base.IsOwner && usernameAlpha.alpha >= 0f && GameNetworkManager.Instance.localPlayerController != null)
{
usernameAlpha.alpha -= Time.deltaTime;
usernameBillboard.LookAt(GameNetworkManager.Instance.localPlayerController.localVisorTargetPoint);
}
else if (usernameCanvas.gameObject.activeSelf)
{
usernameCanvas.gameObject.SetActive(value: false);
}
}
if (base.IsOwner && (!base.IsServer || isHostPlayerObject))
{
PlayerLookInput();
if (isPlayerControlled && !isPlayerDead)
{
if (GameNetworkManager.Instance != null)
{
float num = 0.14f;
num = (inSpecialInteractAnimation ? 0.06f : ((!NearOtherPlayers(this)) ? 0.24f : 0.1f));
if ((oldPlayerPosition - base.transform.localPosition).sqrMagnitude > num || updatePositionForNewlyJoinedClient)
{
updatePositionForNewlyJoinedClient = false;
if (!playersManager.newGameIsLoading)
{
UpdatePlayerPositionServerRpc(thisPlayerBody.localPosition, isInElevator, isExhausted, thisController.isGrounded);
oldPlayerPosition = base.transform.localPosition;
}
}
if (currentlyHeldObjectServer != null && isHoldingObject && grabbedObjectValidated)
{
currentlyHeldObjectServer.transform.localPosition = currentlyHeldObjectServer.itemProperties.positionOffset;
currentlyHeldObjectServer.transform.localEulerAngles = currentlyHeldObjectServer.itemProperties.rotationOffset;
}
}
localVisor.position = localVisorTargetPoint.position;
localVisor.rotation = Quaternion.Lerp(localVisor.rotation, localVisorTargetPoint.rotation, 53f * Mathf.Clamp(Time.deltaTime, 0.0167f, 20f));
float num2 = 1f;
if (drunkness > 0.02f)
{
num2 *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(drunkness) - 1.25f);
}
if (isSprinting)
{
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * carryWeight * num2, 0f, 1f);
}
else if (isMovementHindered > 0)
{
if (isWalking)
{
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * num2 * 0.5f, 0f, 1f);
}
}
else
{
if (!isWalking)
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 4f) * num2, 0f, 1f);
}
else
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 9f) * num2, 0f, 1f);
}
if (isExhausted && sprintMeter > 0.2f)
{
isExhausted = false;
}
}
sprintMeterUI.fillAmount = sprintMeter;
float num3;
if (isHoldingObject && currentlyHeldObjectServer != null && currentlyHeldObjectServer.itemProperties.requiresBattery)
{
HUDManager.Instance.batteryMeter.fillAmount = currentlyHeldObjectServer.insertedBattery.charge / 1.3f;
HUDManager.Instance.batteryMeter.gameObject.SetActive(value: true);
HUDManager.Instance.batteryIcon.enabled = true;
num3 = currentlyHeldObjectServer.insertedBattery.charge / 1.3f;
}
else if (helmetLight.enabled)
{
HUDManager.Instance.batteryMeter.fillAmount = pocketedFlashlight.insertedBattery.charge / 1.3f;
HUDManager.Instance.batteryMeter.gameObject.SetActive(value: true);
HUDManager.Instance.batteryIcon.enabled = true;
num3 = pocketedFlashlight.insertedBattery.charge / 1.3f;
}
else
{
HUDManager.Instance.batteryMeter.gameObject.SetActive(value: false);
HUDManager.Instance.batteryIcon.enabled = false;
num3 = 1f;
}
HUDManager.Instance.batteryBlinkUI.SetBool("blink", num3 < 0.2f && num3 > 0f);
timeSinceSwitchingSlots += Time.deltaTime;
if (limpMultiplier > 0f)
{
limpMultiplier -= Time.deltaTime / 2f;
}
if (health < 20)
{
if (healthRegenerateTimer <= 0f)
{
healthRegenerateTimer = 1f;
health++;
if (health >= 20)
{
MakeCriticallyInjured(enable: false);
}
HUDManager.Instance.UpdateHealthUI(health, hurtPlayer: false);
}
else
{
healthRegenerateTimer -= Time.deltaTime;
}
}
SetHoverTipAndCurrentInteractTrigger();
}
}
if (!inSpecialInteractAnimation && localArmsMatchCamera)
{
localArmsTransform.position = cameraContainerTransform.transform.position + gameplayCamera.transform.up * -0.5f;
playerModelArmsMetarig.rotation = localArmsRotationTarget.rotation;
}
if (playersManager.overrideSpectateCamera || !base.IsOwner || !isPlayerDead || (base.IsServer && !isHostPlayerObject))
{
return;
}
if (isInGameOverAnimation > 0f && deadBody != null)
{
Debug.Log($"Spectate camera on local player body; {isInGameOverAnimation}");
spectateCameraPivot.position = deadBody.bodyParts[0].position;
RaycastSpectateCameraAroundPivot();
}
else if (spectatedPlayerScript != null)
{
if (spectatedPlayerScript.isPlayerDead)
{
if (StartOfRound.Instance.allPlayersDead)
{
StartOfRound.Instance.SetSpectateCameraToGameOverMode(enableGameOver: true);
}
if (!(spectatedPlayerDeadTimer >= 1.5f))
{
spectatedPlayerDeadTimer += Time.deltaTime;
if (spectatedPlayerScript.deadBody != null)
{
spectateCameraPivot.position = spectatedPlayerScript.deadBody.bodyParts[0].position;
RaycastSpectateCameraAroundPivot();
}
return;
}
spectatedPlayerDeadTimer = 0f;
Debug.Log("Spectating new player since the current one is dead");
SpectateNextPlayer();
}
spectateCameraPivot.position = spectatedPlayerScript.lowerSpine.position + Vector3.up * 0.7f;
RaycastSpectateCameraAroundPivot();
}
else if (StartOfRound.Instance.allPlayersDead)
{
StartOfRound.Instance.SetSpectateCameraToGameOverMode(enableGameOver: true);
SetSpectatedPlayerEffects(allPlayersDead: true);
}
else
{
SpectateNextPlayer();
}
}
private void RaycastSpectateCameraAroundPivot()
{
interactRay = new Ray(spectateCameraPivot.position, -spectateCameraPivot.forward);
if (Physics.Raycast(interactRay, out hit, 1.4f, walkableSurfacesNoPlayersMask, QueryTriggerInteraction.Ignore))
{
playersManager.spectateCamera.transform.position = interactRay.GetPoint(hit.distance - 0.25f);
}
else
{
playersManager.spectateCamera.transform.position = interactRay.GetPoint(1.3f);
}
playersManager.spectateCamera.transform.LookAt(spectateCameraPivot);
}
private void SetHoverTipAndCurrentInteractTrigger()
{
if (!isGrabbingObjectAnimation)
{
interactRay = new Ray(gameplayCamera.transform.position, gameplayCamera.transform.forward);
if (Physics.Raycast(interactRay, out hit, grabDistance, interactableObjectsMask) && hit.collider.gameObject.layer != 8)
{
string text = hit.collider.tag;
if (!(text == "PhysicsProp"))
{
if (text == "InteractTrigger")
{
InteractTrigger component = hit.transform.gameObject.GetComponent<InteractTrigger>();
if (component != previousHoveringOverTrigger && previousHoveringOverTrigger != null)
{
previousHoveringOverTrigger.isBeingHeldByPlayer = false;
}
if (!(component == null))
{
hoveringOverTrigger = component;
if (!component.interactable)
{
cursorIcon.sprite = component.disabledHoverIcon;
cursorIcon.enabled = component.disabledHoverIcon != null;
cursorTip.text = component.disabledHoverTip;
}
else if (component.isPlayingSpecialAnimation)
{
cursorIcon.enabled = false;
cursorTip.text = "";
}
else if (isHoldingInteract)
{
if (twoHanded)
{
cursorTip.text = "[Hands full]";
}
else if (!string.IsNullOrEmpty(component.holdTip))
{
cursorTip.text = component.holdTip;
}
}
else
{
cursorIcon.enabled = true;
cursorIcon.sprite = component.hoverIcon;
cursorTip.text = component.hoverTip;
}
}
}
}
else
{
if (FirstEmptyItemSlot() == -1)
{
cursorTip.text = "Inventory full!";
}
else
{
GrabbableObject component2 = hit.collider.gameObject.GetComponent<GrabbableObject>();
if (!GameNetworkManager.Instance.gameHasStarted && !component2.itemProperties.canBeGrabbedBeforeGameStart && !StartOfRound.Instance.testRoom.activeSelf)
{
cursorTip.text = "(Cannot hold until ship has landed)";
goto IL_02e9;
}
if (component2 != null && !string.IsNullOrEmpty(component2.customGrabTooltip))
{
cursorTip.text = component2.customGrabTooltip;
}
else
{
cursorTip.text = "Grab : [E]";
}
}
cursorIcon.enabled = true;
cursorIcon.sprite = grabItemIcon;
}
}
else
{
cursorIcon.enabled = false;
cursorTip.text = "";
if (hoveringOverTrigger != null)
{
previousHoveringOverTrigger = hoveringOverTrigger;
}
hoveringOverTrigger = null;
}
goto IL_02e9;
}
goto IL_0334;
IL_0334:
if (StartOfRound.Instance.localPlayerUsingController)
{
StringBuilder stringBuilder = new StringBuilder(cursorTip.text);
stringBuilder.Replace("[E]", "[X]");
stringBuilder.Replace("[LMB]", "[X]");
stringBuilder.Replace("[RMB]", "[R-Trigger]");
stringBuilder.Replace("[F]", "[R-Shoulder]");
stringBuilder.Replace("[Z]", "[L-Shoulder]");
cursorTip.text = stringBuilder.ToString();
}
else
{
cursorTip.text = cursorTip.text.Replace("[LMB]", "[E]");
}
return;
IL_02e9:
if (!isFreeCamera && Physics.Raycast(interactRay, out hit, 5f, playerMask))
{
PlayerControllerB component3 = hit.collider.gameObject.GetComponent<PlayerControllerB>();
if (component3 != null)
{
component3.ShowNameBillboard();
}
}
goto IL_0334;
}
public void ShowNameBillboard()
{
usernameAlpha.alpha = 1f;
usernameCanvas.gameObject.SetActive(value: true);
}
public bool IsPlayerServer()
{
return base.IsServer;
}
private void SpectateNextPlayer()
{
int num = 0;
if (spectatedPlayerScript != null)
{
num = (int)spectatedPlayerScript.playerClientId;
}
for (int i = 0; i < 4; i++)
{
num = (num + 1) % 4;
if (!playersManager.allPlayerScripts[num].isPlayerDead && playersManager.allPlayerScripts[num].isPlayerControlled && playersManager.allPlayerScripts[num] != this)
{
spectatedPlayerScript = playersManager.allPlayerScripts[num];
SetSpectatedPlayerEffects();
return;
}
}
if (deadBody != null && deadBody.gameObject.activeSelf)
{
spectateCameraPivot.position = deadBody.bodyParts[0].position;
RaycastSpectateCameraAroundPivot();
}
StartOfRound.Instance.SetPlayerSafeInShip();
}
public void SetSpectatedPlayerEffects(bool allPlayersDead = false)
{
try
{
if (spectatedPlayerScript != null)
{
HUDManager.Instance.SetSpectatingTextToPlayer(spectatedPlayerScript);
}
else
{
HUDManager.Instance.spectatingPlayerText.text = "";
}
TimeOfDay timeOfDay = UnityEngine.Object.FindObjectOfType<TimeOfDay>();
if (allPlayersDead)
{
for (int i = 0; i < timeOfDay.effects.Length; i++)
{
timeOfDay.effects[i].effectEnabled = false;
}
if (timeOfDay.sunDirect != null)
{
timeOfDay.sunDirect.enabled = true;
timeOfDay.sunIndirect.GetComponent<HDAdditionalLightData>().lightDimmer = 1f;
}
AudioReverbPresets audioReverbPresets = UnityEngine.Object.FindObjectOfType<AudioReverbPresets>();
if (audioReverbPresets != null && audioReverbPresets.audioPresets.Length > 3)
{
GameNetworkManager.Instance.localPlayerController.reverbPreset = audioReverbPresets.audioPresets[3].reverbPreset;
}
return;
}
AudioReverbTrigger audioReverbTrigger = spectatedPlayerScript.currentAudioTrigger;
if (audioReverbTrigger == null)
{
TimeOfDay.Instance.SetInsideLightingDimness(doNotLerp: true, spectatedPlayerScript.isInsideFactory || spectatedPlayerScript.isInHangarShipRoom);
return;
}
if (audioReverbTrigger.localFog != null)
{
if (audioReverbTrigger.toggleLocalFog)
{
audioReverbTrigger.localFog.parameters.meanFreePath = audioReverbTrigger.fogEnabledAmount;
}
else
{
audioReverbTrigger.localFog.parameters.meanFreePath = 200f;
}
}
TimeOfDay.Instance.SetInsideLightingDimness(doNotLerp: true, audioReverbTrigger.setInsideAtmosphere && audioReverbTrigger.insideLighting);
if (audioReverbTrigger.disableAllWeather || spectatedPlayerScript.isInsideFactory)
{
TimeOfDay.Instance.DisableAllWeather();
}
else
{
if (audioReverbTrigger.enableCurrentLevelWeather && TimeOfDay.Instance.currentLevelWeather != LevelWeatherType.None)
{
TimeOfDay.Instance.effects[(int)TimeOfDay.Instance.currentLevelWeather].effectEnabled = true;
}
if (audioReverbTrigger.weatherEffect != -1)
{
TimeOfDay.Instance.effects[audioReverbTrigger.weatherEffect].effectEnabled = audioReverbTrigger.effectEnabled;
}
}
StartOfRound.Instance.UpdatePlayerVoiceEffects();
}
catch (Exception arg)
{
Debug.LogError($"Error caught in SpectatedPlayerEffects: {arg}");
}
}
public void AddBloodToBody()
{
for (int i = 0; i < bodyBloodDecals.Length; i++)
{
if (!bodyBloodDecals[i].activeSelf)
{
bodyBloodDecals[i].SetActive(value: true);
break;
}
}
}
public void RemoveBloodFromBody()
{
for (int i = 0; i < bodyBloodDecals.Length; i++)
{
bodyBloodDecals[i].SetActive(value: false);
}
}
void IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit, bool playHitSFX = false)
{
CentipedeAI[] array = UnityEngine.Object.FindObjectsByType<CentipedeAI>(FindObjectsSortMode.None);
for (int i = 0; i < array.Length; i++)
{
if (array[i].clingingToPlayer == this)
{
return;
}
}
if (!inAnimationWithEnemy)
{
if (force <= 2)
{
DamagePlayerFromOtherClientServerRpc(10, hitDirection, (int)playerWhoHit.playerClientId);
}
else if (force <= 4)
{
DamagePlayerFromOtherClientServerRpc(30, hitDirection, (int)playerWhoHit.playerClientId);
}
else
{
DamagePlayerFromOtherClientServerRpc(100, hitDirection, (int)playerWhoHit.playerClientId);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void DamagePlayerFromOtherClientServerRpc(int damageAmount, Vector3 hitDirection, int playerWhoHit)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(638895557u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, damageAmount);
bufferWriter.WriteValueSafe(in hitDirection);
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
__endSendServerRpc(ref bufferWriter, 638895557u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
DamagePlayerFromOtherClientClientRpc(damageAmount, hitDirection, playerWhoHit);
}
}
}
[ClientRpc]
public void DamagePlayerFromOtherClientClientRpc(int damageAmount, Vector3 hitDirection, int playerWhoHit)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(198307056u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, damageAmount);
bufferWriter.WriteValueSafe(in hitDirection);
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
__endSendClientRpc(ref bufferWriter, 198307056u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (base.IsOwner && isPlayerControlled)
{
DamagePlayer(damageAmount, hasDamageSFX: true, callRPC: false, CauseOfDeath.Bludgeoning);
}
DamageOnOtherClients(damageAmount);
movementAudio.PlayOneShot(StartOfRound.Instance.hitPlayerSFX);
if (health < 6 && base.IsOwner)
{
PlayerMurderedPlayerBloodServerRpc(hitDirection, playerWhoHit);
}
}
}
[ServerRpc]
public void PlayerMurderedPlayerBloodServerRpc(Vector3 hitDirection, int playerWhoHit)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1404627426u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in hitDirection);
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
__endSendServerRpc(ref bufferWriter, 1404627426u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
PlayerMurderedPlayerBloodClientRpc(hitDirection, playerWhoHit);
}
}
[ClientRpc]
public void PlayerMurderedPlayerBloodClientRpc(Vector3 hitDirection, int playerWhoHit)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(698083555u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in hitDirection);
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
__endSendClientRpc(ref bufferWriter, 698083555u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
DropBlood(hitDirection);
bodyBloodDecals[0].SetActive(value: true);
playersManager.allPlayerScripts[playerWhoHit].AddBloodToBody();
playersManager.allPlayerScripts[playerWhoHit].movementAudio.PlayOneShot(StartOfRound.Instance.bloodGoreSFX);
WalkieTalkie.TransmitOneShotAudio(playersManager.allPlayerScripts[playerWhoHit].movementAudio, StartOfRound.Instance.bloodGoreSFX);
}
}
}
public bool HasLineOfSightToPosition(Vector3 pos, float width = 45f, int range = 60, float proximityAwareness = -1f)
{
float num = Vector3.Distance(base.transform.position, pos);
if (num < (float)range && (Vector3.Angle(playerEye.transform.forward, pos - gameplayCamera.transform.position) < width || num < proximityAwareness) && !Physics.Linecast(playerEye.transform.position, pos, StartOfRound.Instance.collidersRoomDefaultAndFoliage, QueryTriggerInteraction.Ignore))
{
return true;
}
return false;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_PlayerControllerB()
{
NetworkManager.__rpc_func_table.Add(800455552u, __rpc_handler_800455552);
NetworkManager.__rpc_func_table.Add(3591743514u, __rpc_handler_3591743514);
NetworkManager.__rpc_func_table.Add(395378005u, __rpc_handler_395378005);
NetworkManager.__rpc_func_table.Add(1977985250u, __rpc_handler_1977985250);
NetworkManager.__rpc_func_table.Add(3986869491u, __rpc_handler_3986869491);
NetworkManager.__rpc_func_table.Add(1090586009u, __rpc_handler_1090586009);
NetworkManager.__rpc_func_table.Add(341877959u, __rpc_handler_341877959);
NetworkManager.__rpc_func_table.Add(2005250174u, __rpc_handler_2005250174);
NetworkManager.__rpc_func_table.Add(4195705835u, __rpc_handler_4195705835);
NetworkManager.__rpc_func_table.Add(3390857164u, __rpc_handler_3390857164);
NetworkManager.__rpc_func_table.Add(2585603452u, __rpc_handler_2585603452);
NetworkManager.__rpc_func_table.Add(2196003333u, __rpc_handler_2196003333);
NetworkManager.__rpc_func_table.Add(3803364611u, __rpc_handler_3803364611);
NetworkManager.__rpc_func_table.Add(1955832627u, __rpc_handler_1955832627);
NetworkManager.__rpc_func_table.Add(878005044u, __rpc_handler_878005044);
NetworkManager.__rpc_func_table.Add(655708081u, __rpc_handler_655708081);
NetworkManager.__rpc_func_table.Add(412259855u, __rpc_handler_412259855);
NetworkManager.__rpc_func_table.Add(141629807u, __rpc_handler_141629807);
NetworkManager.__rpc_func_table.Add(1554282707u, __rpc_handler_1554282707);
NetworkManager.__rpc_func_table.Add(2552479808u, __rpc_handler_2552479808);
NetworkManager.__rpc_func_table.Add(1786952262u, __rpc_handler_1786952262);
NetworkManager.__rpc_func_table.Add(2217326231u, __rpc_handler_2217326231);
NetworkManager.__rpc_func_table.Add(2376977494u, __rpc_handler_2376977494);
NetworkManager.__rpc_func_table.Add(3943098567u, __rpc_handler_3943098567);
NetworkManager.__rpc_func_table.Add(3830452098u, __rpc_handler_3830452098);
NetworkManager.__rpc_func_table.Add(3771510012u, __rpc_handler_3771510012);
NetworkManager.__rpc_func_table.Add(588787670u, __rpc_handler_588787670);
NetworkManager.__rpc_func_table.Add(2188611472u, __rpc_handler_2188611472);
NetworkManager.__rpc_func_table.Add(3789403418u, __rpc_handler_3789403418);
NetworkManager.__rpc_func_table.Add(2444895710u, __rpc_handler_2444895710);
NetworkManager.__rpc_func_table.Add(3473255830u, __rpc_handler_3473255830);
NetworkManager.__rpc_func_table.Add(3386813972u, __rpc_handler_3386813972);
NetworkManager.__rpc_func_table.Add(2480354441u, __rpc_handler_2480354441);
NetworkManager.__rpc_func_table.Add(2281795056u, __rpc_handler_2281795056);
NetworkManager.__rpc_func_table.Add(2581007949u, __rpc_handler_2581007949);
NetworkManager.__rpc_func_table.Add(153310197u, __rpc_handler_153310197);
NetworkManager.__rpc_func_table.Add(3332990272u, __rpc_handler_3332990272);
NetworkManager.__rpc_func_table.Add(983565270u, __rpc_handler_983565270);
NetworkManager.__rpc_func_table.Add(2504133785u, __rpc_handler_2504133785);
NetworkManager.__rpc_func_table.Add(956616685u, __rpc_handler_956616685);
NetworkManager.__rpc_func_table.Add(3237016509u, __rpc_handler_3237016509);
NetworkManager.__rpc_func_table.Add(1367193869u, __rpc_handler_1367193869);
NetworkManager.__rpc_func_table.Add(1048203095u, __rpc_handler_1048203095);
NetworkManager.__rpc_func_table.Add(1284827260u, __rpc_handler_1284827260);
NetworkManager.__rpc_func_table.Add(3262284737u, __rpc_handler_3262284737);
NetworkManager.__rpc_func_table.Add(4067397557u, __rpc_handler_4067397557);
NetworkManager.__rpc_func_table.Add(1346025125u, __rpc_handler_1346025125);
NetworkManager.__rpc_func_table.Add(168339603u, __rpc_handler_168339603);
NetworkManager.__rpc_func_table.Add(301044013u, __rpc_handler_301044013);
NetworkManager.__rpc_func_table.Add(638895557u, __rpc_handler_638895557);
NetworkManager.__rpc_func_table.Add(198307056u, __rpc_handler_198307056);
NetworkManager.__rpc_func_table.Add(1404627426u, __rpc_handler_1404627426);
NetworkManager.__rpc_func_table.Add(698083555u, __rpc_handler_698083555);
}
private static void __rpc_handler_800455552(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).BreakLegsSFXServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3591743514(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).BreakLegsSFXClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_395378005(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).DamagePlayerServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1977985250(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).DamagePlayerClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3986869491(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).StartSinkingServerRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1090586009(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).StartSinkingClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_341877959(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).StopSinkingServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2005250174(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).StopSinkingClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_4195705835(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).MakeCriticallyInjuredServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3390857164(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).MakeCriticallyInjuredClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2585603452(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).HealServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2196003333(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).HealClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3803364611(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).StartPerformingEmoteServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1955832627(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).StartPerformingEmoteClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_878005044(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).StopPerformingEmoteServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_655708081(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).StopPerformingEmoteClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_412259855(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).SwitchItemSlotsServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_141629807(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).SwitchItemSlotsClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1554282707(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).GrabObjectServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2552479808(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out NetworkObjectReference value2, default(FastBufferWriter.ForNetworkSerializable));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).GrabObjectClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1786952262(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).DespawnHeldObjectServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2217326231(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).DespawnHeldObjectClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2376977494(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out Vector3 value4);
ByteUnpacker.ReadValueBitPacked(reader, out int value5);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).ThrowObjectServerRpc(value, value2, value3, value4, value5);
target.__rpc_exec_stage = __RpcExecStage.None;
}
private static void __rpc_handler_3943098567(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out Vector3 value3);
reader.ReadValueSafe(out NetworkObjectReference value4, default(FastBufferWriter.ForNetworkSerializable));
ByteUnpacker.ReadValueBitPacked(reader, out int value5);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).ThrowObjectClientRpc(value, value2, value3, value4, value5);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3830452098(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
reader.ReadValueSafe(out NetworkObjectReference value2, default(FastBufferWriter.ForNetworkSerializable));
reader.ReadValueSafe(out Vector3 value3);
reader.ReadValueSafe(out bool value4, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).PlaceObjectServerRpc(value, value2, value3, value4);
target.__rpc_exec_stage = __RpcExecStage.None;
}
private static void __rpc_handler_3771510012(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
reader.ReadValueSafe(out Vector3 value2);
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out NetworkObjectReference value4, default(FastBufferWriter.ForNetworkSerializable));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).PlaceObjectClientRpc(value, value2, value3, value4);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_588787670(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
ByteUnpacker.ReadValueBitPacked(reader, out short value);
ByteUnpacker.ReadValueBitPacked(reader, out short value2);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).UpdatePlayerRotationServerRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2188611472(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out short value);
ByteUnpacker.ReadValueBitPacked(reader, out short value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).UpdatePlayerRotationClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3789403418(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out Vector3 value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).UpdatePlayerRotationFullServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2444895710(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out Vector3 value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).UpdatePlayerRotationFullClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3473255830(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).UpdatePlayerAnimationServerRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3386813972(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).UpdatePlayerAnimationClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2480354441(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).IsInSpecialAnimationServerRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
private static void __rpc_handler_2281795056(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).IsInSpecialAnimationClientRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2581007949(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
reader.ReadValueSafe(out Vector3 value);
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value4, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).UpdatePlayerPositionServerRpc(value, value2, value3, value4);
target.__rpc_exec_stage = __RpcExecStage.None;
}
private static void __rpc_handler_153310197(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out Vector3 value);
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out bool value4, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).UpdatePlayerPositionClientRpc(value, value2, value3, value4);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3332990272(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).LandFromJumpServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_983565270(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).LandFromJumpClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2504133785(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out ulong value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).SendNewPlayerValuesServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_956616685(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
ulong[] value2 = null;
if (value)
{
reader.ReadValueSafe(out value2, default(FastBufferWriter.ForPrimitives));
}
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).SendNewPlayerValuesClientRpc(value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3237016509(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).DisableJetpackModeServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1367193869(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).DisableJetpackModeClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1048203095(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).SetFaceUnderwaterServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1284827260(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).SetFaceUnderwaterClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3262284737(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).SetFaceOutOfWaterServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_4067397557(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).SetFaceOutOfWaterClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1346025125(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out Vector3 value3);
ByteUnpacker.ReadValueBitPacked(reader, out int value4);
ByteUnpacker.ReadValueBitPacked(reader, out int value5);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).KillPlayerServerRpc(value, value2, value3, value4, value5);
target.__rpc_exec_stage = __RpcExecStage.None;
}
private static void __rpc_handler_168339603(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
reader.ReadValueSafe(out Vector3 value3);
ByteUnpacker.ReadValueBitPacked(reader, out int value4);
ByteUnpacker.ReadValueBitPacked(reader, out int value5);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).KillPlayerClientRpc(value, value2, value3, value4, value5);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_301044013(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out Vector3 value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).SyncBodyPositionClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_638895557(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out Vector3 value2);
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).DamagePlayerFromOtherClientServerRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_198307056(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
reader.ReadValueSafe(out Vector3 value2);
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).DamagePlayerFromOtherClientClientRpc(value, value2, value3);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1404627426(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= Unity.Netcode.LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out Vector3 value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Server;
((PlayerControllerB)target).PlayerMurderedPlayerBloodServerRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_698083555(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out Vector3 value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((PlayerControllerB)target).PlayerMurderedPlayerBloodClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "PlayerControllerB";
}
}
}