887 lines
26 KiB
C#
887 lines
26 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameNetcodeStuff;
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using Netcode.Transports.Facepunch;
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using Steamworks;
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using Steamworks.Data;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameNetworkManager : MonoBehaviour
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{
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public int gameVersionNum = 1;
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public int compatibleFileCutoffVersion;
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public bool AlwaysDisplayNews = true;
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public bool isDemo;
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[Space(5f)]
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public bool SendExceptionsToServer;
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[Space(5f)]
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public bool disableSteam;
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private FacepunchTransport transport;
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public HostSettings lobbyHostSettings;
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public int connectedPlayers;
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private bool hasSubscribedToConnectionCallbacks;
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public bool gameHasStarted;
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public PlayerControllerB localPlayerController;
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public int disconnectReason;
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public string username;
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public bool isDisconnecting;
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public bool firstTimeInMenu = true;
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public bool isHostingGame;
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public bool waitingForLobbyDataRefresh;
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public int playersInRefreshedLobby;
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public string steamLobbyName;
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public const string LCsaveFile1Name = "LCSaveFile1";
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public const string LCsaveFile2Name = "LCSaveFile2";
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public const string LCsaveFile3Name = "LCSaveFile3";
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public const string generalSaveDataName = "LCGeneralSaveData";
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public string currentSaveFileName = "LCSaveFile1";
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public int saveFileNum;
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public AudioClip buttonCancelSFX;
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public AudioClip buttonSelectSFX;
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public AudioClip buttonPressSFX;
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public AudioClip buttonTuneSFX;
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public bool disallowConnection;
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public string disconnectionReasonMessage;
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public bool localClientWaitingForApproval;
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public bool disapprovedClientThisFrame;
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private string previousLogErrorString;
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public static GameNetworkManager Instance { get; private set; }
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public Lobby? currentLobby { get; private set; }
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private void LogCallback(string condition, string stackTrace, LogType type)
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{
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if ((type != LogType.Exception && type != 0) || HUDManager.Instance == null || localPlayerController == null)
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{
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return;
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}
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string text = condition + stackTrace.Substring(0, Mathf.Clamp(200, 0, stackTrace.Length));
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if (string.IsNullOrEmpty(previousLogErrorString) || !(text == previousLogErrorString))
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{
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previousLogErrorString = text;
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if (!SendExceptionsToServer)
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{
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HUDManager.Instance.AddToErrorLog(text, (int)localPlayerController.playerClientId);
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return;
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}
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HUDManager.Instance.SendErrorMessageServerRpc(text, (int)localPlayerController.playerClientId);
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HUDManager.Instance.AddToErrorLog(text, (int)localPlayerController.playerClientId);
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}
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}
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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StartCoroutine(waitFrameBeforeFindingUsername());
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if (compatibleFileCutoffVersion > gameVersionNum)
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{
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Debug.LogError("The compatible file cutoff version was higher than the game version number. This should not happen!!");
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compatibleFileCutoffVersion = gameVersionNum;
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}
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}
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else
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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}
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private IEnumerator waitFrameBeforeFindingUsername()
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{
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yield return null;
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yield return null;
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if (!disableSteam)
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{
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string text = SteamClient.Name.ToString();
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if (text.Length > 18)
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{
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text.Remove(15, text.Length - 15);
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text += "...";
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}
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username = text;
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}
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else
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{
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username = "PlayerName";
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}
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}
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private void Start()
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{
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GetComponent<NetworkManager>().NetworkConfig.ProtocolVersion = (ushort)gameVersionNum;
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if ((bool)GetComponent<FacepunchTransport>())
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{
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transport = GetComponent<FacepunchTransport>();
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}
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else
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{
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Debug.Log("Facepunch transport is disabled.");
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}
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saveFileNum = ES3.Load("SelectedFile", "LCGeneralSaveData", 0);
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switch (saveFileNum)
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{
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case 0:
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currentSaveFileName = "LCSaveFile1";
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break;
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case 1:
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currentSaveFileName = "LCSaveFile2";
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break;
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case 2:
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currentSaveFileName = "LCSaveFile3";
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break;
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default:
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currentSaveFileName = "LCSaveFile1";
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break;
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}
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}
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private void OnEnable()
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{
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Application.logMessageReceived += LogCallback;
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if (!disableSteam)
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{
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Debug.Log("subcribing to steam callbacks");
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SteamMatchmaking.OnLobbyCreated += SteamMatchmaking_OnLobbyCreated;
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SteamMatchmaking.OnLobbyMemberJoined += SteamMatchmaking_OnLobbyMemberJoined;
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SteamMatchmaking.OnLobbyMemberLeave += SteamMatchmaking_OnLobbyMemberLeave;
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SteamMatchmaking.OnLobbyInvite += SteamMatchmaking_OnLobbyInvite;
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SteamMatchmaking.OnLobbyGameCreated += SteamMatchmaking_OnLobbyGameCreated;
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SteamFriends.OnGameLobbyJoinRequested += SteamFriends_OnGameLobbyJoinRequested;
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}
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}
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private void OnDisable()
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{
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Application.logMessageReceived -= LogCallback;
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if (!disableSteam)
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{
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Debug.Log("unsubscribing from steam callbacks");
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SteamMatchmaking.OnLobbyCreated -= SteamMatchmaking_OnLobbyCreated;
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SteamMatchmaking.OnLobbyMemberJoined -= SteamMatchmaking_OnLobbyMemberJoined;
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SteamMatchmaking.OnLobbyMemberLeave -= SteamMatchmaking_OnLobbyMemberLeave;
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SteamMatchmaking.OnLobbyInvite -= SteamMatchmaking_OnLobbyInvite;
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SteamMatchmaking.OnLobbyGameCreated -= SteamMatchmaking_OnLobbyGameCreated;
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SteamFriends.OnGameLobbyJoinRequested -= SteamFriends_OnGameLobbyJoinRequested;
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}
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}
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public void SetSteamFriendGrouping(string groupName, int groupSize, string steamDisplay)
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{
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_ = disableSteam;
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}
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private void Singleton_OnClientDisconnectCallback(ulong clientId)
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{
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Debug.Log("Disconnect callback called");
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Debug.Log($"Is server: {NetworkManager.Singleton.IsServer}; ishost: {NetworkManager.Singleton.IsHost}; isConnectedClient: {NetworkManager.Singleton.IsConnectedClient}");
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if (NetworkManager.Singleton == null)
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{
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Debug.Log("Network singleton is null!");
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return;
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}
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if (clientId == NetworkManager.Singleton.LocalClientId && localClientWaitingForApproval)
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{
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OnLocalClientConnectionDisapproved(clientId);
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return;
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}
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if (NetworkManager.Singleton.IsServer)
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{
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Debug.Log($"Disconnect callback called in gamenetworkmanager; disconnecting clientId: {clientId}");
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if (StartOfRound.Instance != null && !StartOfRound.Instance.ClientPlayerList.ContainsKey(clientId))
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{
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Debug.Log("A Player disconnected but they were not in clientplayerlist");
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return;
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}
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if (clientId == NetworkManager.Singleton.LocalClientId)
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{
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Debug.Log("Disconnect callback called for local client; ignoring.");
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return;
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}
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if (NetworkManager.Singleton.IsServer)
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{
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connectedPlayers--;
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}
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}
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if (StartOfRound.Instance != null)
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{
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StartOfRound.Instance.OnClientDisconnect(clientId);
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}
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Debug.Log("Disconnect callback from networkmanager in gamenetworkmanager");
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}
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private void OnLocalClientConnectionDisapproved(ulong clientId)
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{
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localClientWaitingForApproval = false;
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Debug.Log($"Local client connection denied; clientId: {clientId}; reason: {disconnectionReasonMessage.ToString()}");
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if (!string.IsNullOrEmpty(NetworkManager.Singleton.DisconnectReason))
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{
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disconnectionReasonMessage = NetworkManager.Singleton.DisconnectReason;
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}
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UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false);
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LeaveCurrentSteamLobby();
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SetInstanceValuesBackToDefault();
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if (NetworkManager.Singleton.IsConnectedClient)
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{
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Debug.Log("Calling shutdown(true) on server in OnLocalClientDisapproved");
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NetworkManager.Singleton.Shutdown(discardMessageQueue: true);
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}
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}
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private void Singleton_OnClientConnectedCallback(ulong clientId)
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{
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if (!(NetworkManager.Singleton == null))
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{
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Debug.Log("Client connected callback in gamenetworkmanager");
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if (NetworkManager.Singleton.IsServer)
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{
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connectedPlayers++;
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}
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if (StartOfRound.Instance != null)
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{
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StartOfRound.Instance.OnClientConnect(clientId);
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}
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}
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}
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public void SubscribeToConnectionCallbacks()
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{
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if (!hasSubscribedToConnectionCallbacks)
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{
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NetworkManager.Singleton.OnClientConnectedCallback += Instance.Singleton_OnClientConnectedCallback;
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NetworkManager.Singleton.OnClientDisconnectCallback += Instance.Singleton_OnClientDisconnectCallback;
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hasSubscribedToConnectionCallbacks = true;
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}
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}
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public void SteamFriends_OnGameLobbyJoinRequested(Lobby lobby, SteamId id)
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{
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if (UnityEngine.Object.FindObjectOfType<MenuManager>() == null)
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{
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return;
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}
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if (!Instance.currentLobby.HasValue)
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{
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Debug.Log("JOIN REQUESTED through steam invite");
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Debug.Log($"lobby id: {lobby.Id}");
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LobbySlot.JoinLobbyAfterVerifying(lobby, lobby.Id);
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return;
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}
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Debug.Log("Attempted to join by Steam invite request, but already in a lobby.");
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MenuManager menuManager = UnityEngine.Object.FindObjectOfType<MenuManager>();
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if (menuManager != null)
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{
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menuManager.DisplayMenuNotification("You are already in a lobby!", "Back");
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}
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Instance.currentLobby.Value.Leave();
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Instance.currentLobby = null;
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}
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public bool LobbyDataIsJoinable(Lobby lobby)
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{
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string data = lobby.GetData("vers");
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if (data != Instance.gameVersionNum.ToString())
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{
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Debug.Log($"Lobby join denied! Attempted to join vers.{data} lobby id: {lobby.Id}");
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UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false, RoomEnter.DoesntExist, $"The server host is playing on version {data} while you are on version {Instance.gameVersionNum}.");
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return false;
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}
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if (lobby.GetData("joinable") == "false")
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{
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Debug.Log("Lobby join denied! Host lobby is not joinable");
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UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false, RoomEnter.DoesntExist, "The server host has already landed their ship, or they are still loading in.");
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return false;
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}
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if (lobby.MemberCount >= 4 || lobby.MemberCount < 1)
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{
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Debug.Log($"Lobby join denied! Too many members in lobby! {lobby.Id}");
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UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false, RoomEnter.Full, "The server is full!");
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return false;
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}
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Debug.Log($"Lobby join accepted! Lobby id {lobby.Id} is OK");
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return true;
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}
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public IEnumerator TimeOutLobbyRefresh()
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{
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yield return new WaitForSeconds(7f);
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waitingForLobbyDataRefresh = false;
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UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false, RoomEnter.Error, "Error! Could not get the lobby data. Are you offline?");
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SteamMatchmaking.OnLobbyDataChanged -= LobbySlot.OnLobbyDataRefresh;
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}
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private void SteamMatchmaking_OnLobbyMemberJoined(Lobby lobby, Friend friend)
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{
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}
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private void SteamMatchmaking_OnLobbyMemberLeave(Lobby lobby, Friend friend)
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{
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}
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private void SteamMatchmaking_OnLobbyGameCreated(Lobby lobby, uint arg2, ushort arg3, SteamId arg4)
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{
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}
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private void SteamMatchmaking_OnLobbyInvite(Friend friend, Lobby lobby)
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{
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Debug.Log($"You got invited by {friend.Name} to join {lobby.Id}");
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}
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private void SteamMatchmaking_OnLobbyCreated(Result result, Lobby lobby)
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{
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if (result != Result.OK)
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{
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Debug.LogError($"Lobby could not be created! {result}", this);
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}
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lobby.SetData("name", lobbyHostSettings.lobbyName.ToString());
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lobby.SetData("vers", Instance.gameVersionNum.ToString());
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if (lobbyHostSettings.isLobbyPublic)
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{
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lobby.SetPublic();
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}
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else
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{
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lobby.SetPrivate();
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lobby.SetFriendsOnly();
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}
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lobby.SetJoinable(b: false);
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Instance.currentLobby = lobby;
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steamLobbyName = lobby.GetData("name");
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Debug.Log("Lobby has been created");
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}
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public void LeaveLobbyAtGameStart()
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{
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if (!Instance.currentLobby.HasValue)
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{
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Debug.Log("Current lobby is null. (Attempted to close lobby at game start)");
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}
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else
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{
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LeaveCurrentSteamLobby();
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}
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}
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public void SetLobbyJoinable(bool joinable)
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{
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if (!Instance.currentLobby.HasValue)
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{
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Debug.Log($"Current lobby is null. (Attempted to set lobby joinable {joinable}.)");
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}
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else
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{
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Instance.currentLobby.Value.SetJoinable(joinable);
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}
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}
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public void SetCurrentLobbyNull()
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{
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currentLobby = null;
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}
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private void OnApplicationQuit()
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{
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ES3.Save("SelectedFile", saveFileNum, "LCGeneralSaveData");
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Disconnect();
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}
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public void Disconnect()
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{
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if (!isDisconnecting)
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{
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isDisconnecting = true;
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if (isHostingGame)
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{
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disallowConnection = true;
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}
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StartDisconnect();
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SaveGame();
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if (NetworkManager.Singleton == null)
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{
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Debug.Log("Server is not active; quitting to main menu");
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ResetGameValuesToDefault();
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SceneManager.LoadScene("MainMenu");
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}
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else
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{
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StartCoroutine(DisconnectProcess());
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}
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}
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}
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private IEnumerator DisconnectProcess()
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{
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Debug.Log($"Shutting down and disconnecting from server. Is host?: {NetworkManager.Singleton.IsServer}");
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NetworkManager.Singleton.Shutdown();
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yield return new WaitUntil(() => !NetworkManager.Singleton.ShutdownInProgress);
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ResetGameValuesToDefault();
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SceneManager.LoadScene("MainMenu");
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}
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private void StartDisconnect()
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{
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if (!disableSteam)
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{
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Debug.Log("Leaving current lobby");
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LeaveCurrentSteamLobby();
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steamLobbyName = SteamClient.Name;
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}
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Debug.Log("Disconnecting and setting networkobjects to destroy with owner");
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NetworkObject[] array = UnityEngine.Object.FindObjectsOfType<NetworkObject>(includeInactive: true);
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for (int i = 0; i < array.Length; i++)
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{
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array[i].DontDestroyWithOwner = false;
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}
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Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
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if (terminal != null && terminal.displayingSteamKeyboard)
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{
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SteamUtils.OnGamepadTextInputDismissed -= terminal.OnGamepadTextInputDismissed_t;
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}
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}
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public void SaveGame()
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{
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SaveLocalPlayerValues();
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SaveGameValues();
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}
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private void ResetGameValuesToDefault()
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{
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ResetUnlockablesListValues();
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if (StartOfRound.Instance != null)
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{
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StartOfRound.Instance.OnLocalDisconnect();
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}
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SetInstanceValuesBackToDefault();
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}
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public void ResetUnlockablesListValues()
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{
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if (!(StartOfRound.Instance != null))
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{
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return;
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}
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Debug.Log("Resetting unlockables list!");
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List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables;
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for (int i = 0; i < unlockables.Count; i++)
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{
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unlockables[i].hasBeenUnlockedByPlayer = false;
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if (unlockables[i].unlockableType == 1)
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{
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unlockables[i].placedPosition = Vector3.zero;
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unlockables[i].placedRotation = Vector3.zero;
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unlockables[i].hasBeenMoved = false;
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unlockables[i].inStorage = false;
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}
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}
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}
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private void SaveLocalPlayerValues()
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{
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try
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{
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if (HUDManager.Instance != null)
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{
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if (HUDManager.Instance.setTutorialArrow)
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{
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ES3.Save("FinishedShockMinigame", PatcherTool.finishedShockMinigame, "LCGeneralSaveData");
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}
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ES3.Save("PlayerLevel", HUDManager.Instance.localPlayerLevel, "LCGeneralSaveData");
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ES3.Save("PlayerXPNum", HUDManager.Instance.localPlayerXP, "LCGeneralSaveData");
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}
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}
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catch (Exception arg)
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{
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Debug.Log($"ERROR occured while saving local player values!: {arg}");
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}
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}
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public void ResetSavedGameValues()
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{
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if (!isHostingGame)
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{
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return;
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}
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TimeOfDay timeOfDay = UnityEngine.Object.FindObjectOfType<TimeOfDay>();
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if (timeOfDay != null)
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{
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ES3.Save("GlobalTime", 100, currentSaveFileName);
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ES3.Save("QuotaFulfilled", 0, currentSaveFileName);
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ES3.Save("QuotasPassed", 0, currentSaveFileName);
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ES3.Save("ProfitQuota", timeOfDay.quotaVariables.startingQuota, currentSaveFileName);
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ES3.Save("DeadlineTime", (int)(timeOfDay.totalTime * (float)timeOfDay.quotaVariables.deadlineDaysAmount), currentSaveFileName);
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|
ES3.Save("GroupCredits", timeOfDay.quotaVariables.startingCredits, currentSaveFileName);
|
|
}
|
|
ES3.Save("CurrentPlanetID", 0, currentSaveFileName);
|
|
StartOfRound startOfRound = UnityEngine.Object.FindObjectOfType<StartOfRound>();
|
|
if (!(startOfRound != null))
|
|
{
|
|
return;
|
|
}
|
|
ES3.DeleteKey("UnlockedShipObjects", Instance.currentSaveFileName);
|
|
for (int i = 0; i < startOfRound.unlockablesList.unlockables.Count; i++)
|
|
{
|
|
if (startOfRound.unlockablesList.unlockables[i].unlockableType == 1)
|
|
{
|
|
ES3.DeleteKey("ShipUnlockMoved_" + startOfRound.unlockablesList.unlockables[i].unlockableName, currentSaveFileName);
|
|
ES3.DeleteKey("ShipUnlockStored_" + startOfRound.unlockablesList.unlockables[i].unlockableName, currentSaveFileName);
|
|
ES3.DeleteKey("ShipUnlockPos_" + startOfRound.unlockablesList.unlockables[i].unlockableName, currentSaveFileName);
|
|
ES3.DeleteKey("ShipUnlockRot_" + startOfRound.unlockablesList.unlockables[i].unlockableName, currentSaveFileName);
|
|
}
|
|
}
|
|
ResetUnlockablesListValues();
|
|
ES3.Save("RandomSeed", startOfRound.randomMapSeed + 1, currentSaveFileName);
|
|
ES3.Save("Stats_DaysSpent", 0, currentSaveFileName);
|
|
ES3.Save("Stats_Deaths", 0, currentSaveFileName);
|
|
ES3.Save("Stats_ValueCollected", 0, currentSaveFileName);
|
|
ES3.Save("Stats_StepsTaken", 0, currentSaveFileName);
|
|
}
|
|
|
|
private void SaveGameValues()
|
|
{
|
|
if (!isHostingGame)
|
|
{
|
|
return;
|
|
}
|
|
if (!ES3.KeyExists("FileGameVers", currentSaveFileName))
|
|
{
|
|
ES3.Save("FileGameVers", Instance.gameVersionNum, currentSaveFileName);
|
|
}
|
|
if (!StartOfRound.Instance.inShipPhase)
|
|
{
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
TimeOfDay timeOfDay = UnityEngine.Object.FindObjectOfType<TimeOfDay>();
|
|
if (timeOfDay != null)
|
|
{
|
|
ES3.Save("QuotaFulfilled", timeOfDay.quotaFulfilled, currentSaveFileName);
|
|
ES3.Save("QuotasPassed", timeOfDay.timesFulfilledQuota, currentSaveFileName);
|
|
ES3.Save("ProfitQuota", timeOfDay.profitQuota, currentSaveFileName);
|
|
}
|
|
ES3.Save("CurrentPlanetID", StartOfRound.Instance.currentLevelID, currentSaveFileName);
|
|
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
|
|
if (terminal != null)
|
|
{
|
|
ES3.Save("GroupCredits", terminal.groupCredits, currentSaveFileName);
|
|
if (terminal.unlockedStoryLogs.Count > 0)
|
|
{
|
|
ES3.Save("StoryLogs", terminal.unlockedStoryLogs.ToArray(), currentSaveFileName);
|
|
}
|
|
if (terminal.scannedEnemyIDs.Count > 0)
|
|
{
|
|
ES3.Save("EnemyScans", terminal.scannedEnemyIDs.ToArray(), currentSaveFileName);
|
|
}
|
|
}
|
|
StartOfRound startOfRound = UnityEngine.Object.FindObjectOfType<StartOfRound>();
|
|
if (startOfRound != null)
|
|
{
|
|
List<int> list = new List<int>();
|
|
for (int i = 0; i < startOfRound.unlockablesList.unlockables.Count; i++)
|
|
{
|
|
if (startOfRound.unlockablesList.unlockables[i].hasBeenUnlockedByPlayer || startOfRound.unlockablesList.unlockables[i].hasBeenMoved || startOfRound.unlockablesList.unlockables[i].inStorage)
|
|
{
|
|
list.Add(i);
|
|
}
|
|
if (startOfRound.unlockablesList.unlockables[i].IsPlaceable)
|
|
{
|
|
if (startOfRound.unlockablesList.unlockables[i].canBeStored)
|
|
{
|
|
ES3.Save("ShipUnlockStored_" + startOfRound.unlockablesList.unlockables[i].unlockableName, startOfRound.unlockablesList.unlockables[i].inStorage, currentSaveFileName);
|
|
}
|
|
if (startOfRound.unlockablesList.unlockables[i].hasBeenMoved)
|
|
{
|
|
ES3.Save("ShipUnlockMoved_" + startOfRound.unlockablesList.unlockables[i].unlockableName, startOfRound.unlockablesList.unlockables[i].hasBeenMoved, currentSaveFileName);
|
|
ES3.Save("ShipUnlockPos_" + startOfRound.unlockablesList.unlockables[i].unlockableName, startOfRound.unlockablesList.unlockables[i].placedPosition, currentSaveFileName);
|
|
ES3.Save("ShipUnlockRot_" + startOfRound.unlockablesList.unlockables[i].unlockableName, startOfRound.unlockablesList.unlockables[i].placedRotation, currentSaveFileName);
|
|
}
|
|
}
|
|
}
|
|
if (list.Count > 0)
|
|
{
|
|
ES3.Save("UnlockedShipObjects", list.ToArray(), currentSaveFileName);
|
|
}
|
|
ES3.Save("DeadlineTime", (int)Mathf.Clamp(timeOfDay.timeUntilDeadline, 0f, 99999f), currentSaveFileName);
|
|
ES3.Save("RandomSeed", startOfRound.randomMapSeed, currentSaveFileName);
|
|
ES3.Save("Stats_DaysSpent", startOfRound.gameStats.daysSpent, currentSaveFileName);
|
|
ES3.Save("Stats_Deaths", startOfRound.gameStats.deaths, currentSaveFileName);
|
|
ES3.Save("Stats_ValueCollected", startOfRound.gameStats.scrapValueCollected, currentSaveFileName);
|
|
ES3.Save("Stats_StepsTaken", startOfRound.gameStats.allStepsTaken, currentSaveFileName);
|
|
}
|
|
SaveItemsInShip();
|
|
}
|
|
catch (Exception arg)
|
|
{
|
|
Debug.LogError($"Error while trying to save game values when disconnecting as host: {arg}");
|
|
}
|
|
}
|
|
|
|
private void SaveItemsInShip()
|
|
{
|
|
GrabbableObject[] array = UnityEngine.Object.FindObjectsByType<GrabbableObject>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
|
if (array == null || array.Length == 0)
|
|
{
|
|
ES3.DeleteKey("shipGrabbableItemIDs", currentSaveFileName);
|
|
ES3.DeleteKey("shipGrabbableItemPos", currentSaveFileName);
|
|
ES3.DeleteKey("shipScrapValues", currentSaveFileName);
|
|
return;
|
|
}
|
|
List<int> list = new List<int>();
|
|
List<Vector3> list2 = new List<Vector3>();
|
|
List<int> list3 = new List<int>();
|
|
for (int i = 0; i < array.Length && i <= StartOfRound.Instance.maxShipItemCapacity; i++)
|
|
{
|
|
if (!StartOfRound.Instance.allItemsList.itemsList.Contains(array[i].itemProperties))
|
|
{
|
|
continue;
|
|
}
|
|
if (array[i].itemProperties.spawnPrefab == null)
|
|
{
|
|
Debug.LogError("Item '" + array[i].itemProperties.itemName + "' has no spawn prefab set!");
|
|
}
|
|
else
|
|
{
|
|
if (array[i].itemUsedUp)
|
|
{
|
|
continue;
|
|
}
|
|
for (int j = 0; j < StartOfRound.Instance.allItemsList.itemsList.Count; j++)
|
|
{
|
|
if (StartOfRound.Instance.allItemsList.itemsList[j] == array[i].itemProperties)
|
|
{
|
|
list.Add(j);
|
|
list2.Add(array[i].transform.position);
|
|
break;
|
|
}
|
|
}
|
|
if (array[i].itemProperties.isScrap)
|
|
{
|
|
list3.Add(array[i].scrapValue);
|
|
}
|
|
}
|
|
}
|
|
if (list.Count <= 0)
|
|
{
|
|
Debug.Log("Got no ship grabbable items to save.");
|
|
return;
|
|
}
|
|
ES3.Save("shipGrabbableItemPos", list2.ToArray(), currentSaveFileName);
|
|
ES3.Save("shipGrabbableItemIDs", list.ToArray(), currentSaveFileName);
|
|
if (list3.Count > 0)
|
|
{
|
|
ES3.Save("shipScrapValues", list3.ToArray(), currentSaveFileName);
|
|
}
|
|
}
|
|
|
|
private void ConvertUnsellableItemsToCredits()
|
|
{
|
|
if (!StartOfRound.Instance.inShipPhase)
|
|
{
|
|
Debug.Log("Players disconnected, but they were not in ship phase so they can't be reimbursed for their items.");
|
|
ES3.Save("Reimburse", 0, currentSaveFileName);
|
|
return;
|
|
}
|
|
int num = 0;
|
|
GrabbableObject[] array = UnityEngine.Object.FindObjectsOfType<GrabbableObject>();
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
if (!array[i].itemProperties.isScrap && !array[i].itemUsedUp)
|
|
{
|
|
num += array[i].itemProperties.creditsWorth;
|
|
}
|
|
}
|
|
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
|
|
for (int j = 0; j < terminal.orderedItemsFromTerminal.Count; j++)
|
|
{
|
|
num += terminal.buyableItemsList[terminal.orderedItemsFromTerminal[j]].creditsWorth;
|
|
}
|
|
ES3.Save("Reimburse", num, currentSaveFileName);
|
|
}
|
|
|
|
private void SetInstanceValuesBackToDefault()
|
|
{
|
|
isDisconnecting = false;
|
|
disallowConnection = false;
|
|
connectedPlayers = 0;
|
|
localPlayerController = null;
|
|
gameHasStarted = false;
|
|
if (SoundManager.Instance != null)
|
|
{
|
|
SoundManager.Instance.ResetValues();
|
|
}
|
|
if (hasSubscribedToConnectionCallbacks && NetworkManager.Singleton != null)
|
|
{
|
|
NetworkManager.Singleton.OnClientConnectedCallback -= Singleton_OnClientConnectedCallback;
|
|
NetworkManager.Singleton.OnClientDisconnectCallback -= Singleton_OnClientDisconnectCallback;
|
|
hasSubscribedToConnectionCallbacks = false;
|
|
}
|
|
}
|
|
|
|
public void InviteFriendsUI()
|
|
{
|
|
SteamFriends.OpenGameInviteOverlay(Instance.currentLobby.Value.Id);
|
|
}
|
|
|
|
public async void StartHost()
|
|
{
|
|
if (!UnityEngine.Object.FindObjectOfType<MenuManager>())
|
|
{
|
|
Debug.Log("Menu manager script is not present in scene; unable to start host");
|
|
return;
|
|
}
|
|
if (Instance.currentLobby.HasValue)
|
|
{
|
|
Debug.Log("Tried starting host but currentLobby is not null! This should not happen. Leaving currentLobby and setting null.");
|
|
LeaveCurrentSteamLobby();
|
|
}
|
|
if (!disableSteam)
|
|
{
|
|
GameNetworkManager instance = Instance;
|
|
instance.currentLobby = await SteamMatchmaking.CreateLobbyAsync(4);
|
|
}
|
|
UnityEngine.Object.FindObjectOfType<MenuManager>().StartHosting();
|
|
SubscribeToConnectionCallbacks();
|
|
isHostingGame = true;
|
|
connectedPlayers = 1;
|
|
}
|
|
|
|
public async void JoinLobby(Lobby lobby, SteamId id)
|
|
{
|
|
Debug.Log($"lobby.id: {lobby.Id}");
|
|
Debug.Log($"id: {id}");
|
|
if (UnityEngine.Object.FindObjectOfType<MenuManager>() == null)
|
|
{
|
|
return;
|
|
}
|
|
if (!Instance.currentLobby.HasValue)
|
|
{
|
|
Instance.currentLobby = lobby;
|
|
steamLobbyName = lobby.GetData("name");
|
|
if (await lobby.Join() == RoomEnter.Success)
|
|
{
|
|
Debug.Log("Successfully joined steam lobby.");
|
|
Debug.Log($"AA {Instance.currentLobby.Value.Id}");
|
|
Debug.Log($"BB {id}");
|
|
Instance.StartClient(lobby.Owner.Id);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Failed to join steam lobby.");
|
|
LeaveCurrentSteamLobby();
|
|
steamLobbyName = SteamClient.Name;
|
|
UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false, RoomEnter.Error, "The host has not loaded or has already landed their ship.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Lobby error!: Attempted to join, but we are already in a Steam lobby. We should not be in a lobby while in the menu!");
|
|
LeaveCurrentSteamLobby();
|
|
}
|
|
}
|
|
|
|
public void LeaveCurrentSteamLobby()
|
|
{
|
|
try
|
|
{
|
|
if (Instance.currentLobby.HasValue)
|
|
{
|
|
Instance.currentLobby.Value.Leave();
|
|
Instance.currentLobby = null;
|
|
}
|
|
}
|
|
catch (Exception arg)
|
|
{
|
|
Debug.Log($"Error caught while attempting to leave current lobby!: {arg}");
|
|
}
|
|
}
|
|
|
|
public void SetConnectionDataBeforeConnecting()
|
|
{
|
|
}
|
|
|
|
public void StartClient(SteamId id)
|
|
{
|
|
Debug.Log($"CC {id}");
|
|
transport.targetSteamId = id;
|
|
SetConnectionDataBeforeConnecting();
|
|
if (NetworkManager.Singleton.StartClient())
|
|
{
|
|
Debug.Log("started client!");
|
|
SubscribeToConnectionCallbacks();
|
|
UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: true);
|
|
return;
|
|
}
|
|
Debug.Log("Joined steam lobby successfully, but connection failed");
|
|
UnityEngine.Object.FindObjectOfType<MenuManager>().SetLoadingScreen(isLoading: false);
|
|
if (Instance.currentLobby.HasValue)
|
|
{
|
|
Debug.Log("Leaving steam lobby");
|
|
Instance.currentLobby.Value.Leave();
|
|
Instance.currentLobby = null;
|
|
steamLobbyName = SteamClient.Name;
|
|
}
|
|
SetInstanceValuesBackToDefault();
|
|
}
|
|
|
|
private IEnumerator delayStartClient()
|
|
{
|
|
yield return new WaitForSeconds(1f);
|
|
if (NetworkManager.Singleton.StartClient())
|
|
{
|
|
Debug.Log("started client!");
|
|
Debug.Log($"Are we connected client: {NetworkManager.Singleton.IsConnectedClient}");
|
|
if (NetworkManager.Singleton != null)
|
|
{
|
|
Debug.Log("NetworkManager is not null");
|
|
}
|
|
Debug.Log($"Are we connected client: {NetworkManager.Singleton.IsConnectedClient}");
|
|
Debug.Log($"Are we host: {NetworkManager.Singleton.IsHost}");
|
|
yield return null;
|
|
if (NetworkManager.Singleton != null)
|
|
{
|
|
Debug.Log("NetworkManager is not null");
|
|
}
|
|
Debug.Log($"is networkmanager listening: {NetworkManager.Singleton.IsListening}");
|
|
Debug.Log("connected host name: " + NetworkManager.Singleton.ConnectedHostname);
|
|
}
|
|
}
|
|
}
|