LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/OutOfBoundsTrigger.cs
2023-12-22 18:30:10 -05:00

70 lines
1.5 KiB
C#

using GameNetcodeStuff;
using UnityEngine;
public class OutOfBoundsTrigger : MonoBehaviour
{
private StartOfRound playersManager;
public bool disableWhenRoundStarts;
private void Start()
{
playersManager = Object.FindObjectOfType<StartOfRound>();
}
private void OnTriggerEnter(Collider other)
{
if (disableWhenRoundStarts && !playersManager.inShipPhase)
{
return;
}
if (other.tag == "PlayerRagdoll")
{
DeadBodyInfo componentInParent = other.GetComponentInParent<DeadBodyInfo>();
if (componentInParent != null)
{
componentInParent.timesOutOfBounds++;
if (componentInParent.timesOutOfBounds > 2)
{
componentInParent.SetBodyPartsKinematic();
}
else
{
componentInParent.ResetRagdollPosition();
}
}
}
else
{
if (!(other.tag == "Player"))
{
return;
}
PlayerControllerB component = other.GetComponent<PlayerControllerB>();
if (GameNetworkManager.Instance.localPlayerController != component)
{
return;
}
component.ResetFallGravity();
if (component != null)
{
if (!playersManager.shipDoorsEnabled)
{
playersManager.ForcePlayerIntoShip();
}
else if (component.isInsideFactory)
{
component.TeleportPlayer(RoundManager.FindMainEntrancePosition(getTeleportPosition: true));
}
else if (component.isInHangarShipRoom)
{
component.TeleportPlayer(playersManager.playerSpawnPositions[0].position);
}
else
{
component.TeleportPlayer(playersManager.outsideShipSpawnPosition.position);
}
}
}
}
}