30 lines
546 B
C#
30 lines
546 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "ScriptableObjects/ReverbPreset", order = 1)]
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public class ReverbPreset : ScriptableObject
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{
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public bool changeDryLevel;
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[Range(-10000f, 0f)]
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public float dryLevel;
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public bool changeHighFreq;
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[Range(-10000f, 0f)]
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public float highFreq = -270f;
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public bool changeLowFreq;
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[Range(-10000f, 0f)]
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public float lowFreq = -244f;
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public bool changeDecayTime;
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[Range(0f, 35f)]
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public float decayTime = 1.4f;
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public bool changeRoom;
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[Range(-10000f, 0f)]
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public float room = -600f;
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}
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