LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/SaveFileUISlot.cs
2023-12-22 18:30:10 -05:00

73 lines
1.4 KiB
C#

using TMPro;
using UnityEngine;
public class SaveFileUISlot : MonoBehaviour
{
public Animator buttonAnimator;
public TextMeshProUGUI fileStatsText;
public int fileNum;
private string fileString;
public TextMeshProUGUI fileNotCompatibleAlert;
private void Awake()
{
switch (fileNum)
{
case 0:
fileString = "LCSaveFile1";
break;
case 1:
fileString = "LCSaveFile2";
break;
case 2:
fileString = "LCSaveFile3";
break;
default:
fileString = "LCSaveFile1";
break;
}
}
private void OnEnable()
{
if (ES3.FileExists(fileString))
{
int num = ES3.Load("GroupCredits", fileString, 30);
int num2 = ES3.Load("Stats_DaysSpent", fileString, 0);
fileStatsText.text = $"${num}\nDays: {num2}";
}
else
{
fileStatsText.text = "";
}
if (!Object.FindObjectOfType<MenuManager>().filesCompatible[fileNum])
{
fileNotCompatibleAlert.enabled = true;
}
}
public void SetButtonColor()
{
buttonAnimator.SetBool("isPressed", GameNetworkManager.Instance.currentSaveFileName == fileString);
}
public void SetFileToThis()
{
GameNetworkManager.Instance.currentSaveFileName = fileString;
GameNetworkManager.Instance.saveFileNum = fileNum;
SetButtonColorForAllFileSlots();
}
public void SetButtonColorForAllFileSlots()
{
SaveFileUISlot[] array = Object.FindObjectsOfType<SaveFileUISlot>();
for (int i = 0; i < array.Length; i++)
{
array[i].SetButtonColor();
}
}
}