LethalCompany/Lethal Company/ExportedProject/Assets/Plugins/Assembly-CSharp-firstpass/ES3Defaults.cs
2023-12-22 18:30:10 -05:00

32 lines
851 B
C#

using UnityEngine;
public class ES3Defaults : ScriptableObject
{
[SerializeField]
public ES3SerializableSettings settings = new ES3SerializableSettings();
public bool addMgrToSceneAutomatically;
public bool autoUpdateReferences = true;
public bool addAllPrefabsToManager = true;
public int collectDependenciesDepth = 4;
public int collectDependenciesTimeout = 10;
public bool updateReferencesWhenSceneChanges = true;
public bool updateReferencesWhenSceneIsSaved = true;
public bool updateReferencesWhenSceneIsOpened = true;
[Tooltip("Folders listed here will be searched for references every time the reference manager is refreshed. Path should be relative to the project folder.")]
public string[] referenceFolders = new string[0];
public bool logDebugInfo;
public bool logWarnings = true;
public bool logErrors = true;
}