10 lines
242 B
C#
10 lines
242 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace DigitalRuby.ThunderAndLightning
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{
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public interface ICollisionHandler
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{
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void HandleCollision(GameObject obj, List<ParticleCollisionEvent> collision, int collisionCount);
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}
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}
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