16 lines
252 B
C#
16 lines
252 B
C#
using UnityEngine;
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namespace DigitalRuby.ThunderAndLightning
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{
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public struct LightningBoltSegment
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{
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public Vector3 Start;
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public Vector3 End;
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public override string ToString()
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{
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return Start.ToString() + ", " + End.ToString();
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}
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}
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}
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