LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ServerAnimAndAudio.cs
2023-12-22 18:30:10 -05:00

17 lines
536 B
C#

using Unity.Netcode;
public struct ServerAnimAndAudio : INetworkSerializable
{
public string animationString;
public NetworkObjectReference animatorObj;
public NetworkObjectReference audioObj;
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
{
serializer.SerializeValue(ref animationString);
serializer.SerializeValue(ref animatorObj, default(FastBufferWriter.ForNetworkSerializable));
serializer.SerializeValue(ref audioObj, default(FastBufferWriter.ForNetworkSerializable));
}
}