LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DigitalRuby/ThunderAndLightning/LightningBoltShapeConeScript.cs
2023-12-22 18:30:10 -05:00

28 lines
1,010 B
C#

using UnityEngine;
namespace DigitalRuby.ThunderAndLightning
{
public class LightningBoltShapeConeScript : LightningBoltPrefabScriptBase
{
[Header("Lightning Cone Properties")]
[Tooltip("Radius at base of cone where lightning can emit from")]
public float InnerRadius = 0.1f;
[Tooltip("Radius at outer part of the cone where lightning emits to")]
public float OuterRadius = 4f;
[Tooltip("The length of the cone from the center of the inner and outer circle")]
public float Length = 4f;
public override void CreateLightningBolt(LightningBoltParameters parameters)
{
Vector2 vector = Random.insideUnitCircle * InnerRadius;
Vector3 start = base.transform.rotation * new Vector3(vector.x, vector.y, 0f);
Vector2 vector2 = Random.insideUnitCircle * OuterRadius;
Vector3 end = base.transform.rotation * new Vector3(vector2.x, vector2.y, 0f) + base.transform.forward * Length;
parameters.Start = start;
parameters.End = end;
base.CreateLightningBolt(parameters);
}
}
}