LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DigitalRuby/ThunderAndLightning/LightningWhipScript.cs
2023-12-22 18:30:10 -05:00

106 lines
2.9 KiB
C#

using System.Collections;
using UnityEngine;
namespace DigitalRuby.ThunderAndLightning
{
[RequireComponent(typeof(AudioSource))]
public class LightningWhipScript : MonoBehaviour
{
public AudioClip WhipCrack;
public AudioClip WhipCrackThunder;
private AudioSource audioSource;
private GameObject whipStart;
private GameObject whipEndStrike;
private GameObject whipHandle;
private GameObject whipSpring;
private Vector2 prevDrag;
private bool dragging;
private bool canWhip = true;
private IEnumerator WhipForward()
{
if (!canWhip)
{
yield break;
}
canWhip = false;
for (int i = 0; i < whipStart.transform.childCount; i++)
{
Rigidbody2D component = whipStart.transform.GetChild(i).gameObject.GetComponent<Rigidbody2D>();
if (component != null)
{
component.drag = 0f;
}
}
audioSource.PlayOneShot(WhipCrack);
whipSpring.GetComponent<SpringJoint2D>().enabled = true;
whipSpring.GetComponent<Rigidbody2D>().position = whipHandle.GetComponent<Rigidbody2D>().position + new Vector2(-15f, 5f);
yield return new WaitForSecondsLightning(0.2f);
whipSpring.GetComponent<Rigidbody2D>().position = whipHandle.GetComponent<Rigidbody2D>().position + new Vector2(15f, 2.5f);
yield return new WaitForSecondsLightning(0.15f);
audioSource.PlayOneShot(WhipCrackThunder, 0.5f);
yield return new WaitForSecondsLightning(0.15f);
whipEndStrike.GetComponent<ParticleSystem>().Play();
whipSpring.GetComponent<SpringJoint2D>().enabled = false;
yield return new WaitForSecondsLightning(0.65f);
for (int j = 0; j < whipStart.transform.childCount; j++)
{
Rigidbody2D component2 = whipStart.transform.GetChild(j).gameObject.GetComponent<Rigidbody2D>();
if (component2 != null)
{
component2.velocity = Vector2.zero;
component2.drag = 0.5f;
}
}
canWhip = true;
}
private void Start()
{
whipStart = GameObject.Find("WhipStart");
whipEndStrike = GameObject.Find("WhipEndStrike");
whipHandle = GameObject.Find("WhipHandle");
whipSpring = GameObject.Find("WhipSpring");
audioSource = GetComponent<AudioSource>();
}
private void Update()
{
if (!dragging && Input.GetMouseButtonDown(0))
{
Vector2 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D collider2D = Physics2D.OverlapPoint(point);
if (collider2D != null && collider2D.gameObject == whipHandle)
{
dragging = true;
prevDrag = point;
}
}
else if (dragging && Input.GetMouseButton(0))
{
Vector2 vector = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 vector2 = vector - prevDrag;
Rigidbody2D component = whipHandle.GetComponent<Rigidbody2D>();
component.MovePosition(component.position + vector2);
prevDrag = vector;
}
else
{
dragging = false;
}
if (Input.GetKeyDown(KeyCode.Space))
{
StartCoroutine(WhipForward());
}
}
}
}