665 lines
21 KiB
C#
665 lines
21 KiB
C#
using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class InteractTrigger : NetworkBehaviour
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{
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[Header("Aesthetics")]
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public Sprite hoverIcon;
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public string hoverTip;
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[Space(5f)]
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public Sprite disabledHoverIcon;
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public string disabledHoverTip;
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[Header("Interaction")]
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public bool interactable = true;
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public bool oneHandedItemAllowed = true;
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public bool twoHandedItemAllowed;
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[Space(5f)]
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public bool holdInteraction;
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public float timeToHold = 0.5f;
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public float timeToHoldSpeedMultiplier = 1f;
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public string holdTip;
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public bool isBeingHeldByPlayer;
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public InteractEventFloat holdingInteractEvent;
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private float timeHeld;
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private bool isHoldingThisFrame;
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[Space(5f)]
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public bool touchTrigger;
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public bool triggerOnce;
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private bool hasTriggered;
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[Header("Misc")]
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public bool interactCooldown = true;
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public float cooldownTime = 1f;
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[HideInInspector]
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public float currentCooldownValue;
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public bool disableTriggerMesh = true;
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[Space(5f)]
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public bool RandomChanceTrigger;
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public int randomChancePercentage;
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[Header("Events")]
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public InteractEvent onInteract;
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public InteractEvent onInteractEarly;
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public InteractEvent onStopInteract;
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[Header("Special Animation")]
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public bool specialCharacterAnimation;
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public bool stopAnimationManually;
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public string stopAnimationString = "SA_stopAnimation";
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public bool hidePlayerItem;
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[HideInInspector]
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public bool isPlayingSpecialAnimation;
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public float animationWaitTime = 2f;
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public string animationString;
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[Space(5f)]
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public bool lockPlayerPosition;
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public Transform playerPositionNode;
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private Transform lockedPlayer;
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private bool usedByOtherClient;
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private StartOfRound playersManager;
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private float updateInterval = 1f;
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[Header("Ladders")]
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public bool isLadder;
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public Transform topOfLadderPosition;
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public bool useRaycastToGetTopPosition;
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public Transform bottomOfLadderPosition;
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public Transform ladderHorizontalPosition;
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[Space(5f)]
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public Transform ladderPlayerPositionNode;
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public bool usingLadder;
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private bool atBottomOfLadder;
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private Vector3 moveVelocity;
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private PlayerControllerB playerScriptInSpecialAnimation;
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private Coroutine useLadderCoroutine;
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private int playerUsingId;
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public void StopInteraction()
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{
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if (isBeingHeldByPlayer)
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{
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isBeingHeldByPlayer = false;
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onStopInteract.Invoke(null);
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}
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}
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public void HoldInteractNotFilled()
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{
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Debug.Log("Holding interact");
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holdingInteractEvent.Invoke(HUDManager.Instance.holdFillAmount / timeToHold);
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if (!specialCharacterAnimation && !isLadder)
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{
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if (!isBeingHeldByPlayer)
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{
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onInteractEarly.Invoke(null);
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}
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isBeingHeldByPlayer = true;
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}
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}
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public void Interact(Transform playerTransform)
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{
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if ((triggerOnce && hasTriggered) || StartOfRound.Instance.firingPlayersCutsceneRunning)
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{
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return;
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}
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hasTriggered = true;
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if (RandomChanceTrigger && Random.Range(0, 101) > randomChancePercentage)
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{
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return;
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}
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if (!interactable || isPlayingSpecialAnimation || usingLadder)
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{
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if (usingLadder)
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{
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CancelLadderAnimation();
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}
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return;
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}
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PlayerControllerB component = playerTransform.GetComponent<PlayerControllerB>();
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if (component.inSpecialInteractAnimation && !component.isClimbingLadder)
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{
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return;
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}
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if (interactCooldown)
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{
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if (currentCooldownValue >= 0f)
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{
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return;
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}
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currentCooldownValue = cooldownTime;
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}
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if (!specialCharacterAnimation && !isLadder)
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{
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onInteract.Invoke(component);
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return;
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}
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component.ResetFallGravity();
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if (isLadder)
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{
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if (component.isInHangarShipRoom)
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{
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return;
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}
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ladderPlayerPositionNode.position = new Vector3(ladderHorizontalPosition.position.x, Mathf.Clamp(component.thisPlayerBody.position.y, bottomOfLadderPosition.position.y + 0.3f, topOfLadderPosition.position.y - 2.2f), ladderHorizontalPosition.position.z);
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if (!LadderPositionObstructed(component))
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{
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if (useLadderCoroutine != null)
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{
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StopCoroutine(useLadderCoroutine);
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}
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useLadderCoroutine = StartCoroutine(ladderClimbAnimation(component));
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}
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}
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else
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{
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StartCoroutine(specialInteractAnimation(component));
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}
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}
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private bool LadderPositionObstructed(PlayerControllerB playerController)
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{
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RaycastHit hitInfo2;
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if (playerController.transform.position.y >= topOfLadderPosition.position.y - 0.5f)
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{
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if (Physics.Linecast(playerController.gameplayCamera.transform.position, ladderPlayerPositionNode.position + Vector3.up * 2.8f, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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return true;
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}
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}
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else if (Physics.Linecast(playerController.gameplayCamera.transform.position, ladderPlayerPositionNode.position, out hitInfo2, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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return true;
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}
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return false;
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}
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private IEnumerator ladderClimbAnimation(PlayerControllerB playerController)
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{
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onInteractEarly.Invoke(null);
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lockedPlayer = playerController.thisPlayerBody;
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playerScriptInSpecialAnimation = playerController;
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if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
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{
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playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: false);
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}
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SetUsingLadderOnLocalClient(isUsing: true);
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hoverTip = "Let go : [LMB]";
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if (!playerController.isTestingPlayer)
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{
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playerController.UpdateSpecialAnimationValue(specialAnimation: true, (short)ladderPlayerPositionNode.eulerAngles.y, 0f, climbingLadder: true);
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}
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playerController.enteringSpecialAnimation = true;
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playerController.inSpecialInteractAnimation = true;
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playerController.currentTriggerInAnimationWith = this;
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playerController.isCrouching = false;
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playerController.playerBodyAnimator.SetBool("crouching", value: false);
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playerController.playerBodyAnimator.SetTrigger("EnterLadder");
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playerController.thisController.enabled = false;
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float timer2 = 0f;
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while (timer2 <= animationWaitTime)
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{
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yield return null;
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timer2 += Time.deltaTime;
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playerController.thisPlayerBody.position = Vector3.Lerp(playerController.thisPlayerBody.position, ladderPlayerPositionNode.position, Mathf.SmoothStep(0f, 1f, timer2 / animationWaitTime));
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lockedPlayer.rotation = Quaternion.Lerp(lockedPlayer.rotation, ladderPlayerPositionNode.rotation, Mathf.SmoothStep(0f, 1f, timer2 / animationWaitTime));
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}
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playerController.TeleportPlayer(ladderPlayerPositionNode.position, withRotation: false, 0f, allowInteractTrigger: true);
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Debug.Log("Finished snapping to ladder");
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playerController.playerBodyAnimator.SetBool("ClimbingLadder", value: true);
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playerController.isClimbingLadder = true;
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playerController.enteringSpecialAnimation = false;
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playerController.ladderCameraHorizontal = 0f;
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playerController.clampCameraRotation = bottomOfLadderPosition.eulerAngles;
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int finishClimbingLadder = 0;
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while (finishClimbingLadder == 0)
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{
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yield return null;
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if (playerController.thisPlayerBody.position.y < bottomOfLadderPosition.position.y)
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{
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finishClimbingLadder = 1;
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}
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else if (playerController.thisPlayerBody.position.y + 2f > topOfLadderPosition.position.y)
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{
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finishClimbingLadder = 2;
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}
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}
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playerController.isClimbingLadder = false;
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playerController.playerBodyAnimator.SetBool("ClimbingLadder", value: false);
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if (finishClimbingLadder == 1)
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{
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ladderPlayerPositionNode.position = bottomOfLadderPosition.position;
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}
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else if (!useRaycastToGetTopPosition)
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{
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ladderPlayerPositionNode.position = topOfLadderPosition.position;
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}
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else
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{
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Ray ray = new Ray(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up - playerController.transform.position + Vector3.up);
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if (Physics.Linecast(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, out var hitInfo, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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Debug.DrawLine(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, Color.red, 10f);
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ladderPlayerPositionNode.position = ray.GetPoint(Mathf.Max(hitInfo.distance - 1.2f, 0f));
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Debug.DrawRay(ladderPlayerPositionNode.position, Vector3.up * 0.5f, Color.yellow, 10f);
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}
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else
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{
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Debug.DrawLine(playerController.transform.position + Vector3.up, topOfLadderPosition.position + Vector3.up, Color.green, 10f);
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ladderPlayerPositionNode.position = topOfLadderPosition.position;
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}
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}
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timer2 = 0f;
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float shorterWaitTime = animationWaitTime / 2f;
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while (timer2 <= shorterWaitTime)
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{
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yield return null;
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timer2 += Time.deltaTime;
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playerController.thisPlayerBody.position = Vector3.Lerp(playerController.thisPlayerBody.position, ladderPlayerPositionNode.position, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
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playerController.thisPlayerBody.rotation = Quaternion.Lerp(playerController.thisPlayerBody.rotation, ladderPlayerPositionNode.rotation, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
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playerController.gameplayCamera.transform.rotation = Quaternion.Slerp(playerController.gameplayCamera.transform.rotation, playerController.gameplayCamera.transform.parent.rotation, Mathf.SmoothStep(0f, 1f, timer2 / shorterWaitTime));
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}
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playerController.gameplayCamera.transform.localEulerAngles = Vector3.zero;
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Debug.Log("Finished ladder sequence");
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playerController.UpdateSpecialAnimationValue(specialAnimation: false, 0);
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playerController.inSpecialInteractAnimation = false;
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playerController.thisController.enabled = true;
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SetUsingLadderOnLocalClient(isUsing: false);
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hoverTip = "Use ladder : [LMB]";
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lockedPlayer = null;
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currentCooldownValue = cooldownTime;
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onInteract.Invoke(null);
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}
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public void CancelAnimationExternally()
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{
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if (isLadder)
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{
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CancelLadderAnimation();
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}
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else
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{
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StopSpecialAnimation();
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}
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}
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public void CancelLadderAnimation()
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{
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if (useLadderCoroutine != null)
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{
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StopCoroutine(useLadderCoroutine);
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}
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playerScriptInSpecialAnimation.currentTriggerInAnimationWith = null;
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playerScriptInSpecialAnimation.isClimbingLadder = false;
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playerScriptInSpecialAnimation.thisController.enabled = true;
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playerScriptInSpecialAnimation.playerBodyAnimator.SetBool("ClimbingLadder", value: false);
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playerScriptInSpecialAnimation.gameplayCamera.transform.localEulerAngles = Vector3.zero;
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playerScriptInSpecialAnimation.UpdateSpecialAnimationValue(specialAnimation: false, 0);
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playerScriptInSpecialAnimation.inSpecialInteractAnimation = false;
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SetUsingLadderOnLocalClient(isUsing: false);
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lockedPlayer = null;
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currentCooldownValue = cooldownTime;
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if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
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{
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playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: true);
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}
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onInteract.Invoke(null);
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}
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private void SetUsingLadderOnLocalClient(bool isUsing)
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{
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usingLadder = isUsing;
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if (isUsing)
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{
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hoverTip = "Let go : [LMB]";
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}
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else
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{
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hoverTip = "Climb : [LMB]";
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}
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}
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private IEnumerator specialInteractAnimation(PlayerControllerB playerController)
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{
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UpdateUsedByPlayerServerRpc((int)playerController.playerClientId);
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onInteractEarly.Invoke(null);
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isPlayingSpecialAnimation = true;
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lockedPlayer = playerController.thisPlayerBody;
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playerScriptInSpecialAnimation = playerController;
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if (hidePlayerItem && playerScriptInSpecialAnimation.currentlyHeldObjectServer != null)
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{
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playerScriptInSpecialAnimation.currentlyHeldObjectServer.EnableItemMeshes(enable: false);
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}
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playerController.Crouch(crouch: false);
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playerController.UpdateSpecialAnimationValue(specialAnimation: true, (short)playerPositionNode.eulerAngles.y);
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playerController.inSpecialInteractAnimation = true;
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playerController.currentTriggerInAnimationWith = this;
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playerController.playerBodyAnimator.ResetTrigger(animationString);
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playerController.playerBodyAnimator.SetTrigger(animationString);
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HUDManager.Instance.ClearControlTips();
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if (!stopAnimationManually)
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{
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yield return new WaitForSeconds(animationWaitTime);
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StopSpecialAnimation();
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}
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}
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public void StopSpecialAnimation()
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{
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if (isPlayingSpecialAnimation && stopAnimationManually)
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{
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StopUsingServerRpc();
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}
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if (lockedPlayer != null)
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{
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PlayerControllerB component = lockedPlayer.GetComponent<PlayerControllerB>();
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Debug.Log("STOPPING SPECIAL ANIMATION ON LOCAL CLIENT");
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if (hidePlayerItem && component.currentlyHeldObjectServer != null)
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{
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component.currentlyHeldObjectServer.EnableItemMeshes(enable: true);
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}
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isPlayingSpecialAnimation = false;
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component.inSpecialInteractAnimation = false;
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component.currentTriggerInAnimationWith = null;
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if (component.isClimbingLadder)
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{
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CancelLadderAnimation();
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component.isClimbingLadder = false;
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}
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if (stopAnimationManually)
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{
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component.playerBodyAnimator.SetTrigger(stopAnimationString);
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}
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component.UpdateSpecialAnimationValue(specialAnimation: false, 0);
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lockedPlayer = null;
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currentCooldownValue = cooldownTime;
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onInteract.Invoke(null);
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if (component.isHoldingObject && component.currentlyHeldObjectServer != null)
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{
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component.currentlyHeldObjectServer.SetControlTipsForItem();
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}
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}
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}
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[ServerRpc(RequireOwnership = false)]
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private void UpdateUsedByPlayerServerRpc(int playerNum)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(1430497838u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerNum);
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__endSendServerRpc(ref bufferWriter, 1430497838u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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UpdateUsedByPlayerClientRpc(playerNum);
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}
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}
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}
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[ClientRpc]
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private void UpdateUsedByPlayerClientRpc(int playerNum)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3458599252u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerNum);
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__endSendClientRpc(ref bufferWriter, 3458599252u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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if (hidePlayerItem && StartOfRound.Instance.allPlayerScripts[playerNum].currentlyHeldObjectServer != null)
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{
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StartOfRound.Instance.allPlayerScripts[playerNum].currentlyHeldObjectServer.EnableItemMeshes(enable: false);
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playerUsingId = playerNum;
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}
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if (stopAnimationManually)
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{
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isPlayingSpecialAnimation = true;
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}
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else
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{
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StartCoroutine(isSpecialAnimationPlayingTimer());
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}
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}
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}
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private IEnumerator isSpecialAnimationPlayingTimer()
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{
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isPlayingSpecialAnimation = true;
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yield return new WaitForSeconds(animationWaitTime);
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isPlayingSpecialAnimation = false;
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}
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[ServerRpc(RequireOwnership = false)]
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private void StopUsingServerRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(4027596885u, serverRpcParams, RpcDelivery.Reliable);
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__endSendServerRpc(ref bufferWriter, 4027596885u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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StopUsingClientRpc();
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}
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}
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}
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[ClientRpc]
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private void StopUsingClientRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1213869773u, clientRpcParams, RpcDelivery.Reliable);
|
|
__endSendClientRpc(ref bufferWriter, 1213869773u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
|
|
{
|
|
return;
|
|
}
|
|
isPlayingSpecialAnimation = false;
|
|
if (playerUsingId >= 0)
|
|
{
|
|
if (StartOfRound.Instance.allPlayerScripts[playerUsingId].currentlyHeldObjectServer != null)
|
|
{
|
|
StartOfRound.Instance.allPlayerScripts[playerUsingId].currentlyHeldObjectServer.EnableItemMeshes(enable: true);
|
|
}
|
|
playerUsingId = -1;
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (isPlayingSpecialAnimation && lockedPlayer != null && !playerScriptInSpecialAnimation.isPlayerDead && lockPlayerPosition)
|
|
{
|
|
lockedPlayer.position = Vector3.Lerp(lockedPlayer.position, playerPositionNode.position, Time.deltaTime * 20f);
|
|
lockedPlayer.rotation = Quaternion.Lerp(lockedPlayer.rotation, playerPositionNode.rotation, Time.deltaTime * 20f);
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (currentCooldownValue >= 0f)
|
|
{
|
|
currentCooldownValue -= Time.deltaTime;
|
|
}
|
|
if (isPlayingSpecialAnimation)
|
|
{
|
|
if (lockedPlayer != null && playerScriptInSpecialAnimation.isPlayerDead)
|
|
{
|
|
StopSpecialAnimation();
|
|
}
|
|
}
|
|
else if (usingLadder && playerScriptInSpecialAnimation != null && playerScriptInSpecialAnimation.isPlayerDead)
|
|
{
|
|
CancelLadderAnimation();
|
|
}
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
if (touchTrigger && other.gameObject.CompareTag("Player") && (bool)other.gameObject.GetComponent<PlayerControllerB>() && other.gameObject.GetComponent<PlayerControllerB>().IsOwner)
|
|
{
|
|
Interact(other.gameObject.GetComponent<PlayerControllerB>().thisPlayerBody);
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (disableTriggerMesh && (bool)base.gameObject.GetComponent<MeshRenderer>())
|
|
{
|
|
base.gameObject.GetComponent<MeshRenderer>().enabled = false;
|
|
}
|
|
playersManager = Object.FindObjectOfType<StartOfRound>();
|
|
}
|
|
|
|
public void SetInteractionToHold(bool mustHold)
|
|
{
|
|
holdInteraction = mustHold;
|
|
}
|
|
|
|
public void SetInteractionToHoldOpposite(bool mustHold)
|
|
{
|
|
holdInteraction = !mustHold;
|
|
}
|
|
|
|
public void SetRandomTimeToHold(float min, float max)
|
|
{
|
|
timeToHold = Random.Range(min, max);
|
|
}
|
|
|
|
protected override void __initializeVariables()
|
|
{
|
|
base.__initializeVariables();
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
internal static void InitializeRPCS_InteractTrigger()
|
|
{
|
|
NetworkManager.__rpc_func_table.Add(1430497838u, __rpc_handler_1430497838);
|
|
NetworkManager.__rpc_func_table.Add(3458599252u, __rpc_handler_3458599252);
|
|
NetworkManager.__rpc_func_table.Add(4027596885u, __rpc_handler_4027596885);
|
|
NetworkManager.__rpc_func_table.Add(1213869773u, __rpc_handler_1213869773);
|
|
}
|
|
|
|
private static void __rpc_handler_1430497838(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((InteractTrigger)target).UpdateUsedByPlayerServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3458599252(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((InteractTrigger)target).UpdateUsedByPlayerClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_4027596885(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((InteractTrigger)target).StopUsingServerRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1213869773(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((InteractTrigger)target).StopUsingClientRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
protected internal override string __getTypeName()
|
|
{
|
|
return "InteractTrigger";
|
|
}
|
|
}
|