LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/TerminalAccessibleObject.cs
2023-12-22 18:30:10 -05:00

357 lines
9.8 KiB
C#

using System.Collections;
using GameNetcodeStuff;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class TerminalAccessibleObject : NetworkBehaviour
{
public string objectCode;
public float codeAccessCooldownTimer;
private float currentCooldownTimer;
private bool inCooldown;
public InteractEvent terminalCodeEvent;
public InteractEvent terminalCodeCooldownEvent;
public bool setCodeRandomlyFromRoundManager = true;
[Space(3f)]
public MeshRenderer[] codeMaterials;
public int rows;
public int columns;
[Space(3f)]
public bool isBigDoor = true;
private TextMeshProUGUI mapRadarText;
private Image mapRadarBox;
private Image mapRadarBoxSlider;
private bool initializedValues;
private bool playerHitDoorTrigger;
private bool isDoorOpen;
private bool isPoweredOn = true;
public void CallFunctionFromTerminal()
{
if (!inCooldown)
{
terminalCodeEvent.Invoke(GameNetworkManager.Instance.localPlayerController);
if (codeAccessCooldownTimer > 0f)
{
currentCooldownTimer = codeAccessCooldownTimer;
StartCoroutine(countCodeAccessCooldown());
}
Debug.Log("calling terminal function for code : " + objectCode + "; object name: " + base.gameObject.name);
}
}
public void TerminalCodeCooldownReached()
{
terminalCodeCooldownEvent.Invoke(null);
Debug.Log("cooldown reached for object with code : " + objectCode + "; object name: " + base.gameObject.name);
}
private IEnumerator countCodeAccessCooldown()
{
inCooldown = true;
if (!initializedValues)
{
InitializeValues();
}
Image cooldownBar = mapRadarBox;
Image[] componentsInChildren = mapRadarText.gameObject.GetComponentsInChildren<Image>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
if (componentsInChildren[i].type == Image.Type.Filled)
{
cooldownBar = componentsInChildren[i];
}
}
cooldownBar.enabled = true;
mapRadarText.color = Color.red;
mapRadarBox.color = Color.red;
while (currentCooldownTimer > 0f)
{
yield return null;
currentCooldownTimer -= Time.deltaTime;
cooldownBar.fillAmount = currentCooldownTimer / codeAccessCooldownTimer;
}
TerminalCodeCooldownReached();
mapRadarText.color = Color.green;
mapRadarBox.color = Color.green;
currentCooldownTimer = 1.5f;
int frameNum = 0;
while (currentCooldownTimer > 0f)
{
yield return null;
currentCooldownTimer -= Time.deltaTime;
cooldownBar.fillAmount = Mathf.Abs(currentCooldownTimer / 1.5f - 1f);
frameNum++;
if (frameNum % 7 == 0)
{
mapRadarText.enabled = !mapRadarText.enabled;
}
}
mapRadarText.enabled = true;
cooldownBar.enabled = false;
inCooldown = false;
}
public void OnPowerSwitch(bool switchedOn)
{
isPoweredOn = switchedOn;
if (!switchedOn)
{
mapRadarText.color = Color.gray;
mapRadarBox.color = Color.gray;
if (!isDoorOpen)
{
base.gameObject.GetComponent<AnimatedObjectTrigger>().SetBoolOnClientOnly(setTo: true);
}
}
else if (!isDoorOpen)
{
mapRadarText.color = Color.red;
mapRadarBox.color = Color.red;
base.gameObject.GetComponent<AnimatedObjectTrigger>().SetBoolOnClientOnly(setTo: false);
}
else
{
mapRadarText.color = Color.green;
mapRadarBox.color = Color.green;
}
}
[ServerRpc(RequireOwnership = false)]
public void SetDoorOpenServerRpc(bool open)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1181174413u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in open, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 1181174413u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SetDoorOpenClientRpc(open);
}
}
}
[ClientRpc]
public void SetDoorOpenClientRpc(bool open)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(635686545u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in open, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 635686545u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
SetDoorOpen(open);
}
}
}
public void SetDoorToggleLocalClient()
{
if (isPoweredOn)
{
SetDoorOpen(!isDoorOpen);
SetDoorOpenServerRpc(isDoorOpen);
}
}
public void SetDoorLocalClient(bool open)
{
SetDoorOpen(open);
SetDoorOpenServerRpc(isDoorOpen);
}
public void SetDoorOpen(bool open)
{
if (isBigDoor && isDoorOpen != open && isPoweredOn)
{
isDoorOpen = open;
if (open)
{
Debug.Log("Setting door " + base.gameObject.name + " with code " + objectCode + " to open");
mapRadarText.color = Color.green;
mapRadarBox.color = Color.green;
}
else
{
Debug.Log("Setting door " + base.gameObject.name + " with code " + objectCode + " to closed");
mapRadarText.color = Color.red;
mapRadarBox.color = Color.red;
}
Debug.Log($"setting big door open for door {base.gameObject.name}; {isDoorOpen}; {open}");
base.gameObject.GetComponent<AnimatedObjectTrigger>().SetBoolOnClientOnly(open);
}
}
public void SetCodeTo(int codeIndex)
{
if (!setCodeRandomlyFromRoundManager)
{
return;
}
if (codeIndex > RoundManager.Instance.possibleCodesForBigDoors.Length)
{
Debug.LogError("Attempted setting code to an index higher than the amount of possible codes in TerminalAccessibleObject");
return;
}
objectCode = RoundManager.Instance.possibleCodesForBigDoors[codeIndex];
SetMaterialUV(codeIndex);
if (mapRadarText == null)
{
InitializeValues();
}
mapRadarText.text = objectCode;
}
private void Start()
{
InitializeValues();
}
public void InitializeValues()
{
if (initializedValues)
{
return;
}
initializedValues = true;
GameObject gameObject = Object.Instantiate(StartOfRound.Instance.objectCodePrefab, StartOfRound.Instance.mapScreen.mapCameraStationaryUI, worldPositionStays: false);
RectTransform component = gameObject.GetComponent<RectTransform>();
component.position = base.transform.position + Vector3.up * 4.35f;
component.position += component.up * 1.2f - component.right * 1.2f;
mapRadarText = gameObject.GetComponentInChildren<TextMeshProUGUI>();
mapRadarText.text = objectCode;
mapRadarBox = gameObject.GetComponentInChildren<Image>();
if (isBigDoor)
{
SetDoorOpen(base.gameObject.GetComponent<AnimatedObjectTrigger>().boolValue);
if (base.gameObject.GetComponent<AnimatedObjectTrigger>().boolValue)
{
mapRadarText.color = Color.green;
mapRadarBox.color = Color.green;
}
else
{
mapRadarText.color = Color.red;
mapRadarBox.color = Color.red;
}
}
}
public override void OnDestroy()
{
if (mapRadarText != null && mapRadarText.gameObject != null)
{
Object.Destroy(mapRadarText.gameObject);
}
base.OnDestroy();
}
private void SetMaterialUV(int codeIndex)
{
float num = 0f;
float num2 = 0f;
for (int i = 0; i < codeIndex; i++)
{
num += 1f / (float)columns;
if (num >= 1f)
{
num = 0f;
num2 += 1f / (float)rows;
if (num2 >= 1f)
{
num2 = 0f;
}
}
}
if (codeMaterials != null && codeMaterials.Length != 0)
{
Material material = codeMaterials[0].material;
material.SetTextureOffset("_BaseColorMap", new Vector2(num, num2));
for (int j = 0; j < codeMaterials.Length; j++)
{
codeMaterials[j].sharedMaterial = material;
}
}
}
private void OnTriggerEnter(Collider other)
{
if (isBigDoor && !playerHitDoorTrigger && (!isDoorOpen || !isPoweredOn) && other.CompareTag("Player") && other.gameObject.GetComponent<PlayerControllerB>() == GameNetworkManager.Instance.localPlayerController)
{
playerHitDoorTrigger = true;
HUDManager.Instance.DisplayTip("TIP:", "Use the ship computer terminal to access secure doors.", isWarning: false, useSave: true, "LCTip_SecureDoors");
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_TerminalAccessibleObject()
{
NetworkManager.__rpc_func_table.Add(1181174413u, __rpc_handler_1181174413);
NetworkManager.__rpc_func_table.Add(635686545u, __rpc_handler_635686545);
}
private static void __rpc_handler_1181174413(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((TerminalAccessibleObject)target).SetDoorOpenServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_635686545(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((TerminalAccessibleObject)target).SetDoorOpenClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "TerminalAccessibleObject";
}
}