LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Phone.asset
2024-01-05 18:46:12 -05:00

63 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Phone
m_EditorClassIdentifier:
itemId: 0
itemName: Old phone
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 160
minValue: 120
spawnPrefab: {fileID: 1029306451202843, guid: ec49b308541764e4eab141319b7a2658, type: 2}
requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: cbd6fd71daf73e844a55034c27d77d59, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: a7053d191b66f7b4e9fc3df6f4e2fc48, type: 3}
dropSFX: {fileID: 8300000, guid: e493455ecc0674b47a995a3edd380410, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips: []
verticalOffset: 0.04
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: -90, y: 0, z: -90}
rotationOffset: {x: 145, y: -4.2, z: -462.81}
positionOffset: {x: 0.11, y: 0.15, z: -0.04}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0