LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DunGen/AdjacentRoomCulling.cs
2023-12-22 18:30:10 -05:00

482 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace DunGen
{
[AddComponentMenu("DunGen/Culling/Adjacent Room Culling")]
public class AdjacentRoomCulling : MonoBehaviour
{
public delegate void VisibilityChangedDelegate(Tile tile, bool visible);
public int AdjacentTileDepth = 1;
public bool CullBehindClosedDoors = true;
public Transform TargetOverride;
public bool IncludeDisabledComponents;
[NonSerialized]
public Dictionary<Renderer, bool> OverrideRendererVisibilities = new Dictionary<Renderer, bool>();
[NonSerialized]
public Dictionary<Light, bool> OverrideLightVisibilities = new Dictionary<Light, bool>();
protected List<Tile> allTiles;
protected List<Door> allDoors;
protected List<Tile> oldVisibleTiles;
protected List<Tile> visibleTiles;
protected Dictionary<Tile, bool> tileVisibilities;
protected Dictionary<Tile, List<Renderer>> tileRenderers;
protected Dictionary<Tile, List<Light>> lightSources;
protected Dictionary<Tile, List<ReflectionProbe>> reflectionProbes;
protected Dictionary<Door, List<Renderer>> doorRenderers;
private bool dirty;
private DungeonGenerator generator;
private Tile currentTile;
private Queue<Tile> tilesToSearch;
private List<Tile> searchedTiles;
public bool Ready { get; protected set; }
protected Transform targetTransform
{
get
{
if (!(TargetOverride != null))
{
return base.transform;
}
return TargetOverride;
}
}
public event VisibilityChangedDelegate TileVisibilityChanged;
protected virtual void OnEnable()
{
RuntimeDungeon runtimeDungeon = UnityEngine.Object.FindObjectOfType<RuntimeDungeon>();
if (runtimeDungeon != null)
{
generator = runtimeDungeon.Generator;
generator.OnGenerationStatusChanged += OnDungeonGenerationStatusChanged;
if (generator.Status == GenerationStatus.Complete)
{
SetDungeon(generator.CurrentDungeon);
}
}
}
protected virtual void OnDisable()
{
if (generator != null)
{
generator.OnGenerationStatusChanged -= OnDungeonGenerationStatusChanged;
}
ClearDungeon();
}
public virtual void SetDungeon(Dungeon dungeon)
{
if (Ready)
{
ClearDungeon();
}
if (dungeon == null)
{
return;
}
allTiles = new List<Tile>(dungeon.AllTiles);
allDoors = new List<Door>(GetAllDoorsInDungeon(dungeon));
oldVisibleTiles = new List<Tile>(allTiles.Count);
visibleTiles = new List<Tile>(allTiles.Count);
tileVisibilities = new Dictionary<Tile, bool>();
tileRenderers = new Dictionary<Tile, List<Renderer>>();
lightSources = new Dictionary<Tile, List<Light>>();
reflectionProbes = new Dictionary<Tile, List<ReflectionProbe>>();
doorRenderers = new Dictionary<Door, List<Renderer>>();
UpdateRendererLists();
foreach (Tile allTile in allTiles)
{
SetTileVisibility(allTile, visible: false);
}
foreach (Door allDoor in allDoors)
{
allDoor.OnDoorStateChanged += OnDoorStateChanged;
SetDoorVisibility(allDoor, visible: false);
}
Ready = true;
dirty = true;
}
public virtual bool IsTileVisible(Tile tile)
{
if (tileVisibilities.TryGetValue(tile, out var value))
{
return value;
}
return false;
}
protected IEnumerable<Door> GetAllDoorsInDungeon(Dungeon dungeon)
{
foreach (GameObject door in dungeon.Doors)
{
if (!(door == null))
{
Door component = door.GetComponent<Door>();
if (component != null)
{
yield return component;
}
}
}
}
protected virtual void ClearDungeon()
{
if (!Ready)
{
return;
}
foreach (Door allDoor in allDoors)
{
SetDoorVisibility(allDoor, visible: true);
allDoor.OnDoorStateChanged -= OnDoorStateChanged;
}
foreach (Tile allTile in allTiles)
{
SetTileVisibility(allTile, visible: true);
}
Ready = false;
}
protected virtual void OnDoorStateChanged(Door door, bool isOpen)
{
dirty = true;
}
protected virtual void OnDungeonGenerationStatusChanged(DungeonGenerator generator, GenerationStatus status)
{
switch (status)
{
case GenerationStatus.Complete:
SetDungeon(generator.CurrentDungeon);
break;
case GenerationStatus.Failed:
ClearDungeon();
break;
}
}
protected virtual void LateUpdate()
{
if (Ready)
{
Tile tile = currentTile;
if (currentTile == null)
{
currentTile = FindCurrentTile();
}
else if (!currentTile.Bounds.Contains(targetTransform.position))
{
currentTile = SearchForNewCurrentTile();
}
if (currentTile != tile)
{
dirty = true;
}
if (dirty)
{
RefreshVisibility();
}
dirty = false;
}
}
protected virtual void RefreshVisibility()
{
List<Tile> list = visibleTiles;
visibleTiles = oldVisibleTiles;
oldVisibleTiles = list;
UpdateVisibleTiles();
foreach (Tile oldVisibleTile in oldVisibleTiles)
{
if (!visibleTiles.Contains(oldVisibleTile))
{
SetTileVisibility(oldVisibleTile, visible: false);
}
}
foreach (Tile visibleTile in visibleTiles)
{
if (!oldVisibleTiles.Contains(visibleTile))
{
SetTileVisibility(visibleTile, visible: true);
}
}
oldVisibleTiles.Clear();
RefreshDoorVisibilities();
}
protected virtual void RefreshDoorVisibilities()
{
foreach (Door allDoor in allDoors)
{
bool visible = visibleTiles.Contains(allDoor.DoorwayA.Tile) || visibleTiles.Contains(allDoor.DoorwayB.Tile);
SetDoorVisibility(allDoor, visible);
}
}
protected virtual void SetDoorVisibility(Door door, bool visible)
{
if (!doorRenderers.TryGetValue(door, out var value))
{
return;
}
for (int num = value.Count - 1; num >= 0; num--)
{
Renderer renderer = value[num];
bool value2;
if (renderer == null)
{
value.RemoveAt(num);
}
else if (OverrideRendererVisibilities.TryGetValue(renderer, out value2))
{
renderer.enabled = value2;
}
else
{
renderer.enabled = visible;
}
}
}
protected virtual void UpdateVisibleTiles()
{
visibleTiles.Clear();
if (currentTile != null)
{
visibleTiles.Add(currentTile);
}
int num = 0;
for (int i = 0; i < AdjacentTileDepth; i++)
{
int count = visibleTiles.Count;
for (int j = num; j < count; j++)
{
foreach (Doorway usedDoorway in visibleTiles[j].UsedDoorways)
{
Tile tile = usedDoorway.ConnectedDoorway.Tile;
if (visibleTiles.Contains(tile))
{
continue;
}
if (CullBehindClosedDoors)
{
Door doorComponent = usedDoorway.DoorComponent;
if (doorComponent != null && doorComponent.ShouldCullBehind)
{
continue;
}
}
visibleTiles.Add(tile);
}
}
num = count;
}
}
protected virtual void SetTileVisibility(Tile tile, bool visible)
{
tileVisibilities[tile] = visible;
if (tileRenderers.TryGetValue(tile, out var value))
{
for (int num = value.Count - 1; num >= 0; num--)
{
Renderer renderer = value[num];
bool value2;
if (renderer == null)
{
value.RemoveAt(num);
}
else if (OverrideRendererVisibilities.TryGetValue(renderer, out value2))
{
renderer.enabled = value2;
}
else
{
renderer.enabled = visible;
}
}
}
if (lightSources.TryGetValue(tile, out var value3))
{
for (int num2 = value3.Count - 1; num2 >= 0; num2--)
{
Light light = value3[num2];
bool value4;
if (light == null)
{
value3.RemoveAt(num2);
}
else if (OverrideLightVisibilities.TryGetValue(light, out value4))
{
light.enabled = value4;
}
else
{
light.enabled = visible;
}
}
}
if (reflectionProbes.TryGetValue(tile, out var value5))
{
for (int num3 = value5.Count - 1; num3 >= 0; num3--)
{
ReflectionProbe reflectionProbe = value5[num3];
if (reflectionProbe == null)
{
value5.RemoveAt(num3);
}
else
{
reflectionProbe.enabled = visible;
}
}
}
if (this.TileVisibilityChanged != null)
{
this.TileVisibilityChanged(tile, visible);
}
}
public virtual void UpdateRendererLists()
{
foreach (Tile allTile in allTiles)
{
if (!tileRenderers.TryGetValue(allTile, out var value))
{
value = (tileRenderers[allTile] = new List<Renderer>());
}
Renderer[] componentsInChildren = allTile.GetComponentsInChildren<Renderer>();
foreach (Renderer renderer in componentsInChildren)
{
if (IncludeDisabledComponents || (renderer.enabled && renderer.gameObject.activeInHierarchy))
{
value.Add(renderer);
}
}
if (!lightSources.TryGetValue(allTile, out var value2))
{
value2 = (lightSources[allTile] = new List<Light>());
}
Light[] componentsInChildren2 = allTile.GetComponentsInChildren<Light>();
foreach (Light light in componentsInChildren2)
{
if (IncludeDisabledComponents || (light.enabled && light.gameObject.activeInHierarchy))
{
value2.Add(light);
}
}
if (!reflectionProbes.TryGetValue(allTile, out var value3))
{
value3 = (reflectionProbes[allTile] = new List<ReflectionProbe>());
}
ReflectionProbe[] componentsInChildren3 = allTile.GetComponentsInChildren<ReflectionProbe>();
foreach (ReflectionProbe reflectionProbe in componentsInChildren3)
{
if (IncludeDisabledComponents || (reflectionProbe.enabled && reflectionProbe.gameObject.activeInHierarchy))
{
value3.Add(reflectionProbe);
}
}
}
foreach (Door allDoor in allDoors)
{
List<Renderer> list4 = new List<Renderer>();
doorRenderers[allDoor] = list4;
Renderer[] componentsInChildren = allDoor.GetComponentsInChildren<Renderer>(includeInactive: true);
foreach (Renderer renderer2 in componentsInChildren)
{
if (IncludeDisabledComponents || (renderer2.enabled && renderer2.gameObject.activeInHierarchy))
{
list4.Add(renderer2);
}
}
}
}
protected Tile FindCurrentTile()
{
Dungeon dungeon = UnityEngine.Object.FindObjectOfType<Dungeon>();
if (dungeon == null)
{
return null;
}
foreach (Tile allTile in dungeon.AllTiles)
{
if (allTile.Bounds.Contains(targetTransform.position))
{
return allTile;
}
}
return null;
}
protected Tile SearchForNewCurrentTile()
{
if (tilesToSearch == null)
{
tilesToSearch = new Queue<Tile>();
}
if (searchedTiles == null)
{
searchedTiles = new List<Tile>();
}
foreach (Doorway usedDoorway in currentTile.UsedDoorways)
{
Tile tile = usedDoorway.ConnectedDoorway.Tile;
if (!tilesToSearch.Contains(tile))
{
tilesToSearch.Enqueue(tile);
}
}
while (tilesToSearch.Count > 0)
{
Tile tile2 = tilesToSearch.Dequeue();
if (tile2.Bounds.Contains(targetTransform.position))
{
tilesToSearch.Clear();
searchedTiles.Clear();
return tile2;
}
searchedTiles.Add(tile2);
foreach (Doorway usedDoorway2 in tile2.UsedDoorways)
{
Tile tile3 = usedDoorway2.ConnectedDoorway.Tile;
if (!tilesToSearch.Contains(tile3) && !searchedTiles.Contains(tile3))
{
tilesToSearch.Enqueue(tile3);
}
}
}
searchedTiles.Clear();
return null;
}
}
}