23 lines
338 B
C#
23 lines
338 B
C#
using System;
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using UnityEngine;
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namespace DunGen
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{
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[Serializable]
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public sealed class GameObjectWeight
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{
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public GameObject GameObject;
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public float Weight = 1f;
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public GameObjectWeight()
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{
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}
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public GameObjectWeight(GameObject gameObject, float weight = 1f)
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{
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GameObject = gameObject;
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Weight = weight;
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}
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}
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}
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