21 lines
316 B
C#
21 lines
316 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class WeatherEffect
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{
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public string name;
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public GameObject effectObject;
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public GameObject effectPermanentObject;
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public bool lerpPosition;
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public bool effectEnabled;
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public string sunAnimatorBool;
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[HideInInspector]
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public bool transitioning;
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}
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