LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/RadarBooster_0.asset
2023-12-22 19:46:49 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: RadarBooster
m_EditorClassIdentifier:
itemId: 16
itemName: Radar-booster
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.18
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 0
creditsWorth: 50
lockedInDemo: 0
highestSalePercentage: 80
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spawnPrefab: {fileID: 1505646903710953, guid: 939779c008bf5144992d5cf40bd1333f, type: 2}
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batteryUsage: 0
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 8f1f71e34aee94943883180e8ccc6466, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 1
isDefensiveWeapon: 0
toolTips:
- 'Turn on booster : [RMB]'
verticalOffset: 0.12
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 0}
rotationOffset: {x: 0, y: 189.3, z: 88.5}
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