LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/DepositItemsDesk.cs
2023-12-22 19:30:32 -05:00

1103 lines
37 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class DepositItemsDesk : NetworkBehaviour, INoiseListener
{
public bool inGrabbingObjectsAnimation = true;
public bool attacking;
public bool doorOpen;
private float noiseBehindWallVolume = 1f;
[Space(3f)]
public CompanyMood[] allMoodPresets;
public CompanyMood currentMood;
public float patienceLevel;
public float timesHearingNoise;
[Space(3f)]
public float grabObjectsWaitTime = 10f;
private float grabObjectsTimer = 10f;
[Space(5f)]
public NetworkObject deskObjectsContainer;
public BoxCollider triggerCollider;
public InteractTrigger triggerScript;
public List<GrabbableObject> itemsOnCounter = new List<GrabbableObject>();
public List<NetworkObject> itemsOnCounterNetworkObjects = new List<NetworkObject>();
public int itemsOnCounterAmount;
public Animator depositDeskAnimator;
private NetworkObject lastObjectAddedToDesk;
private Coroutine acceptItemsCoroutine;
private int angerSFXindex;
private int clientsRecievedSellItemsRPC;
private float updateInterval;
private System.Random CompanyLevelRandom;
[Header("AUDIOS")]
public AudioSource deskAudio;
[Header("AUDIOS")]
public AudioSource wallAudio;
[Header("AUDIOS")]
public AudioSource constantWallAudio;
[Header("AUDIOS")]
public AudioSource doorWindowAudio;
public AudioClip[] microphoneAudios;
public AudioClip[] rareMicrophoneAudios;
public AudioClip doorOpenSFX;
public AudioClip doorShutSFX;
public AudioClip rumbleSFX;
public AudioClip rewardGood;
public AudioClip rewardBad;
public AudioSource rewardsMusic;
public AudioSource speakerAudio;
[Header("Attack animations")]
public MonsterAnimation[] monsterAnimations;
public float killAnimationTimer;
public float timeSinceAttacking;
public int playersKilled;
private float timeSinceMakingWarningNoise;
private float waitingWithDoorOpenTimer;
private float timeSinceLoweringPatience;
private bool inSellingItemsAnimation;
private void Start()
{
grabObjectsTimer = grabObjectsWaitTime;
CompanyLevelRandom = new System.Random(StartOfRound.Instance.randomMapSeed + 39);
SetCompanyMood(TimeOfDay.Instance.currentCompanyMood);
}
private void SetCompanyMood(CompanyMood mood)
{
currentMood = mood;
doorWindowAudio.clip = mood.insideWindowSFX;
doorWindowAudio.Play();
patienceLevel = mood.startingPatience;
StartCoroutine(waitForRoundToStart(mood));
}
private IEnumerator waitForRoundToStart(CompanyMood mood)
{
yield return new WaitUntil(() => StartOfRound.Instance.shipDoorsEnabled);
yield return null;
if (mood.behindWallSFX != null)
{
constantWallAudio.clip = mood.behindWallSFX;
constantWallAudio.Play();
}
}
public void PlaceItemOnCounter(PlayerControllerB playerWhoTriggered)
{
if (deskObjectsContainer.GetComponentsInChildren<GrabbableObject>().Length < 12 && !inGrabbingObjectsAnimation && GameNetworkManager.Instance != null && playerWhoTriggered == GameNetworkManager.Instance.localPlayerController)
{
Vector3 vector = RoundManager.RandomPointInBounds(triggerCollider.bounds);
vector.y = triggerCollider.bounds.min.y;
if (Physics.Raycast(new Ray(vector + Vector3.up * 3f, Vector3.down), out var hitInfo, 8f, 1048640, QueryTriggerInteraction.Collide))
{
vector = hitInfo.point;
}
vector.y += playerWhoTriggered.currentlyHeldObjectServer.itemProperties.verticalOffset;
vector = deskObjectsContainer.transform.InverseTransformPoint(vector);
AddObjectToDeskServerRpc(playerWhoTriggered.currentlyHeldObjectServer.gameObject.GetComponent<NetworkObject>());
playerWhoTriggered.DiscardHeldObject(placeObject: true, deskObjectsContainer, vector, matchRotationOfParent: false);
Debug.Log("discard held object called from deposit items desk");
}
}
[ServerRpc(RequireOwnership = false)]
public void AddObjectToDeskServerRpc(NetworkObjectReference grabbableObjectNetObject)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(4150038830u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabbableObjectNetObject, default(FastBufferWriter.ForNetworkSerializable));
__endSendServerRpc(ref bufferWriter, 4150038830u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
if (grabbableObjectNetObject.TryGet(out lastObjectAddedToDesk))
{
if (!itemsOnCounter.Contains(lastObjectAddedToDesk.GetComponentInChildren<GrabbableObject>()))
{
itemsOnCounterNetworkObjects.Add(lastObjectAddedToDesk);
itemsOnCounter.Add(lastObjectAddedToDesk.GetComponentInChildren<GrabbableObject>());
AddObjectToDeskClientRpc(grabbableObjectNetObject);
grabObjectsTimer = Mathf.Clamp(grabObjectsTimer + 6f, 0f, 10f);
if (!doorOpen && (!currentMood.mustBeWokenUp || timesHearingNoise >= 5f))
{
OpenShutDoorClientRpc();
}
}
}
else
{
Debug.LogError("ServerRpc: Could not find networkobject in the object that was placed on desk.");
}
}
[ClientRpc]
public void AddObjectToDeskClientRpc(NetworkObjectReference grabbableObjectNetObject)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3889142070u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in grabbableObjectNetObject, default(FastBufferWriter.ForNetworkSerializable));
__endSendClientRpc(ref bufferWriter, 3889142070u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (grabbableObjectNetObject.TryGet(out lastObjectAddedToDesk))
{
lastObjectAddedToDesk.gameObject.GetComponentInChildren<GrabbableObject>().EnablePhysics(enable: false);
}
else
{
Debug.LogError("ClientRpc: Could not find networkobject in the object that was placed on desk.");
}
}
}
private void Update()
{
if (NetworkManager.Singleton == null)
{
return;
}
UpdateEffects();
if (attacking)
{
if (killAnimationTimer <= 0f)
{
FinishKillAnimation();
}
else
{
TimeOfDay.Instance.TimeOfDayMusic.volume = Mathf.Lerp(TimeOfDay.Instance.TimeOfDayMusic.volume, 0f, 10f * Time.deltaTime);
killAnimationTimer -= Time.deltaTime;
}
}
triggerScript.interactable = GameNetworkManager.Instance.localPlayerController.isHoldingObject;
GrabbableObject[] componentsInChildren = base.gameObject.GetComponentsInChildren<GrabbableObject>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
if (componentsInChildren[i].grabbable)
{
componentsInChildren[i].grabbable = false;
}
}
if (!base.IsServer)
{
return;
}
timeSinceAttacking += Time.deltaTime;
if (itemsOnCounter.Count > 0 && !inGrabbingObjectsAnimation && !attacking)
{
if (doorOpen)
{
if (grabObjectsTimer >= 0f)
{
Debug.Log($"Desk: Waiting to grab the items on the desk; {grabObjectsTimer}");
grabObjectsTimer -= Time.deltaTime;
}
else
{
grabObjectsTimer = grabObjectsWaitTime;
TakeItemsOffCounterOnServer();
}
}
}
else
{
if (!(timeSinceAttacking > 25f) || attacking || !doorOpen || itemsOnCounter.Count > 0)
{
return;
}
waitingWithDoorOpenTimer += Time.deltaTime;
Debug.Log($"Desk: no objects on counter, waiting with door open; {waitingWithDoorOpenTimer}");
if (waitingWithDoorOpenTimer > 8f / currentMood.irritability)
{
waitingWithDoorOpenTimer = 0f;
float num = patienceLevel;
SetPatienceServerRpc(-1f * currentMood.irritability);
if (num - currentMood.irritability > 0f)
{
OpenShutDoorClientRpc(open: false);
}
}
}
}
private void UpdateEffects()
{
timeSinceLoweringPatience += Time.deltaTime;
timeSinceMakingWarningNoise += Time.deltaTime;
if (doorOpen)
{
doorWindowAudio.volume = Mathf.Lerp(doorWindowAudio.volume, 1f * noiseBehindWallVolume, 3f * Time.deltaTime);
}
else
{
doorWindowAudio.volume = Mathf.Lerp(doorWindowAudio.volume, 0f, 10f * Time.deltaTime);
}
if (attacking || (currentMood.stopWallSFXWhenOpening && doorOpen))
{
constantWallAudio.volume = Mathf.Lerp(constantWallAudio.volume, 0f, 15f * Time.deltaTime);
}
else
{
constantWallAudio.volume = Mathf.Lerp(constantWallAudio.volume, 1f, Time.deltaTime);
}
}
private void TakeItemsOffCounterOnServer()
{
inGrabbingObjectsAnimation = true;
TakeObjectsClientRpc();
}
[ClientRpc]
public void TakeObjectsClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3132539150u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 3132539150u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
inGrabbingObjectsAnimation = true;
depositDeskAnimator.SetBool("GrabbingItems", value: true);
deskAudio.PlayOneShot(currentMood.grabItemsSFX[UnityEngine.Random.Range(0, currentMood.grabItemsSFX.Length)]);
}
}
}
public void SellItemsOnServer()
{
if (!base.IsServer)
{
return;
}
inSellingItemsAnimation = true;
int num = 0;
for (int i = 0; i < itemsOnCounter.Count; i++)
{
if (!itemsOnCounter[i].itemProperties.isScrap)
{
if (itemsOnCounter[i].itemUsedUp)
{
}
}
else
{
num += itemsOnCounter[i].scrapValue;
}
}
num = (int)((float)num * StartOfRound.Instance.companyBuyingRate);
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
terminal.groupCredits += num;
SellItemsClientRpc(num, terminal.groupCredits, itemsOnCounterAmount, StartOfRound.Instance.companyBuyingRate);
SellAndDisplayItemProfits(num, terminal.groupCredits);
}
[ClientRpc]
public void SellItemsClientRpc(int itemProfit, int newGroupCredits, int itemsSold, float buyingRate)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3628265478u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, itemProfit);
BytePacker.WriteValueBitPacked(bufferWriter, newGroupCredits);
BytePacker.WriteValueBitPacked(bufferWriter, itemsSold);
bufferWriter.WriteValueSafe(in buyingRate, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 3628265478u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
{
itemsOnCounterAmount = itemsSold;
StartOfRound.Instance.companyBuyingRate = buyingRate;
SellAndDisplayItemProfits(itemProfit, newGroupCredits);
}
}
}
private void SellAndDisplayItemProfits(int profit, int newGroupCredits)
{
UnityEngine.Object.FindObjectOfType<Terminal>().groupCredits = newGroupCredits;
StartOfRound.Instance.gameStats.scrapValueCollected += profit;
TimeOfDay.Instance.quotaFulfilled += profit;
GrabbableObject[] componentsInChildren = deskObjectsContainer.GetComponentsInChildren<GrabbableObject>();
if (acceptItemsCoroutine != null)
{
StopCoroutine(acceptItemsCoroutine);
}
acceptItemsCoroutine = StartCoroutine(delayedAcceptanceOfItems(profit, componentsInChildren, newGroupCredits));
CheckAllPlayersSoldItemsServerRpc();
}
[ServerRpc(RequireOwnership = false)]
public void CheckAllPlayersSoldItemsServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1114072420u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 1114072420u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
clientsRecievedSellItemsRPC++;
if (clientsRecievedSellItemsRPC < GameNetworkManager.Instance.connectedPlayers)
{
return;
}
clientsRecievedSellItemsRPC = 0;
for (int i = 0; i < itemsOnCounterNetworkObjects.Count; i++)
{
if (itemsOnCounterNetworkObjects[i].IsSpawned)
{
itemsOnCounterNetworkObjects[i].Despawn();
}
}
itemsOnCounterNetworkObjects.Clear();
itemsOnCounter.Clear();
FinishSellingItemsClientRpc();
}
[ClientRpc]
public void FinishSellingItemsClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2469293577u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 2469293577u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
depositDeskAnimator.SetBool("GrabbingItems", value: false);
inGrabbingObjectsAnimation = false;
}
}
}
private IEnumerator delayedAcceptanceOfItems(int profit, GrabbableObject[] objectsOnDesk, int newGroupCredits)
{
yield return new WaitUntil(() => !inGrabbingObjectsAnimation);
noiseBehindWallVolume = 0.3f;
yield return new WaitForSeconds(currentMood.judgementSpeed);
if ((float)(profit / Mathf.Max(objectsOnDesk.Length, 1)) <= 3f && patienceLevel <= 2f)
{
System.Random random = new System.Random(objectsOnDesk.Length + newGroupCredits);
if (!attacking && random.Next(0, 100) < 30)
{
Attack();
yield return new WaitUntil(() => !attacking);
yield return new WaitForSeconds(2f);
}
}
else
{
patienceLevel += 3f;
}
OpenShutDoor(open: false);
yield return new WaitForSeconds(0.5f);
noiseBehindWallVolume = 1f;
HUDManager.Instance.DisplayCreditsEarning(profit, objectsOnDesk, newGroupCredits);
PlayRewardEffects(profit);
yield return new WaitForSeconds(1.25f);
MicrophoneSpeak();
inSellingItemsAnimation = false;
itemsOnCounterAmount = 0;
}
private void PlayRewardEffects(int profit)
{
Terminal terminal = UnityEngine.Object.FindObjectOfType<Terminal>();
TimeOfDay.Instance.UpdateProfitQuotaCurrentTime();
if ((float)profit < (float)terminal.groupCredits / 4f)
{
rewardsMusic.PlayOneShot(rewardBad);
}
else
{
rewardsMusic.PlayOneShot(rewardGood);
}
}
private void MicrophoneSpeak()
{
AudioClip clip = ((!(CompanyLevelRandom.NextDouble() < 0.029999999329447746)) ? microphoneAudios[CompanyLevelRandom.Next(0, microphoneAudios.Length)] : rareMicrophoneAudios[CompanyLevelRandom.Next(0, rareMicrophoneAudios.Length)]);
speakerAudio.PlayOneShot(clip, 1f);
}
[ServerRpc(RequireOwnership = false)]
public void AttackPlayersServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(3230280218u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 3230280218u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && !attacking && !inGrabbingObjectsAnimation)
{
attacking = true;
AttackPlayersClientRpc();
}
}
}
[ClientRpc]
public void AttackPlayersClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3277367259u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 3277367259u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
Attack();
}
}
}
public void Attack()
{
attacking = true;
timeSinceAttacking = 0f;
patienceLevel += 6f;
if (!doorOpen)
{
OpenShutDoor(open: true);
}
for (int i = 0; i < monsterAnimations.Length; i++)
{
if (currentMood.enableMonsterAnimationIndex == null)
{
Debug.Log("Current company monster mood has no monster animations to enable.");
attacking = false;
return;
}
if (i == currentMood.enableMonsterAnimationIndex[i])
{
monsterAnimations[i].monsterAnimator.SetBool("visible", value: true);
}
}
switch (currentMood.manifestation)
{
case CompanyMonster.Tentacles:
Debug.Log("Tentacles appear");
killAnimationTimer = 3f;
break;
case CompanyMonster.Tongue:
Debug.Log("Giant tongue appears");
killAnimationTimer = 2f;
break;
case CompanyMonster.GiantHand:
Debug.Log("Giant hand appears and searches");
killAnimationTimer = 3f;
break;
}
MakeLoudNoise(2);
}
public void CollisionDetect(int monsterAnimationID)
{
if (attacking && !monsterAnimations[monsterAnimationID].animatorCollidedOnClient)
{
monsterAnimations[monsterAnimationID].animatorCollidedOnClient = true;
if (base.IsServer)
{
ConfirmAnimationGrabPlayerClientRpc(monsterAnimationID, (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
}
else
{
CheckAnimationGrabPlayerServerRpc(monsterAnimationID, (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
}
switch (currentMood.manifestation)
{
case CompanyMonster.Tentacles:
Debug.Log("Tentacle collision");
break;
case CompanyMonster.Tongue:
Debug.Log("Tongue collision");
break;
case CompanyMonster.GiantHand:
Debug.Log("Hand collision");
break;
}
}
}
[ServerRpc(RequireOwnership = false)]
public void CheckAnimationGrabPlayerServerRpc(int monsterAnimationID, int playerID)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1392297385u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, monsterAnimationID);
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
__endSendServerRpc(ref bufferWriter, 1392297385u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && !monsterAnimations[monsterAnimationID].animatorCollidedOnClient)
{
monsterAnimations[monsterAnimationID].animatorCollidedOnClient = true;
ConfirmAnimationGrabPlayerClientRpc(monsterAnimationID, playerID);
}
}
}
[ClientRpc]
public void ConfirmAnimationGrabPlayerClientRpc(int monsterAnimationID, int playerID)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3034180067u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, monsterAnimationID);
BytePacker.WriteValueBitPacked(bufferWriter, playerID);
__endSendClientRpc(ref bufferWriter, 3034180067u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
monsterAnimations[monsterAnimationID].animatorCollidedOnClient = true;
StartCoroutine(AnimationGrabPlayer(monsterAnimationID, playerID));
}
}
}
private IEnumerator AnimationGrabPlayer(int monsterAnimationID, int playerID)
{
Animator monsterAnimator = monsterAnimations[monsterAnimationID].monsterAnimator;
Transform monsterAnimatorGrabTarget = monsterAnimations[monsterAnimationID].monsterAnimatorGrabTarget;
PlayerControllerB playerDying = StartOfRound.Instance.allPlayerScripts[playerID];
monsterAnimator.SetBool("grabbingPlayer", value: true);
monsterAnimatorGrabTarget.position = playerDying.transform.position;
yield return new WaitForSeconds(0.05f);
if (playerDying.IsOwner)
{
playerDying.KillPlayer(Vector3.zero);
}
float startTime = Time.timeSinceLevelLoad;
yield return new WaitUntil(() => playerDying.deadBody != null || Time.timeSinceLevelLoad - startTime > 4f);
if (playerDying.deadBody != null)
{
playerDying.deadBody.attachedTo = monsterAnimations[monsterAnimationID].monsterAnimatorGrabPoint;
playerDying.deadBody.attachedLimb = playerDying.deadBody.bodyParts[6];
playerDying.deadBody.matchPositionExactly = true;
}
else
{
Debug.Log("Player body was not spawned in time for animation.");
}
monsterAnimator.SetBool("grabbingPlayer", value: false);
yield return new WaitForSeconds(currentMood.grabPlayerAnimationTime);
if (playerDying.deadBody != null)
{
playerDying.deadBody.attachedTo = null;
playerDying.deadBody.attachedLimb = null;
playerDying.deadBody.matchPositionExactly = false;
playerDying.deadBody.gameObject.SetActive(value: false);
}
playersKilled++;
if (playersKilled >= currentMood.maxPlayersToKillBeforeSatisfied)
{
FinishKillAnimation();
}
}
public void FinishKillAnimation()
{
attacking = false;
for (int i = 0; i < monsterAnimations.Length; i++)
{
monsterAnimations[i].animatorCollidedOnClient = false;
monsterAnimations[i].monsterAnimator.SetBool("visible", value: false);
}
switch (currentMood.manifestation)
{
case CompanyMonster.Tentacles:
Debug.Log("Tentacles finishing animation");
break;
case CompanyMonster.Tongue:
Debug.Log("Tongue finishing animation");
break;
case CompanyMonster.GiantHand:
Debug.Log("Hand finishing animation");
break;
}
StartCoroutine(closeDoorAfterDelay());
}
private IEnumerator closeDoorAfterDelay()
{
yield return new WaitForSeconds(1f);
OpenShutDoor(open: false);
}
void INoiseListener.DetectNoise(Vector3 noisePosition, float noiseLoudness = 0.5f, int timesPlayedInOneSpot = 0, int noiseID = 0)
{
if (noiseID != 941 && !(Vector3.Distance(triggerCollider.transform.position, noisePosition) > 9f) && !(noiseLoudness <= 0.4f))
{
if (currentMood.mustBeWokenUp && !doorOpen)
{
SetTimesHeardNoiseServerRpc(currentMood.sensitivity * (noiseLoudness + 0.3f) / (float)(StartOfRound.Instance.connectedPlayersAmount + 1));
}
else if (currentMood.desiresSilence && timeSinceLoweringPatience > 1f)
{
SetPatienceServerRpc(-1f * (currentMood.irritability / 2f) * noiseLoudness);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void SetPatienceServerRpc(float valueChange)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(892728304u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in valueChange, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 892728304u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost) || inSellingItemsAnimation)
{
return;
}
patienceLevel += valueChange;
if (patienceLevel <= 0f)
{
if (attacking || inGrabbingObjectsAnimation)
{
return;
}
if (UnityEngine.Random.Range(0, 100) < 50)
{
attacking = true;
AttackPlayersClientRpc();
return;
}
patienceLevel += 3f;
if (itemsOnCounter.Count <= 0 && timeSinceLoweringPatience > 2f)
{
OpenShutDoorClientRpc(open: false);
}
}
else if (valueChange < 0f && patienceLevel < 1f && timeSinceMakingWarningNoise > 1f)
{
MakeWarningNoiseClientRpc();
}
}
[ClientRpc]
public void MakeWarningNoiseClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(103348088u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 103348088u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
timeSinceMakingWarningNoise = 0f;
MakeLoudNoise(1);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void SetTimesHeardNoiseServerRpc(float valueChange)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(745684781u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in valueChange, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 745684781u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
Debug.Log("NOISE D");
timesHearingNoise += valueChange;
if (timesHearingNoise >= 5f && !doorOpen)
{
timesHearingNoise = 0f;
doorOpen = true;
OpenShutDoorClientRpc();
timeSinceLoweringPatience = 2.6f;
}
}
}
[ClientRpc]
public void OpenShutDoorClientRpc(bool open = true)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1191125720u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in open, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 1191125720u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
OpenShutDoor(open);
}
}
}
public void OpenShutDoor(bool open)
{
doorOpen = open;
depositDeskAnimator.SetBool("doorOpen", open);
if (open)
{
deskAudio.PlayOneShot(doorOpenSFX);
}
else
{
deskAudio.PlayOneShot(doorShutSFX);
}
}
public void MakeLoudNoise(int noise)
{
switch (noise)
{
case 2:
{
int num = UnityEngine.Random.Range(0, currentMood.attackSFX.Length);
deskAudio.PlayOneShot(currentMood.attackSFX[num]);
WalkieTalkie.TransmitOneShotAudio(deskAudio, currentMood.attackSFX[num]);
wallAudio.PlayOneShot(currentMood.wallAttackSFX);
if (Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, deskAudio.transform.position) < 12f)
{
HUDManager.Instance.ShakeCamera(ScreenShakeType.VeryStrong);
}
else
{
HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
}
break;
}
case 1:
wallAudio.PlayOneShot(rumbleSFX);
if (doorOpen)
{
deskAudio.PlayOneShot(currentMood.angerSFX[angerSFXindex]);
angerSFXindex = (angerSFXindex + 1) % currentMood.angerSFX.Length;
}
HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
break;
default:
wallAudio.PlayOneShot(currentMood.noiseBehindWallSFX);
HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
break;
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_DepositItemsDesk()
{
NetworkManager.__rpc_func_table.Add(4150038830u, __rpc_handler_4150038830);
NetworkManager.__rpc_func_table.Add(3889142070u, __rpc_handler_3889142070);
NetworkManager.__rpc_func_table.Add(3132539150u, __rpc_handler_3132539150);
NetworkManager.__rpc_func_table.Add(3628265478u, __rpc_handler_3628265478);
NetworkManager.__rpc_func_table.Add(1114072420u, __rpc_handler_1114072420);
NetworkManager.__rpc_func_table.Add(2469293577u, __rpc_handler_2469293577);
NetworkManager.__rpc_func_table.Add(3230280218u, __rpc_handler_3230280218);
NetworkManager.__rpc_func_table.Add(3277367259u, __rpc_handler_3277367259);
NetworkManager.__rpc_func_table.Add(1392297385u, __rpc_handler_1392297385);
NetworkManager.__rpc_func_table.Add(3034180067u, __rpc_handler_3034180067);
NetworkManager.__rpc_func_table.Add(892728304u, __rpc_handler_892728304);
NetworkManager.__rpc_func_table.Add(103348088u, __rpc_handler_103348088);
NetworkManager.__rpc_func_table.Add(745684781u, __rpc_handler_745684781);
NetworkManager.__rpc_func_table.Add(1191125720u, __rpc_handler_1191125720);
}
private static void __rpc_handler_4150038830(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).AddObjectToDeskServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3889142070(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable));
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).AddObjectToDeskClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3132539150(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).TakeObjectsClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3628265478(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
ByteUnpacker.ReadValueBitPacked(reader, out int value3);
reader.ReadValueSafe(out float value4, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).SellItemsClientRpc(value, value2, value3, value4);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1114072420(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).CheckAllPlayersSoldItemsServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2469293577(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).FinishSellingItemsClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3230280218(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).AttackPlayersServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3277367259(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).AttackPlayersClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1392297385(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).CheckAnimationGrabPlayerServerRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3034180067(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).ConfirmAnimationGrabPlayerClientRpc(value, value2);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_892728304(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).SetPatienceServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_103348088(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).MakeWarningNoiseClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_745684781(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((DepositItemsDesk)target).SetTimesHeardNoiseServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1191125720(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((DepositItemsDesk)target).OpenShutDoorClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "DepositItemsDesk";
}
}