26 lines
654 B
C#
26 lines
654 B
C#
using System;
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using UnityEngine;
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namespace DunGen
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{
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[CreateAssetMenu(fileName = "New Doorway Socket", menuName = "DunGen/Doorway Socket", order = 700)]
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public class DoorwaySocket : ScriptableObject
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{
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[SerializeField]
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private Vector2 size = new Vector2(1f, 2f);
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[Obsolete("Use DoorwayPairFinder.CustomConnectionRules instead")]
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public static SocketConnectionDelegate CustomSocketConnectionDelegate;
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public Vector2 Size => size;
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public static bool CanSocketsConnect(DoorwaySocket a, DoorwaySocket b)
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{
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if (CustomSocketConnectionDelegate != null)
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{
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return CustomSocketConnectionDelegate(a, b);
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}
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return a == b;
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}
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}
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}
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