LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/FlowermanAI.cs
2023-12-22 19:30:32 -05:00

1029 lines
32 KiB
C#

using System.Collections;
using System.Collections.Generic;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class FlowermanAI : EnemyAI
{
private bool evadeModeStareDown;
private bool stopTurningTowardsPlayers;
public float evadeStealthTimer;
private int stareDownChanceIncrease;
public PlayerControllerB lookAtPlayer;
private Transform localPlayerCamera;
private RaycastHit rayHit;
private Ray playerRay;
public Transform turnCompass;
private int roomAndEnemiesMask = 8915200;
private Vector3 agentLocalVelocity;
public Collider thisEnemyCollider;
private Vector3 previousPosition;
private float velX;
private float velZ;
[Header("Kill animation")]
public bool inKillAnimation;
private Coroutine killAnimationCoroutine;
public bool carryingPlayerBody;
public DeadBodyInfo bodyBeingCarried;
public Transform rightHandGrip;
public Transform animationContainer;
private bool wasInEvadeMode;
public List<Transform> ignoredNodes = new List<Transform>();
private Vector3 mainEntrancePosition;
[Header("Anger phase")]
public float angerMeter;
public float angerCheckInterval;
public bool isInAngerMode;
public AudioSource creatureAngerVoice;
public AudioSource crackNeckAudio;
public AudioClip crackNeckSFX;
public int timesThreatened;
private Vector3 waitAroundEntrancePosition;
private int timesFoundSneaking;
private bool stunnedByPlayerLastFrame;
private bool startingKillAnimationLocalClient;
public override void Start()
{
base.Start();
movingTowardsTargetPlayer = true;
localPlayerCamera = GameNetworkManager.Instance.localPlayerController.gameplayCamera.transform;
mainEntrancePosition = RoundManager.FindMainEntrancePosition();
}
public override void DoAIInterval()
{
if (StartOfRound.Instance.livingPlayers == 0)
{
base.DoAIInterval();
return;
}
if (TargetClosestPlayer())
{
if (currentBehaviourStateIndex == 2)
{
SetMovingTowardsTargetPlayer(targetPlayer);
if (!inKillAnimation && targetPlayer != GameNetworkManager.Instance.localPlayerController)
{
ChangeOwnershipOfEnemy(targetPlayer.actualClientId);
}
base.DoAIInterval();
return;
}
if (currentBehaviourStateIndex == 1)
{
if (favoriteSpot != null && carryingPlayerBody)
{
if (mostOptimalDistance < 5f || PathIsIntersectedByLineOfSight(favoriteSpot.position))
{
AvoidClosestPlayer();
}
else
{
targetNode = favoriteSpot;
SetDestinationToPosition(favoriteSpot.position, checkForPath: true);
}
}
else
{
AvoidClosestPlayer();
}
}
else
{
ChooseClosestNodeToPlayer();
}
}
else
{
if (currentBehaviourStateIndex == 2)
{
SetDestinationToPosition(waitAroundEntrancePosition);
return;
}
Transform transform = ChooseFarthestNodeFromPosition(mainEntrancePosition);
if (favoriteSpot == null)
{
favoriteSpot = transform;
}
targetNode = transform;
SetDestinationToPosition(transform.position, checkForPath: true);
}
base.DoAIInterval();
}
public void AvoidClosestPlayer()
{
Transform transform = ChooseFarthestNodeFromPosition(targetPlayer.transform.position, avoidLineOfSight: true, 0, log: true);
if (transform != null && mostOptimalDistance > 5f && Physics.Linecast(transform.transform.position, targetPlayer.gameplayCamera.transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
{
targetNode = transform;
SetDestinationToPosition(targetNode.position);
return;
}
if (carryingPlayerBody)
{
DropPlayerBody();
DropPlayerBodyServerRpc();
}
AddToAngerMeter(AIIntervalTime);
agent.speed = 0f;
}
public void AddToAngerMeter(float amountToAdd)
{
if (stunNormalizedTimer > 0f)
{
if (stunnedByPlayer != null)
{
stunnedByPlayerLastFrame = true;
angerMeter = 12f;
}
else
{
angerMeter = 2f;
}
return;
}
angerMeter += amountToAdd;
if (angerMeter <= 0.4f)
{
return;
}
angerCheckInterval += amountToAdd;
if (!(angerCheckInterval > 1f))
{
return;
}
angerCheckInterval = 0f;
float num = Mathf.Clamp(0.09f * angerMeter, 0f, 0.99f);
if (Random.Range(0f, 1f) < num)
{
if (angerMeter < 2.5f)
{
timesThreatened++;
}
angerMeter += (float)timesThreatened / 1.75f;
SwitchToBehaviourStateOnLocalClient(2);
EnterAngerModeServerRpc(angerMeter);
}
}
[ServerRpc]
public void EnterAngerModeServerRpc(float angerTime)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(80027368u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in angerTime, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 80027368u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
EnterAngerModeClientRpc(angerTime);
}
}
[ClientRpc]
public void EnterAngerModeClientRpc(float angerTime)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2307050878u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in angerTime, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 2307050878u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
angerMeter = angerTime;
agent.speed = 9f;
SwitchToBehaviourStateOnLocalClient(2);
waitAroundEntrancePosition = RoundManager.Instance.GetRandomNavMeshPositionInRadius(mainEntrancePosition, 6f);
}
}
}
public void ChooseClosestNodeToPlayer()
{
if (targetNode == null)
{
targetNode = allAINodes[0].transform;
}
Transform transform = ChooseClosestNodeToPosition(targetPlayer.transform.position, avoidLineOfSight: true);
if (transform != null)
{
targetNode = transform;
}
float num = Vector3.Distance(targetPlayer.transform.position, base.transform.position);
if (num - mostOptimalDistance < 0.1f && (!PathIsIntersectedByLineOfSight(targetPlayer.transform.position, calculatePathDistance: true) || num < 3f))
{
if (pathDistance > 10f && !ignoredNodes.Contains(targetNode) && ignoredNodes.Count < 4)
{
ignoredNodes.Add(targetNode);
}
movingTowardsTargetPlayer = true;
}
else
{
SetDestinationToPosition(targetNode.position);
}
}
public override void Update()
{
base.Update();
if (isEnemyDead || inKillAnimation || GameNetworkManager.Instance == null)
{
return;
}
if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position + Vector3.up * 0.5f, 30f))
{
if (currentBehaviourStateIndex == 0)
{
SwitchToBehaviourState(1);
if (!thisNetworkObject.IsOwner)
{
ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
}
if (Vector3.Distance(base.transform.position, GameNetworkManager.Instance.localPlayerController.transform.position) < 5f)
{
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.6f);
}
else
{
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.3f);
}
agent.speed = 0f;
evadeStealthTimer = 0f;
}
else if (evadeStealthTimer > 0.5f)
{
int playerObj = (int)GameNetworkManager.Instance.localPlayerController.playerClientId;
LookAtFlowermanTrigger(playerObj);
ResetFlowermanStealthTimerServerRpc(playerObj);
}
}
switch (currentBehaviourStateIndex)
{
case 1:
if (isInAngerMode)
{
isInAngerMode = false;
creatureAnimator.SetBool("anger", value: false);
}
if (!wasInEvadeMode)
{
wasInEvadeMode = true;
movingTowardsTargetPlayer = false;
if (favoriteSpot != null && !carryingPlayerBody && Vector3.Distance(base.transform.position, favoriteSpot.position) < 7f)
{
favoriteSpot = null;
}
}
if (stunNormalizedTimer > 0f)
{
creatureAnimator.SetLayerWeight(2, 1f);
}
else
{
creatureAnimator.SetLayerWeight(2, 0f);
}
evadeStealthTimer += Time.deltaTime;
if (thisNetworkObject.IsOwner)
{
float num = ((timesFoundSneaking % 3 != 0) ? 11f : 24f);
if (favoriteSpot != null && carryingPlayerBody)
{
num = ((!(Vector3.Distance(base.transform.position, favoriteSpot.position) > 8f)) ? 3f : 24f);
}
if (evadeStealthTimer > num)
{
evadeStealthTimer = 0f;
SwitchToBehaviourState(0);
}
if (!carryingPlayerBody && evadeModeStareDown && evadeStealthTimer < 1.25f)
{
AddToAngerMeter(Time.deltaTime * 1.5f);
agent.speed = 0f;
}
else
{
evadeModeStareDown = false;
if (stunNormalizedTimer > 0f)
{
DropPlayerBody();
AddToAngerMeter(0f);
agent.speed = 0f;
}
else
{
if (stunnedByPlayerLastFrame)
{
stunnedByPlayerLastFrame = false;
AddToAngerMeter(0f);
}
if (carryingPlayerBody)
{
agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 7.25f, 4f, 9f);
}
else
{
agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 4.25f, 0f, 6f);
}
}
}
if (!carryingPlayerBody && ventAnimationFinished)
{
LookAtPlayerOfInterest();
}
}
if (!carryingPlayerBody)
{
CalculateAnimationDirection();
break;
}
creatureAnimator.SetFloat("speedMultiplier", Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f).sqrMagnitude / (Time.deltaTime * 2f));
previousPosition = base.transform.position;
break;
case 0:
if (isInAngerMode)
{
isInAngerMode = false;
creatureAnimator.SetBool("anger", value: false);
}
if (wasInEvadeMode)
{
wasInEvadeMode = false;
evadeStealthTimer = 0f;
if (carryingPlayerBody)
{
DropPlayerBody();
agent.enabled = true;
favoriteSpot = ChooseClosestNodeToPosition(base.transform.position, avoidLineOfSight: true);
if (!base.IsOwner)
{
agent.enabled = false;
}
Debug.Log("Flowerman: Dropped player body");
}
}
creatureAnimator.SetFloat("speedMultiplier", Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f).sqrMagnitude / (Time.deltaTime / 4f));
previousPosition = base.transform.position;
agent.speed = 6f;
break;
case 2:
{
bool flag = false;
if (!isInAngerMode)
{
isInAngerMode = true;
DropPlayerBody();
creatureAngerVoice.Play();
creatureAngerVoice.pitch = Random.Range(0.9f, 1.3f);
creatureAnimator.SetBool("anger", value: true);
creatureAnimator.SetBool("sneak", value: false);
if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position, 60f, 15, 2.5f))
{
flag = true;
GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.5f);
}
}
if (!flag && GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position, 60f, 13, 4f))
{
GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f);
}
CalculateAnimationDirection(3f);
if (stunNormalizedTimer > 0f)
{
creatureAnimator.SetLayerWeight(2, 1f);
agent.speed = 0f;
angerMeter = 6f;
}
else
{
creatureAnimator.SetLayerWeight(2, 0f);
agent.speed = Mathf.Clamp(agent.speed + Time.deltaTime * 1.2f, 3f, 12f);
}
angerMeter -= Time.deltaTime;
if (base.IsOwner && angerMeter <= 0f)
{
SwitchToBehaviourState(1);
}
break;
}
}
if (isInAngerMode)
{
creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 1f, 10f * Time.deltaTime);
}
else
{
creatureAngerVoice.volume = Mathf.Lerp(creatureAngerVoice.volume, 0f, 2f * Time.deltaTime);
}
Vector3 localEulerAngles = animationContainer.localEulerAngles;
if (carryingPlayerBody)
{
agent.angularSpeed = 50f;
localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 179f, 10f * Time.deltaTime);
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 1f, 10f * Time.deltaTime));
}
else
{
agent.angularSpeed = 220f;
localEulerAngles.z = Mathf.Lerp(localEulerAngles.z, 0f, 10f * Time.deltaTime);
creatureAnimator.SetLayerWeight(1, Mathf.Lerp(creatureAnimator.GetLayerWeight(1), 0f, 10f * Time.deltaTime));
}
animationContainer.localEulerAngles = localEulerAngles;
}
[ServerRpc]
public void DropPlayerBodyServerRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
if (base.OwnerClientId != networkManager.LocalClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2817453984u, serverRpcParams, RpcDelivery.Reliable);
__endSendServerRpc(ref bufferWriter, 2817453984u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
DropPlayerBodyClientRpc();
}
}
[ClientRpc]
public void DropPlayerBodyClientRpc()
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(1942952026u, clientRpcParams, RpcDelivery.Reliable);
__endSendClientRpc(ref bufferWriter, 1942952026u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
DropPlayerBody();
}
}
}
private void DropPlayerBody()
{
if (carryingPlayerBody)
{
carryingPlayerBody = false;
bodyBeingCarried.matchPositionExactly = false;
bodyBeingCarried.attachedTo = null;
bodyBeingCarried = null;
creatureAnimator.SetBool("carryingBody", value: false);
}
}
private void LookAtPlayerOfInterest()
{
if (isInAngerMode)
{
lookAtPlayer = targetPlayer;
}
else
{
lookAtPlayer = GetClosestPlayer();
}
if (lookAtPlayer != null)
{
turnCompass.LookAt(lookAtPlayer.gameplayCamera.transform.position);
base.transform.rotation = Quaternion.Lerp(base.transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 30f * Time.deltaTime);
}
}
private void CalculateAnimationDirection(float maxSpeed = 1f)
{
agentLocalVelocity = animationContainer.InverseTransformDirection(Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f) / (Time.deltaTime * 2f));
velX = Mathf.Lerp(velX, agentLocalVelocity.x, 10f * Time.deltaTime);
creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f - maxSpeed, maxSpeed));
velZ = Mathf.Lerp(velZ, 0f - agentLocalVelocity.y, 10f * Time.deltaTime);
creatureAnimator.SetFloat("VelocityZ", Mathf.Clamp(velZ, 0f - maxSpeed, maxSpeed));
previousPosition = base.transform.position;
}
public override void OnCollideWithPlayer(Collider other)
{
base.OnCollideWithPlayer(other);
PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other, inKillAnimation || startingKillAnimationLocalClient || carryingPlayerBody);
if (playerControllerB != null)
{
KillPlayerAnimationServerRpc((int)playerControllerB.playerClientId);
startingKillAnimationLocalClient = true;
}
}
[ServerRpc(RequireOwnership = false)]
public void KillPlayerAnimationServerRpc(int playerObjectId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(2920701539u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
__endSendServerRpc(ref bufferWriter, 2920701539u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
if (!inKillAnimation && !carryingPlayerBody)
{
inKillAnimation = true;
inSpecialAnimation = true;
isClientCalculatingAI = false;
inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
inSpecialAnimationWithPlayer.inAnimationWithEnemy = this;
KillPlayerAnimationClientRpc(playerObjectId);
}
else
{
CancelKillAnimationClientRpc(playerObjectId);
}
}
}
[ClientRpc]
public void CancelKillAnimationClientRpc(int playerObjectId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2215703370u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
__endSendClientRpc(ref bufferWriter, 2215703370u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId == playerObjectId)
{
startingKillAnimationLocalClient = false;
}
}
}
[ClientRpc]
public void KillPlayerAnimationClientRpc(int playerObjectId)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(114605325u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
__endSendClientRpc(ref bufferWriter, 114605325u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId];
if (inSpecialAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController)
{
startingKillAnimationLocalClient = false;
}
if (inSpecialAnimationWithPlayer == null || inSpecialAnimationWithPlayer.isPlayerDead || !inSpecialAnimationWithPlayer.isInsideFactory)
{
FinishKillAnimation(carryingBody: false);
}
inSpecialAnimationWithPlayer.inAnimationWithEnemy = this;
inKillAnimation = true;
inSpecialAnimation = true;
creatureAnimator.SetBool("killing", value: true);
agent.enabled = false;
inSpecialAnimationWithPlayer.inSpecialInteractAnimation = true;
inSpecialAnimationWithPlayer.snapToServerPosition = true;
Vector3 vector = ((!inSpecialAnimationWithPlayer.IsOwner) ? inSpecialAnimationWithPlayer.transform.parent.TransformPoint(inSpecialAnimationWithPlayer.serverPlayerPosition) : inSpecialAnimationWithPlayer.transform.position);
Vector3 position = base.transform.position;
position.y = inSpecialAnimationWithPlayer.transform.position.y;
playerRay = new Ray(vector, position - inSpecialAnimationWithPlayer.transform.position);
turnCompass.LookAt(vector);
position = base.transform.eulerAngles;
position.y = turnCompass.eulerAngles.y;
base.transform.eulerAngles = position;
if (killAnimationCoroutine != null)
{
StopCoroutine(killAnimationCoroutine);
}
killAnimationCoroutine = StartCoroutine(killAnimation());
}
}
private IEnumerator killAnimation()
{
WalkieTalkie.TransmitOneShotAudio(crackNeckAudio, crackNeckSFX);
crackNeckAudio.PlayOneShot(crackNeckSFX);
Vector3 endPosition = playerRay.GetPoint(1f);
Debug.DrawRay(endPosition, Vector3.up, Color.red, 10f);
Vector3 startingPosition = base.transform.position;
for (int i = 0; i < 5; i++)
{
base.transform.position = Vector3.Lerp(startingPosition, endPosition, (float)i / 5f);
yield return null;
}
base.transform.position = endPosition;
creatureAnimator.SetBool("killing", value: false);
creatureAnimator.SetBool("carryingBody", value: true);
yield return new WaitForSeconds(0.65f);
if (inSpecialAnimationWithPlayer != null)
{
inSpecialAnimationWithPlayer.KillPlayer(Vector3.zero, spawnBody: true, CauseOfDeath.Strangulation);
inSpecialAnimationWithPlayer.snapToServerPosition = false;
float startTime = Time.timeSinceLevelLoad;
yield return new WaitUntil(() => inSpecialAnimationWithPlayer.deadBody != null || Time.timeSinceLevelLoad - startTime > 2f);
}
if (inSpecialAnimationWithPlayer == null || inSpecialAnimationWithPlayer.deadBody == null)
{
Debug.Log("Flowerman: Player body was not spawned or found within 2 seconds.");
FinishKillAnimation(carryingBody: false);
}
else
{
inSpecialAnimationWithPlayer.deadBody.bodyBleedingHeavily = true;
FinishKillAnimation();
}
}
public void FinishKillAnimation(bool carryingBody = true)
{
if (killAnimationCoroutine != null)
{
StopCoroutine(killAnimationCoroutine);
}
inSpecialAnimation = false;
inKillAnimation = false;
creatureAnimator.SetBool("killing", value: false);
if (inSpecialAnimationWithPlayer != null)
{
inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false;
inSpecialAnimationWithPlayer.snapToServerPosition = false;
inSpecialAnimationWithPlayer.inAnimationWithEnemy = null;
if (carryingBody)
{
bodyBeingCarried = inSpecialAnimationWithPlayer.deadBody;
bodyBeingCarried.attachedTo = rightHandGrip;
bodyBeingCarried.attachedLimb = inSpecialAnimationWithPlayer.deadBody.bodyParts[0];
bodyBeingCarried.matchPositionExactly = true;
carryingPlayerBody = true;
}
}
evadeStealthTimer = 0f;
movingTowardsTargetPlayer = false;
ignoredNodes.Clear();
if (!carryingBody)
{
creatureAnimator.SetBool("carryingBody", value: false);
}
if (base.IsOwner)
{
agent.enabled = true;
isClientCalculatingAI = true;
}
SwitchToBehaviourStateOnLocalClient(1);
if (base.IsServer)
{
SwitchToBehaviourState(1);
}
}
[ServerRpc(RequireOwnership = false)]
public void ResetFlowermanStealthTimerServerRpc(int playerObj)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(843847125u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerObj);
__endSendServerRpc(ref bufferWriter, 843847125u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
ResetFlowermanStealthClientRpc(playerObj);
}
}
}
[ClientRpc]
public void ResetFlowermanStealthClientRpc(int playerObj)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3273050u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, playerObj);
__endSendClientRpc(ref bufferWriter, 3273050u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && playerObj != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
{
LookAtFlowermanTrigger(playerObj);
}
}
}
public void LookAtFlowermanTrigger(int playerObj)
{
if (!base.IsOwner)
{
return;
}
if (!evadeModeStareDown)
{
if (Random.Range(0, 70) < stareDownChanceIncrease)
{
stareDownChanceIncrease = -6;
evadeModeStareDown = true;
}
else
{
stareDownChanceIncrease++;
}
evadeStealthTimer = 0f;
}
if (carryingPlayerBody && favoriteSpot != null && Vector3.Distance(base.transform.position, favoriteSpot.transform.position) < 5f)
{
DropPlayerBody();
}
}
public override void KillEnemy(bool destroy = false)
{
if (creatureVoice != null)
{
creatureVoice.Stop();
}
creatureSFX.Stop();
creatureAnimator.SetLayerWeight(2, 0f);
base.KillEnemy();
if (carryingPlayerBody)
{
carryingPlayerBody = false;
if (bodyBeingCarried != null)
{
bodyBeingCarried.matchPositionExactly = false;
bodyBeingCarried.attachedTo = null;
}
}
if (inKillAnimation)
{
FinishKillAnimation(carryingBody: false);
}
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
{
base.HitEnemy(force, playerWhoHit);
if (isEnemyDead)
{
return;
}
enemyHP -= force;
if (base.IsOwner)
{
if (enemyHP <= 0)
{
KillEnemyOnOwnerClient();
return;
}
angerMeter = 11f;
angerCheckInterval = 1f;
AddToAngerMeter(0.1f);
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_FlowermanAI()
{
NetworkManager.__rpc_func_table.Add(80027368u, __rpc_handler_80027368);
NetworkManager.__rpc_func_table.Add(2307050878u, __rpc_handler_2307050878);
NetworkManager.__rpc_func_table.Add(2817453984u, __rpc_handler_2817453984);
NetworkManager.__rpc_func_table.Add(1942952026u, __rpc_handler_1942952026);
NetworkManager.__rpc_func_table.Add(2920701539u, __rpc_handler_2920701539);
NetworkManager.__rpc_func_table.Add(2215703370u, __rpc_handler_2215703370);
NetworkManager.__rpc_func_table.Add(114605325u, __rpc_handler_114605325);
NetworkManager.__rpc_func_table.Add(843847125u, __rpc_handler_843847125);
NetworkManager.__rpc_func_table.Add(3273050u, __rpc_handler_3273050);
}
private static void __rpc_handler_80027368(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((FlowermanAI)target).EnterAngerModeServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2307050878(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out float value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlowermanAI)target).EnterAngerModeClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2817453984(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if (networkManager.LogLevel <= LogLevel.Normal)
{
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
target.__rpc_exec_stage = __RpcExecStage.Server;
((FlowermanAI)target).DropPlayerBodyServerRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1942952026(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlowermanAI)target).DropPlayerBodyClientRpc();
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2920701539(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((FlowermanAI)target).KillPlayerAnimationServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2215703370(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlowermanAI)target).CancelKillAnimationClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_114605325(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlowermanAI)target).KillPlayerAnimationClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_843847125(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((FlowermanAI)target).ResetFlowermanStealthTimerServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3273050(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((FlowermanAI)target).ResetFlowermanStealthClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "FlowermanAI";
}
}