27 lines
745 B
C#
27 lines
745 B
C#
using UnityEngine;
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public class KeyItem : GrabbableObject
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{
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public override void ItemActivate(bool used, bool buttonDown = true)
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{
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if (!(playerHeldBy == null) && base.IsOwner && Physics.Raycast(new Ray(playerHeldBy.gameplayCamera.transform.position, playerHeldBy.gameplayCamera.transform.forward), out var hitInfo, 3f, 2816))
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{
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DoorLock component = hitInfo.transform.GetComponent<DoorLock>();
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if (component != null && component.isLocked && !component.isPickingLock)
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{
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component.UnlockDoorSyncWithServer();
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playerHeldBy.DespawnHeldObject();
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}
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}
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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protected internal override string __getTypeName()
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{
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return "KeyItem";
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}
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}
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