21 lines
483 B
C#
21 lines
483 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "ScriptableObjects/LevelAmbience", order = 2)]
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public class LevelAmbienceLibrary : ScriptableObject
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{
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public AudioClip[] insanityMusicAudios;
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public AudioClip[] insideAmbience;
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public RandomAudioClip[] insideAmbienceInsanity;
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[Space(15f)]
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public AudioClip[] shipAmbience;
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public RandomAudioClip[] shipAmbienceInsanity;
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[Space(15f)]
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public AudioClip[] outsideAmbience;
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public RandomAudioClip[] outsideAmbienceInsanity;
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}
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