LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/ManualCameraRenderer.cs
2023-12-22 19:30:32 -05:00

579 lines
16 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public class ManualCameraRenderer : NetworkBehaviour
{
public Camera cam;
public CameraView[] cameraViews;
public int cameraViewIndex;
public bool currentCameraDisabled;
[Space(5f)]
public MeshRenderer mesh;
public Material offScreenMat;
public Material onScreenMat;
public int materialIndex;
private bool isScreenOn;
public bool overrideCameraForOtherUse;
public bool renderAtLowerFramerate;
public float fps = 60f;
private float elapsed;
public PlayerControllerB targetedPlayer;
public List<TransformAndName> radarTargets = new List<TransformAndName>();
public int targetTransformIndex;
public Camera mapCamera;
public Light mapCameraLight;
public Animator mapCameraAnimator;
private bool mapCameraMaxFramerate;
private Coroutine updateMapCameraCoroutine;
private bool syncingTargetPlayer;
private bool syncingSwitchScreen;
private bool screenEnabledOnLocalClient;
private Vector3 targetDeathPosition;
public Transform mapCameraStationaryUI;
public Transform shipArrowPointer;
public GameObject shipArrowUI;
private void Start()
{
if (cam == null)
{
cam = GetComponent<Camera>();
}
if (!isScreenOn)
{
cam.enabled = false;
}
targetDeathPosition = new Vector3(0f, -100f, 0f);
}
private void Awake()
{
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
radarTargets.Add(new TransformAndName(StartOfRound.Instance.allPlayerScripts[i].transform, StartOfRound.Instance.allPlayerScripts[i].playerUsername));
}
targetTransformIndex = 0;
targetedPlayer = StartOfRound.Instance.allPlayerScripts[0];
}
public void SwitchScreenButton()
{
bool on = !isScreenOn;
SwitchScreenOn(on);
syncingSwitchScreen = true;
SwitchScreenOnServerRpc(on);
}
public void SwitchScreenOn(bool on = true)
{
isScreenOn = on;
currentCameraDisabled = !on;
Material[] sharedMaterials = mesh.sharedMaterials;
if (on)
{
sharedMaterials[materialIndex] = onScreenMat;
mapCameraAnimator.SetTrigger("Transition");
}
else
{
sharedMaterials[materialIndex] = offScreenMat;
}
mesh.sharedMaterials = sharedMaterials;
}
[ServerRpc(RequireOwnership = false)]
public void SwitchScreenOnServerRpc(bool on)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1937545459u, serverRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives));
__endSendServerRpc(ref bufferWriter, 1937545459u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SwitchScreenOnClientRpc(on);
}
}
}
[ClientRpc]
public void SwitchScreenOnClientRpc(bool on)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(2637643520u, clientRpcParams, RpcDelivery.Reliable);
bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives));
__endSendClientRpc(ref bufferWriter, 2637643520u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
{
if (syncingSwitchScreen)
{
syncingSwitchScreen = false;
}
else
{
SwitchScreenOn(on);
}
}
}
public void SwitchCameraView(bool switchForward = true, int switchToView = -1)
{
cam.enabled = false;
cameraViewIndex = (cameraViewIndex + 1) % cameraViews.Length;
cam = cameraViews[cameraViewIndex].camera;
onScreenMat = cameraViews[cameraViewIndex].cameraMaterial;
}
public string AddTransformAsTargetToRadar(Transform newTargetTransform, string targetName, bool isNonPlayer = false)
{
int num = 0;
for (int i = 0; i < radarTargets.Count; i++)
{
if (radarTargets[i].transform == newTargetTransform)
{
return null;
}
if (radarTargets[i].name == targetName)
{
num++;
}
}
if (num != 0)
{
targetName += num + 1;
}
if (!newTargetTransform.GetComponent<NetworkObject>())
{
return null;
}
radarTargets.Add(new TransformAndName(newTargetTransform, targetName, isNonPlayer));
return targetName;
}
public void ChangeNameOfTargetTransform(Transform t, string newName)
{
for (int i = 0; i < radarTargets.Count; i++)
{
if (radarTargets[i].transform == t)
{
radarTargets[i].name = newName;
}
}
}
public void SyncOrderOfRadarBoostersInList()
{
radarTargets = radarTargets.OrderBy((TransformAndName x) => x.transform.gameObject.GetComponent<NetworkObject>().NetworkObjectId).ToList();
}
public void PingRadarBooster(int targetId)
{
if (targetId < radarTargets.Count && radarTargets[targetId].isNonPlayer)
{
RadarBoosterItem component = radarTargets[targetId].transform.gameObject.GetComponent<RadarBoosterItem>();
if (component != null)
{
component.PlayPingAudioAndSync();
}
}
}
public void RemoveTargetFromRadar(Transform removeTransform)
{
for (int i = 0; i < radarTargets.Count; i++)
{
if (radarTargets[i].transform == removeTransform)
{
radarTargets.RemoveAt(i);
if (targetTransformIndex >= radarTargets.Count)
{
targetTransformIndex--;
SwitchRadarTargetForward(callRPC: false);
}
}
}
}
public void SwitchRadarTargetForward(bool callRPC)
{
if (updateMapCameraCoroutine != null)
{
StopCoroutine(updateMapCameraCoroutine);
}
updateMapCameraCoroutine = StartCoroutine(updateMapTarget(GetRadarTargetIndexPlusOne(targetTransformIndex), !callRPC));
}
public void SwitchRadarTargetAndSync(int switchToIndex)
{
if (radarTargets.Count > switchToIndex)
{
if (updateMapCameraCoroutine != null)
{
StopCoroutine(updateMapCameraCoroutine);
}
updateMapCameraCoroutine = StartCoroutine(updateMapTarget(switchToIndex, calledFromRPC: false));
}
}
private int GetRadarTargetIndexPlusOne(int index)
{
return (index + 1) % radarTargets.Count;
}
private int GetRadarTargetIndexMinusOne(int index)
{
if (index - 1 < 0)
{
return radarTargets.Count - 1;
}
return index - 1;
}
private IEnumerator updateMapTarget(int setRadarTargetIndex, bool calledFromRPC = true)
{
if (screenEnabledOnLocalClient)
{
mapCameraMaxFramerate = true;
mapCameraAnimator.SetTrigger("Transition");
}
yield return new WaitForSeconds(0.035f);
if (radarTargets.Count <= setRadarTargetIndex)
{
setRadarTargetIndex = radarTargets.Count - 1;
}
PlayerControllerB component = radarTargets[setRadarTargetIndex].transform.gameObject.GetComponent<PlayerControllerB>();
if (!calledFromRPC)
{
for (int i = 0; i < radarTargets.Count; i++)
{
Debug.Log($"radar target index {i}");
if (radarTargets[setRadarTargetIndex] == null)
{
setRadarTargetIndex = GetRadarTargetIndexPlusOne(setRadarTargetIndex);
continue;
}
component = radarTargets[setRadarTargetIndex].transform.gameObject.GetComponent<PlayerControllerB>();
if (!(component != null) || component.isPlayerControlled || component.isPlayerDead)
{
break;
}
setRadarTargetIndex = GetRadarTargetIndexPlusOne(setRadarTargetIndex);
}
}
if (radarTargets[setRadarTargetIndex] == null)
{
Debug.Log($"Radar attempted to target object which doesn't exist; index {setRadarTargetIndex}");
yield break;
}
targetTransformIndex = setRadarTargetIndex;
targetedPlayer = component;
StartOfRound.Instance.mapScreenPlayerName.text = "MONITORING: " + radarTargets[targetTransformIndex].name;
mapCameraMaxFramerate = false;
if (!calledFromRPC)
{
SwitchRadarTargetServerRpc(targetTransformIndex);
}
}
[ServerRpc(RequireOwnership = false)]
public void SwitchRadarTargetServerRpc(int targetIndex)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams serverRpcParams = default(ServerRpcParams);
FastBufferWriter bufferWriter = __beginSendServerRpc(1485069450u, serverRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, targetIndex);
__endSendServerRpc(ref bufferWriter, 1485069450u, serverRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
{
SwitchRadarTargetClientRpc(targetIndex);
}
}
}
[ClientRpc]
public void SwitchRadarTargetClientRpc(int switchToIndex)
{
NetworkManager networkManager = base.NetworkManager;
if ((object)networkManager == null || !networkManager.IsListening)
{
return;
}
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams clientRpcParams = default(ClientRpcParams);
FastBufferWriter bufferWriter = __beginSendClientRpc(3551312642u, clientRpcParams, RpcDelivery.Reliable);
BytePacker.WriteValueBitPacked(bufferWriter, switchToIndex);
__endSendClientRpc(ref bufferWriter, 3551312642u, clientRpcParams, RpcDelivery.Reliable);
}
if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
if (syncingTargetPlayer)
{
syncingTargetPlayer = false;
}
else
{
if (radarTargets.Count <= switchToIndex)
{
return;
}
if (!isScreenOn)
{
if (switchToIndex == -1)
{
return;
}
SwitchScreenOn();
}
if (updateMapCameraCoroutine != null)
{
StopCoroutine(updateMapCameraCoroutine);
}
updateMapCameraCoroutine = StartCoroutine(updateMapTarget(switchToIndex));
}
}
private void MapCameraFocusOnPosition(Vector3 pos)
{
if (!(GameNetworkManager.Instance.localPlayerController == null))
{
bool flag = radarTargets[targetTransformIndex].transform.position.y < -80f;
if (mapCameraLight != null)
{
mapCameraLight.enabled = flag && !GameNetworkManager.Instance.localPlayerController.isPlayerDead && GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom;
}
if (targetedPlayer != null && targetedPlayer.isInHangarShipRoom)
{
mapCamera.nearClipPlane = -0.96f;
StartOfRound.Instance.radarCanvas.planeDistance = -0.93f;
}
else
{
mapCamera.nearClipPlane = -2.47f;
StartOfRound.Instance.radarCanvas.planeDistance = -2.4f;
}
mapCamera.transform.position = new Vector3(pos.x, pos.y + 3.636f, pos.z);
}
}
private void Update()
{
if (GameNetworkManager.Instance.localPlayerController == null || NetworkManager.Singleton == null)
{
return;
}
if (overrideCameraForOtherUse)
{
if (shipArrowUI != null)
{
shipArrowUI.SetActive(value: false);
}
return;
}
if (cam == mapCamera)
{
if (radarTargets[targetTransformIndex].transform == null)
{
mapCameraLight.enabled = false;
}
if (targetedPlayer != null)
{
if (targetedPlayer.isPlayerDead)
{
if (targetedPlayer.deadBody != null)
{
MapCameraFocusOnPosition(targetedPlayer.deadBody.transform.position);
targetDeathPosition = targetedPlayer.deadBody.spawnPosition;
}
else
{
MapCameraFocusOnPosition(targetedPlayer.placeOfDeath);
}
}
else
{
MapCameraFocusOnPosition(targetedPlayer.transform.position);
}
}
else
{
MapCameraFocusOnPosition(radarTargets[targetTransformIndex].transform.position);
}
if (mapCameraMaxFramerate)
{
mapCamera.enabled = true;
return;
}
}
PlayerControllerB player = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !(GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript);
if (!MeetsCameraEnabledConditions(player))
{
screenEnabledOnLocalClient = false;
cam.enabled = false;
return;
}
if (cam == mapCamera && radarTargets[targetTransformIndex].transform != null)
{
if (!(radarTargets[targetTransformIndex].transform.position.y < -80f) && Vector3.Distance(radarTargets[targetTransformIndex].transform.position, StartOfRound.Instance.elevatorTransform.transform.position) > 16f)
{
shipArrowPointer.LookAt(StartOfRound.Instance.elevatorTransform);
shipArrowPointer.eulerAngles = new Vector3(0f, shipArrowPointer.eulerAngles.y, 0f);
shipArrowUI.SetActive(value: true);
}
else
{
shipArrowUI.SetActive(value: false);
}
}
screenEnabledOnLocalClient = true;
if (renderAtLowerFramerate)
{
cam.enabled = false;
elapsed += Time.deltaTime;
if (elapsed > 1f / fps)
{
elapsed = 0f;
cam.Render();
}
}
else
{
cam.enabled = true;
}
}
private bool MeetsCameraEnabledConditions(PlayerControllerB player)
{
if (currentCameraDisabled)
{
return false;
}
if (mesh != null && !mesh.isVisible)
{
return false;
}
if (!StartOfRound.Instance.inShipPhase && (!player.isInHangarShipRoom || (!StartOfRound.Instance.shipDoorsEnabled && (StartOfRound.Instance.currentPlanetPrefab == null || !StartOfRound.Instance.currentPlanetPrefab.activeSelf))))
{
return false;
}
return true;
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_ManualCameraRenderer()
{
NetworkManager.__rpc_func_table.Add(1937545459u, __rpc_handler_1937545459);
NetworkManager.__rpc_func_table.Add(2637643520u, __rpc_handler_2637643520);
NetworkManager.__rpc_func_table.Add(1485069450u, __rpc_handler_1485069450);
NetworkManager.__rpc_func_table.Add(3551312642u, __rpc_handler_3551312642);
}
private static void __rpc_handler_1937545459(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Server;
((ManualCameraRenderer)target).SwitchScreenOnServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_2637643520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
target.__rpc_exec_stage = __RpcExecStage.Client;
((ManualCameraRenderer)target).SwitchScreenOnClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_1485069450(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Server;
((ManualCameraRenderer)target).SwitchRadarTargetServerRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
private static void __rpc_handler_3551312642(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
NetworkManager networkManager = target.NetworkManager;
if ((object)networkManager != null && networkManager.IsListening)
{
ByteUnpacker.ReadValueBitPacked(reader, out int value);
target.__rpc_exec_stage = __RpcExecStage.Client;
((ManualCameraRenderer)target).SwitchRadarTargetClientRpc(value);
target.__rpc_exec_stage = __RpcExecStage.None;
}
}
protected internal override string __getTypeName()
{
return "ManualCameraRenderer";
}
}