65 lines
1.1 KiB
C#
65 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Video;
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[CreateAssetMenu(menuName = "ScriptableObjects/TerminalNode", order = 2)]
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public class TerminalNode : ScriptableObject
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{
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[TextArea(2, 20)]
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public string displayText;
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public string terminalEvent;
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[Space(5f)]
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public bool clearPreviousText;
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public int maxCharactersToType = 25;
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[Space(5f)]
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[Header("Purchasing items")]
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public int buyItemIndex = -1;
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public bool isConfirmationNode;
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public int buyRerouteToMoon = -1;
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public int displayPlanetInfo = -1;
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public bool lockedInDemo;
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[Space(3f)]
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public int shipUnlockableID = -1;
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public bool buyUnlockable;
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public bool returnFromStorage;
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[Space(3f)]
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public int itemCost;
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[Header("Bestiary / Logs")]
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public int creatureFileID = -1;
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public string creatureName;
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public int storyLogFileID = -1;
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[Space(5f)]
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public bool overrideOptions;
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public bool acceptAnything;
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public CompatibleNoun[] terminalOptions;
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[Header("Misc")]
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public AudioClip playClip;
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public int playSyncedClip = -1;
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public Texture displayTexture;
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public VideoClip displayVideo;
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public bool loadImageSlowly;
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public bool persistentImage;
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}
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