70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using GameNetcodeStuff;
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using UnityEngine;
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public class OutOfBoundsTrigger : MonoBehaviour
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{
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private StartOfRound playersManager;
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public bool disableWhenRoundStarts;
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private void Start()
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{
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playersManager = Object.FindObjectOfType<StartOfRound>();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (disableWhenRoundStarts && !playersManager.inShipPhase)
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{
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return;
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}
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if (other.tag.StartsWith("PlayerRagdoll"))
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{
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DeadBodyInfo componentInParent = other.GetComponentInParent<DeadBodyInfo>();
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if (componentInParent != null)
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{
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componentInParent.timesOutOfBounds++;
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if (componentInParent.timesOutOfBounds > 2)
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{
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componentInParent.SetBodyPartsKinematic();
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}
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else
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{
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componentInParent.ResetRagdollPosition();
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}
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}
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}
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else
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{
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if (!(other.tag == "Player"))
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{
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return;
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}
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PlayerControllerB component = other.GetComponent<PlayerControllerB>();
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if (GameNetworkManager.Instance.localPlayerController != component)
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{
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return;
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}
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component.ResetFallGravity();
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if (component != null)
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{
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if (!playersManager.shipDoorsEnabled)
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{
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playersManager.ForcePlayerIntoShip();
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}
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else if (component.isInsideFactory)
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{
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component.TeleportPlayer(RoundManager.FindMainEntrancePosition(getTeleportPosition: true));
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}
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else if (component.isInHangarShipRoom)
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{
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component.TeleportPlayer(playersManager.playerSpawnPositions[0].position);
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}
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else
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{
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component.TeleportPlayer(playersManager.outsideShipSpawnPosition.position);
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}
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}
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}
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}
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}
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