LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/RobotToy.asset
2024-01-05 18:53:18 -05:00

63 lines
1.7 KiB
Text

%YAML 1.1
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: RobotToy
m_EditorClassIdentifier:
itemId: 0
itemName: Toy robot
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.2
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 220
minValue: 140
spawnPrefab: {fileID: 1399540215854352, guid: 1bede1aca1a2db744bad13a539b3a4b2, type: 2}
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batteryUsage: 5
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: d67830c91c4c85040a666b20b6f1beb0, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
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dropSFX: {fileID: 8300000, guid: 4d62a644e146622479ab16fbb0c0c2c1, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips: []
verticalOffset: 0.44
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: 8, y: 89.46, z: 110}
positionOffset: {x: 0, y: 0.09, z: -0.15}
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materialVariants: []
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