LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Shotgun.asset
2024-01-05 18:53:18 -05:00

66 lines
1.8 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Shotgun
m_EditorClassIdentifier:
itemId: 17
itemName: Shotgun
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 0
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 30
minValue: 100
spawnPrefab: {fileID: 1380495785988530, guid: 7db2c21e6f9c7574082ee36874984976, type: 2}
requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 0
itemIcon: {fileID: 21300000, guid: f493ebc2e4b54d74ba311085d9f8c504, type: 2}
grabAnim: HoldShotgun
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 11ecb31e7b6853d40844201be2d5bf8f, type: 3}
dropSFX: {fileID: 8300000, guid: f208147eac1d12b4bb9a9daf36814af0, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 1
isDefensiveWeapon: 1
toolTips:
- 'Fire : [RMB]'
- 'Reload : [E]'
- 'Turn safety off: [Q]'
verticalOffset: 0.12
floorYOffset: 90
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 180, y: 0, z: -90}
rotationOffset: {x: -90.89, y: -1.5, z: 0}
positionOffset: {x: 0, y: 0.39, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0