LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/ZapGun_0.asset
2024-01-05 18:53:18 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: ZapGun
m_EditorClassIdentifier:
itemId: 5
itemName: Zap gun
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 0
creditsWorth: 400
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 1594672826054614, guid: 9fd6aa25426d5164491c485a3135029f, type: 2}
requiresBattery: 1
batteryUsage: 22
automaticallySetUsingPower: 0
itemIcon: {fileID: 21300000, guid: c2be3069f8e9bc04dadc364af2953fb0, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: d6e88bf78c92c8549b7b718676a0caf7, type: 3}
dropSFX: {fileID: 8300000, guid: bdc725dc9e101d54ab3f16f15e1b8d28, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 1
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 0
isDefensiveWeapon: 1
toolTips:
- 'Scan for threat: [RMB]'
verticalOffset: 0.16
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 90, y: 0, z: 90}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0