LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Binoculars.asset
2023-12-22 21:05:52 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Binoculars
m_EditorClassIdentifier:
itemId: 11
itemName: Binoculars
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 1569966333264541, guid: 34631695d9b281042a03e3dbb616b9a7, type: 2}
requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 68d852d62b7fe7a45aa12b156ba0fe58, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 5e6baf2e498891840984a03f04459ce3, type: 3}
dropSFX: {fileID: 8300000, guid: 80510fa74f004af4f8c778b22e5a2be2, type: 3}
pocketSFX: {fileID: 8300000, guid: 3d6772b78455b5e448efe048c911d463, type: 3}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips:
- 'Use binoculars : [RMB]'
verticalOffset: 0.12
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0