LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Cog1.asset
2023-12-22 19:41:04 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Cog1
m_EditorClassIdentifier:
itemId: 0
itemName: Large axle
spawnPositionTypes:
- {fileID: 11400000, guid: f7c1cd204309b204880fd46d7d6463ea, type: 2}
twoHanded: 1
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 1
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 140
minValue: 90
spawnPrefab: {fileID: 1043931008055515, guid: 385d16271550ded478b3728a55047642, type: 2}
requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 2b0bf098f4bda0e4f9a53fc359660c0a, type: 2}
grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 40c117212b0adb644820e258a28258ec, type: 3}
dropSFX: {fileID: 8300000, guid: c38f16fe1f5363d448c4a6d90479e004, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 0
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips: []
verticalOffset: 0.5
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 7, y: 0, z: 0}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0