LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/LockPicker.asset
2023-12-22 19:41:04 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
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--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: LockPicker
m_EditorClassIdentifier:
itemId: 8
itemName: Lockpicker
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 20
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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batteryUsage: 420
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 89cc0ec144cc2004d83ce79571ce4e08, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
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grabSFX: {fileID: 8300000, guid: 5a1ce74552eb7a3408a03fb80c042336, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips:
- 'Place on door : [RMB]'
verticalOffset: 0.14
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: 0, y: 0, z: 0}
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