table AvatarBaseTemplate { id: int; code_name: string; name: string; full_name: string; audio_event_replace_param: string; audio_bank: string; hit_types: [int]; element_types: [int]; unk_1: int; gender: int; camp: int; unk_2: [string]; } struct Property { property: int; value: int; } struct RefineCost { item_id: int; number: int; } table WeaponTemplate { item_id: int; weapon_name: string; unk_missing_field: int; base_property: Property; rand_property: Property; star_limit: int; exp_recycle: int; weapon_script_config: string; weapon_ui_model: string; unk_1: int; unk_missing_field_2: int; unk_weapon_path: string; unk_missing_field_3: int; refine_initial: int; refine_limit: int; unk_missing_field_4: int; unk_missing_field_5: int; unk_string_with_values: string; unk_missing_field_6: int; unk_2: int; // 3 weapon_desc: string; weapon_release_tag: string; unk_empty_string: string; avatar_id: int; weapon_comment: string; refine_costs: [RefineCost]; unk_3: int; } table AvatarBaseTemplateTb { data: [AvatarBaseTemplate]; } table WeaponTemplateTb { data: [WeaponTemplate]; }