62 lines
1.1 KiB
Text
62 lines
1.1 KiB
Text
table AvatarBaseTemplate {
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id: int;
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code_name: string;
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name: string;
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full_name: string;
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audio_event_replace_param: string;
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audio_bank: string;
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hit_types: [int];
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element_types: [int];
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unk_1: int;
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gender: int;
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camp: int;
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unk_2: [string];
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}
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struct Property {
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property: int;
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value: int;
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}
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struct RefineCost {
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item_id: int;
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number: int;
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}
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table WeaponTemplate {
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item_id: int;
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weapon_name: string;
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unk_missing_field: int;
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base_property: Property;
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rand_property: Property;
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star_limit: int;
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exp_recycle: int;
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weapon_script_config: string;
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weapon_ui_model: string;
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unk_1: int;
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unk_missing_field_2: int;
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unk_weapon_path: string;
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unk_missing_field_3: int;
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refine_initial: int;
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refine_limit: int;
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unk_missing_field_4: int;
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unk_missing_field_5: int;
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unk_string_with_values: string;
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unk_missing_field_6: int;
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unk_2: int; // 3
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weapon_desc: string;
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weapon_release_tag: string;
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unk_empty_string: string;
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avatar_id: int;
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weapon_comment: string;
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refine_costs: [RefineCost];
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unk_3: int;
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}
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table AvatarBaseTemplateTb {
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data: [AvatarBaseTemplate];
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}
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table WeaponTemplateTb {
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data: [WeaponTemplate];
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}
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