fix minor issue - AS scoring system
This commit is contained in:
parent
75e7ab13ac
commit
e81a8de348
3 changed files with 4 additions and 4 deletions
|
@ -17,7 +17,7 @@ Copy and paste launcher.exe and hkprg.dll from launcher folder inside hysilens-s
|
||||||
Windows:
|
Windows:
|
||||||
```
|
```
|
||||||
git clone https://git.xeondev.com/HonkaiSlopRail/hysilens-sr
|
git clone https://git.xeondev.com/HonkaiSlopRail/hysilens-sr
|
||||||
cd jingliu-sr
|
cd hysilens-sr
|
||||||
zig build run-dispatch
|
zig build run-dispatch
|
||||||
zig build run-gameserver
|
zig build run-gameserver
|
||||||
```
|
```
|
||||||
|
|
|
@ -252,7 +252,7 @@ fn addBattleTargets(allocator: Allocator, battle: *protocol.SceneBattleInfo) !vo
|
||||||
try battle.battle_target_info.append(.{ .key = 5, .value = pfTargetTail });
|
try battle.battle_target_info.append(.{ .key = 5, .value = pfTargetTail });
|
||||||
},
|
},
|
||||||
// AS
|
// AS
|
||||||
420100...420300 => {
|
420100...420900 => {
|
||||||
try battle.battle_target_info.append(.{ .key = 1, .value = asTargetHead });
|
try battle.battle_target_info.append(.{ .key = 1, .value = asTargetHead });
|
||||||
},
|
},
|
||||||
else => {},
|
else => {},
|
||||||
|
|
|
@ -26,8 +26,8 @@ pub fn onSceneEntityMove(session: *Session, packet: *const Packet, allocator: Al
|
||||||
const req = try packet.getProto(protocol.SceneEntityMoveCsReq, allocator);
|
const req = try packet.getProto(protocol.SceneEntityMoveCsReq, allocator);
|
||||||
for (req.entity_motion_list.items) |entity_motion| {
|
for (req.entity_motion_list.items) |entity_motion| {
|
||||||
if (entity_motion.motion) |motion| {
|
if (entity_motion.motion) |motion| {
|
||||||
//if (entity_motion.entity_id > 99999 and entity_motion.entity_id < 1000000 or entity_motion.entity_id == 0)
|
if (entity_motion.entity_id > 99999 and entity_motion.entity_id < 1000000 or entity_motion.entity_id == 0)
|
||||||
log.debug("[POSITION] entity_id: {}, motion: {}", .{ entity_motion.entity_id, motion });
|
log.debug("[POSITION] entity_id: {}, motion: {}", .{ entity_motion.entity_id, motion });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
try session.send(CmdID.CmdSceneEntityMoveScRsp, protocol.SceneEntityMoveScRsp{
|
try session.send(CmdID.CmdSceneEntityMoveScRsp, protocol.SceneEntityMoveScRsp{
|
||||||
|
|
Loading…
Reference in a new issue