const std = @import("std"); const builtin = @import("builtin"); const network = @import("network.zig"); const Cache = @import("../src/manager/scene_mgr.zig"); pub const std_options = .{ .log_level = switch (builtin.mode) { .Debug => .debug, else => .info, }, }; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); try Cache.initGameGlobals(allocator); defer Cache.deinitGameGlobals(); try network.listen(); std.log.info("Server listening for connections.", .{}); }