hysilens-sr/gameserver/src/network.zig
HuLiNap ca7eec0745 Update to v3:
- better respond time
- import BuffInfoConfig.json
- implemented custom mode for challenge mode to
sellect older MoC/PF/AS
2025-07-15 15:46:35 +07:00

52 lines
1.6 KiB
Zig

const std = @import("std");
const Session = @import("Session.zig");
const Cache = @import("../src/manager/scene_mgr.zig");
const Allocator = std.mem.Allocator;
pub fn listen() !void {
const addr = std.net.Address.parseIp4("0.0.0.0", 23301) catch unreachable;
var listener = try addr.listen(.{
.kernel_backlog = 100,
.reuse_address = true,
});
std.log.info("server is listening at {}", .{listener.listen_address});
while (true) {
const conn = listener.accept() catch continue;
errdefer conn.stream.close();
const thread = try std.Thread.spawn(.{}, runSession, .{
conn.address,
conn.stream,
Cache.global_main_allocator,
&Cache.global_game_config_cache,
});
thread.detach();
}
}
fn runSession(
address: std.net.Address,
stream: std.net.Stream,
main_allocator: Allocator,
game_config_cache: *Cache.GameConfigCache,
) !void {
std.log.info("new connection from {}", .{address});
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer if (gpa.deinit() == .leak) std.log.err("memory leaks were detected for session at {}", .{address});
const session_allocator = gpa.allocator();
const session = try session_allocator.create(Session);
session.* = Session.init(address, stream, session_allocator, main_allocator, game_config_cache);
if (session.*.run()) |_| {
std.log.info("client from {} disconnected", .{address});
} else |err| {
std.log.err("session disconnected with an error: {}", .{err});
}
session_allocator.destroy(session);
}