diff --git a/gameserver/src/services/challenge.zig b/gameserver/src/services/challenge.zig index 812694f..c6be13d 100644 --- a/gameserver/src/services/challenge.zig +++ b/gameserver/src/services/challenge.zig @@ -111,7 +111,7 @@ pub fn onLeaveChallenge(session: *Session, _: *const Packet, allocator: Allocato var lineup_mgr = LineupManager.init(allocator); const lineup = try lineup_mgr.createLineup(); var scene_manager = SceneManager.init(allocator); - const scene_info = try scene_manager.createScene(20432, 20432001, 2043201, 1213); + const scene_info = try scene_manager.createScene(20422, 20422001, 2042201, 1025); try session.send(CmdID.CmdQuitBattleScNotify, protocol.QuitBattleScNotify{}); try session.send(CmdID.CmdEnterSceneByServerScNotify, protocol.EnterSceneByServerScNotify{ .reason = protocol.EnterSceneReason.ENTER_SCENE_REASON_NONE, diff --git a/gameserver/src/services/scene.zig b/gameserver/src/services/scene.zig index 1ac32f0..4609d3d 100644 --- a/gameserver/src/services/scene.zig +++ b/gameserver/src/services/scene.zig @@ -16,7 +16,7 @@ const log = std.log.scoped(.scene_service); pub fn onGetCurSceneInfo(session: *Session, _: *const Packet, allocator: Allocator) !void { var scene_manager = SceneManager.init(allocator); - const scene_info = try scene_manager.createScene(20432, 20432001, 2043201, 1213); + const scene_info = try scene_manager.createScene(20422, 20422001, 2042201, 1025); try session.send(CmdID.CmdGetCurSceneInfoScRsp, protocol.GetCurSceneInfoScRsp{ .scene = scene_info, .retcode = 0,